/** * @file nthread.h * * Interface of functions for managing game ticks. */ #ifndef __NTHREAD_H__ #define __NTHREAD_H__ DEVILUTION_BEGIN_NAMESPACE #ifdef __cplusplus extern "C" { #endif extern BYTE sgbNetUpdateRate; extern DWORD gdwMsgLenTbl[MAX_PLRS]; extern DWORD gdwDeltaBytesSec; extern DWORD gdwTurnsInTransit; extern uintptr_t glpMsgTbl[MAX_PLRS]; extern DWORD gdwLargestMsgSize; extern DWORD gdwNormalMsgSize; void nthread_terminate_game(const char *pszFcn); DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta); BOOL nthread_recv_turns(BOOL *pfSendAsync); void nthread_set_turn_upper_bit(); void nthread_start(BOOL set_turn_upper_bit); void nthread_cleanup(); void nthread_ignore_mutex(BOOL bStart); BOOL nthread_has_500ms_passed(); #ifdef __cplusplus } #endif DEVILUTION_END_NAMESPACE #endif /* __NTHREAD_H__ */