/** * @file sound.cpp * * Implementation of functions setting up the audio pipeline. */ #include "all.h" #include "../3rdParty/Storm/Source/storm.h" #include "stubs.h" #include #include namespace dvl { BOOLEAN gbSndInited; /** Specifies whether background music is enabled. */ HANDLE sghMusic; Mix_Music *music; SDL_RWops *musicRw; char *musicBuffer; /* data */ BOOLEAN gbMusicOn = true; /** Specifies whether sound effects are enabled. */ BOOLEAN gbSoundOn = true; /** Specifies the active background music track id. */ int sgnMusicTrack = NUM_MUSIC; /** Maps from track ID to track name in spawn. */ const char *const sgszSpawnMusicTracks[NUM_MUSIC] = { "Music\\sTowne.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\sLvlA.wav", "Music\\DLvlE.wav", "Music\\DLvlF.wav", "Music\\sintro.wav", }; /** Maps from track ID to track name. */ const char *const sgszMusicTracks[NUM_MUSIC] = { "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", "Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\DLvlE.wav", "Music\\DLvlF.wav", "Music\\Dintro.wav", }; static int CapVolume(int volume) { if (volume < VOLUME_MIN) { volume = VOLUME_MIN; } else if (volume > VOLUME_MAX) { volume = VOLUME_MAX; } return volume - volume % 100; } BOOL snd_playing(TSnd *pSnd) { if (pSnd == NULL || pSnd->DSB == NULL) return false; return pSnd->DSB->IsPlaying(); } void snd_play_snd(TSnd *pSnd, int lVolume, int lPan) { SoundSample *DSB; DWORD tc; if (!pSnd || !gbSoundOn) { return; } DSB = pSnd->DSB; if (DSB == NULL) { return; } tc = SDL_GetTicks(); if (tc - pSnd->start_tc < 80) { return; } lVolume = CapVolume(lVolume + sgOptions.Audio.nSoundVolume); DSB->Play(lVolume, lPan); pSnd->start_tc = tc; } TSnd *sound_file_load(const char *path) { HANDLE file; BYTE *wave_file; TSnd *pSnd; DWORD dwBytes; int error; SFileOpenFile(path, &file); pSnd = (TSnd *)DiabloAllocPtr(sizeof(TSnd)); memset(pSnd, 0, sizeof(TSnd)); pSnd->sound_path = path; pSnd->start_tc = SDL_GetTicks() - 80 - 1; dwBytes = SFileGetFileSize(file, NULL); wave_file = DiabloAllocPtr(dwBytes); SFileReadFile(file, wave_file, dwBytes, NULL, NULL); pSnd->DSB = new SoundSample(); error = pSnd->DSB->SetChunk(wave_file, dwBytes); SFileCloseFile(file); mem_free_dbg(wave_file); if (error != 0) { ErrSdl(); } return pSnd; } void sound_file_cleanup(TSnd *sound_file) { if (sound_file) { if (sound_file->DSB) { sound_file->DSB->Stop(); sound_file->DSB->Release(); delete sound_file->DSB; sound_file->DSB = NULL; } mem_free_dbg(sound_file); } } void snd_init() { sgOptions.Audio.nSoundVolume = CapVolume(sgOptions.Audio.nSoundVolume); gbSoundOn = sgOptions.Audio.nSoundVolume > VOLUME_MIN; sgbSaveSoundOn = gbSoundOn; sgOptions.Audio.nMusicVolume = CapVolume(sgOptions.Audio.nMusicVolume); gbMusicOn = sgOptions.Audio.nMusicVolume > VOLUME_MIN; int result = Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024); if (result < 0) { SDL_Log(Mix_GetError()); } Mix_AllocateChannels(25); Mix_ReserveChannels(1); // reserve one channel for naration (SFileDda*) gbSndInited = true; } void music_stop() { if (sghMusic) { Mix_HaltMusic(); SFileCloseFile(sghMusic); sghMusic = NULL; Mix_FreeMusic(music); music = NULL; musicRw = NULL; mem_free_dbg(musicBuffer); sgnMusicTrack = NUM_MUSIC; } } void music_start(int nTrack) { BOOL success; const char *trackPath; assert((DWORD)nTrack < NUM_MUSIC); music_stop(); if (gbMusicOn) { if (spawn_mpq) trackPath = sgszSpawnMusicTracks[nTrack]; else trackPath = sgszMusicTracks[nTrack]; success = SFileOpenFile(trackPath, &sghMusic); if (!success) { sghMusic = NULL; } else { int bytestoread = SFileGetFileSize(sghMusic, 0); musicBuffer = (char *)DiabloAllocPtr(bytestoread); SFileReadFile(sghMusic, musicBuffer, bytestoread, NULL, 0); musicRw = SDL_RWFromConstMem(musicBuffer, bytestoread); if (musicRw == NULL) { ErrSdl(); } music = Mix_LoadMUSType_RW(musicRw, MUS_NONE, 1); Mix_VolumeMusic(MIX_MAX_VOLUME - MIX_MAX_VOLUME * sgOptions.Audio.nMusicVolume / VOLUME_MIN); Mix_PlayMusic(music, -1); sgnMusicTrack = nTrack; } } } void sound_disable_music(BOOL disable) { if (disable) { music_stop(); } else if (sgnMusicTrack != NUM_MUSIC) { music_start(sgnMusicTrack); } } int sound_get_or_set_music_volume(int volume) { if (volume == 1) return sgOptions.Audio.nMusicVolume; sgOptions.Audio.nMusicVolume = volume; if (sghMusic) SFileDdaSetVolume(sghMusic, volume, 0); return sgOptions.Audio.nMusicVolume; } int sound_get_or_set_sound_volume(int volume) { if (volume == 1) return sgOptions.Audio.nSoundVolume; sgOptions.Audio.nSoundVolume = volume; return sgOptions.Audio.nSoundVolume; } } // namespace dvl