/** * @file gamemenu.cpp * * Implementation of the in-game menu functions. */ #include "all.h" #include "../3rdParty/Storm/Source/storm.h" DEVILUTION_BEGIN_NAMESPACE bool gbJogInTown = false; /** Contains the game menu items of the single player menu. */ TMenuItem sgSingleMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Save Game", &gamemenu_save_game }, { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Load Game", &gamemenu_load_game }, { GMENU_ENABLED, "Quit Game", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL } // clang-format on }; /** Contains the game menu items of the multi player menu. */ TMenuItem sgMultiMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED, "Options", &gamemenu_options }, { GMENU_ENABLED, "New Game", &gamemenu_new_game }, { GMENU_ENABLED, "Restart In Town", &gamemenu_restart_town }, { GMENU_ENABLED, "Quit Game", &gamemenu_quit_game }, { GMENU_ENABLED, NULL, NULL }, // clang-format on }; TMenuItem sgOptionsMenu[] = { // clang-format off // dwFlags, pszStr, fnMenu { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_music_volume }, { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_sound_volume }, { GMENU_ENABLED | GMENU_SLIDER, "Gamma", &gamemenu_gamma }, // { GMENU_ENABLED , NULL, &gamemenu_color_cycling }, { GMENU_ENABLED | GMENU_SLIDER, "Speed", &gamemenu_speed }, // { GMENU_ENABLED | GMENU_SLIDER, NULL, &gamemenu_loadjog }, { GMENU_ENABLED , "Previous Menu", &gamemenu_previous }, { GMENU_ENABLED , NULL, NULL }, // clang-format on }; /** Specifies the menu names for music enabled and disabled. */ const char *const music_toggle_names[] = { "Music", "Music Disabled", }; /** Specifies the menu names for sound enabled and disabled. */ const char *const sound_toggle_names[] = { "Sound", "Sound Disabled", }; const char *jogging_toggle_names[] = { "Jog", "Walk", }; /** Specifies the menu names for color cycling disabled and enabled. */ const char *const color_cycling_toggle_names[] = { "Color Cycling Off", "Color Cycling On" }; static void gamemenu_update_single(TMenuItem *pMenuItems) { BOOL enable; gmenu_enable(&sgSingleMenu[3], gbValidSaveFile); enable = FALSE; if (plr[myplr]._pmode != PM_DEATH && !deathflag) enable = TRUE; gmenu_enable(&sgSingleMenu[0], enable); } static void gamemenu_update_multi(TMenuItem *pMenuItems) { gmenu_enable(&sgMultiMenu[2], deathflag); } void gamemenu_on() { if (!gbIsMultiplayer) { gmenu_set_items(sgSingleMenu, gamemenu_update_single); } else { gmenu_set_items(sgMultiMenu, gamemenu_update_multi); } PressEscKey(); } void gamemenu_off() { gmenu_set_items(NULL, NULL); } void gamemenu_handle_previous() { if (gmenu_is_active()) gamemenu_off(); else gamemenu_on(); } void gamemenu_previous(BOOL bActivate) { gamemenu_on(); } void gamemenu_new_game(BOOL bActivate) { int i; for (i = 0; i < MAX_PLRS; i++) { plr[i]._pmode = PM_QUIT; plr[i]._pInvincible = TRUE; } deathflag = FALSE; force_redraw = 255; scrollrt_draw_game_screen(TRUE); CornerStone.activated = FALSE; gbRunGame = FALSE; gamemenu_off(); } void gamemenu_quit_game(BOOL bActivate) { gamemenu_new_game(bActivate); gbRunGameResult = FALSE; } void gamemenu_load_game(BOOL bActivate) { WNDPROC saveProc = SetWindowProc(DisableInputWndProc); gamemenu_off(); SetCursor_(CURSOR_NONE); InitDiabloMsg(EMSG_LOADING); force_redraw = 255; DrawAndBlit(); LoadGame(FALSE); ClrDiabloMsg(); CornerStone.activated = FALSE; PaletteFadeOut(8); deathflag = FALSE; force_redraw = 255; DrawAndBlit(); LoadPWaterPalette(); PaletteFadeIn(8); SetCursor_(CURSOR_HAND); interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_save_game(BOOL bActivate) { if (pcurs != CURSOR_HAND) { return; } if (plr[myplr]._pmode == PM_DEATH || deathflag) { gamemenu_off(); return; } WNDPROC saveProc = SetWindowProc(DisableInputWndProc); SetCursor_(CURSOR_NONE); gamemenu_off(); InitDiabloMsg(EMSG_SAVING); force_redraw = 255; DrawAndBlit(); SaveGame(); ClrDiabloMsg(); force_redraw = 255; SetCursor_(CURSOR_HAND); if (CornerStone.activated) { items_427A72(); } interface_msg_pump(); SetWindowProc(saveProc); } void gamemenu_restart_town(BOOL bActivate) { NetSendCmd(TRUE, CMD_RETOWN); } static void gamemenu_sound_music_toggle(const char *const *names, TMenuItem *menu_item, int volume) { if (gbSndInited) { menu_item->dwFlags |= GMENU_ENABLED | GMENU_SLIDER; menu_item->pszStr = *names; gmenu_slider_steps(menu_item, 17); gmenu_slider_set(menu_item, VOLUME_MIN, VOLUME_MAX, volume); return; } menu_item->dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); menu_item->pszStr = names[1]; } static int gamemenu_slider_music_sound(TMenuItem *menu_item) { return gmenu_slider_get(menu_item, VOLUME_MIN, VOLUME_MAX); } static void gamemenu_get_music() { gamemenu_sound_music_toggle(music_toggle_names, sgOptionsMenu, sound_get_or_set_music_volume(1)); } static void gamemenu_get_sound() { gamemenu_sound_music_toggle(sound_toggle_names, &sgOptionsMenu[1], sound_get_or_set_sound_volume(1)); } static void gamemenu_jogging() { gmenu_slider_steps(&sgOptionsMenu[3], 2); gmenu_slider_set(&sgOptionsMenu[3], 0, 1, sgOptions.Gameplay.bJogInTown); sgOptionsMenu[3].pszStr = jogging_toggle_names[!sgOptions.Gameplay.bJogInTown ? 1 : 0]; } static void gamemenu_get_gamma() { gmenu_slider_steps(&sgOptionsMenu[2], 15); gmenu_slider_set(&sgOptionsMenu[2], 30, 100, UpdateGamma(0)); } static void gamemenu_get_speed() { if (gbIsMultiplayer) { sgOptionsMenu[3].dwFlags &= ~(GMENU_ENABLED | GMENU_SLIDER); if (gnTickRate >= 50) sgOptionsMenu[3].pszStr = "Speed: Fastest"; else if (gnTickRate >= 40) sgOptionsMenu[3].pszStr = "Speed: Faster"; else if (gnTickRate >= 30) sgOptionsMenu[3].pszStr = "Speed: Fast"; else if (gnTickRate == 20) sgOptionsMenu[3].pszStr = "Speed: Normal"; return; } sgOptionsMenu[3].dwFlags |= GMENU_ENABLED | GMENU_SLIDER; sgOptionsMenu[3].pszStr = "Speed"; gmenu_slider_steps(&sgOptionsMenu[3], 46); gmenu_slider_set(&sgOptionsMenu[3], 20, 50, gnTickRate); } static void gamemenu_get_color_cycling() { sgOptionsMenu[3].pszStr = color_cycling_toggle_names[sgOptions.Graphics.bColorCycling ? 1 : 0]; } static int gamemenu_slider_gamma() { return gmenu_slider_get(&sgOptionsMenu[2], 30, 100); } void gamemenu_options(BOOL bActivate) { gamemenu_get_music(); gamemenu_get_sound(); //gamemenu_jogging(); gamemenu_get_gamma(); gamemenu_get_speed(); //gamemenu_get_color_cycling(); gmenu_set_items(sgOptionsMenu, NULL); } void gamemenu_music_volume(BOOL bActivate) { int volume; if (bActivate) { if (gbMusicOn) { gbMusicOn = FALSE; music_stop(); sound_get_or_set_music_volume(VOLUME_MIN); } else { gbMusicOn = TRUE; sound_get_or_set_music_volume(VOLUME_MAX); int lt; if (currlevel >= 17) { if (currlevel > 20) lt = TMUSIC_L5; else lt = TMUSIC_L6; } else lt = leveltype; music_start(lt); } } else { volume = gamemenu_slider_music_sound(&sgOptionsMenu[0]); sound_get_or_set_music_volume(volume); if (volume == VOLUME_MIN) { if (gbMusicOn) { gbMusicOn = FALSE; music_stop(); } } else if (!gbMusicOn) { gbMusicOn = TRUE; int lt; if (currlevel >= 17) { if (currlevel > 20) lt = TMUSIC_L5; else lt = TMUSIC_L6; } else lt = leveltype; music_start(lt); } } gamemenu_get_music(); } void gamemenu_sound_volume(BOOL bActivate) { int volume; if (bActivate) { if (gbSoundOn) { gbSoundOn = FALSE; sound_stop(); sound_get_or_set_sound_volume(VOLUME_MIN); } else { gbSoundOn = TRUE; sound_get_or_set_sound_volume(VOLUME_MAX); } } else { volume = gamemenu_slider_music_sound(&sgOptionsMenu[1]); sound_get_or_set_sound_volume(volume); if (volume == VOLUME_MIN) { if (gbSoundOn) { gbSoundOn = FALSE; sound_stop(); } } else if (!gbSoundOn) { gbSoundOn = TRUE; } } PlaySFX(IS_TITLEMOV); gamemenu_get_sound(); } void gamemenu_loadjog(BOOL bActivate) { if (!gbIsMultiplayer) { sgOptions.Gameplay.bJogInTown = !sgOptions.Gameplay.bJogInTown; gbJogInTown = sgOptions.Gameplay.bJogInTown; PlaySFX(IS_TITLEMOV); gamemenu_jogging(); } } void gamemenu_gamma(BOOL bActivate) { int gamma; if (bActivate) { gamma = UpdateGamma(0); if (gamma == 30) gamma = 100; else gamma = 30; } else { gamma = gamemenu_slider_gamma(); } UpdateGamma(gamma); gamemenu_get_gamma(); } void gamemenu_speed(BOOL bActivate) { if (bActivate) { if (gnTickRate != 20) gnTickRate = 20; else gnTickRate = 50; gmenu_slider_set(&sgOptionsMenu[3], 20, 50, gnTickRate); } else { gnTickRate = gmenu_slider_get(&sgOptionsMenu[3], 20, 50); } sgOptions.Gameplay.nTickRate = gnTickRate; gnTickDelay = 1000 / gnTickRate; } void gamemenu_color_cycling(BOOL bActivate) { sgOptions.Graphics.bColorCycling = !sgOptions.Graphics.bColorCycling; sgOptionsMenu[3].pszStr = color_cycling_toggle_names[sgOptions.Graphics.bColorCycling ? 1 : 0]; } DEVILUTION_END_NAMESPACE