#include "all.h" #include "controls/menu_controls.h" #include "DiabloUI/diabloui.h" namespace dvl { void title_Load() { LoadBackgroundArt("ui_art\\title.pcx"); LoadMaskedArt("ui_art\\logo.pcx", &ArtLogos[LOGO_BIG], 15); } void title_Free() { ArtBackground.Unload(); ArtLogos[LOGO_BIG].Unload(); } void UiTitleDialog() { UiItem TITLESCREEN_DIALOG[] = { MAINMENU_BACKGROUND, UiImage(&ArtLogos[LOGO_BIG], /*animated=*/true, /*frame=*/0, { 0, 182, 0, 0 }, UIS_CENTER), UiArtText("Copyright \xA9 1996-2001 Blizzard Entertainment", { 49, 410, 550, 26 }, UIS_MED | UIS_CENTER) }; title_Load(); bool endMenu = false; Uint32 timeOut = SDL_GetTicks() + 7000; SDL_Event event; while (!endMenu && SDL_GetTicks() < timeOut) { UiRenderItems(TITLESCREEN_DIALOG, size(TITLESCREEN_DIALOG)); UiFadeIn(); while (SDL_PollEvent(&event)) { if (GetMenuAction(event) != MenuAction::NONE) { endMenu = true; break; } switch (event.type) { case SDL_KEYDOWN: /* To match the original uncomment this if (event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_UP || event.key.keysym.sym == SDLK_LEFT || event.key.keysym.sym == SDLK_RIGHT) { break; }*/ case SDL_MOUSEBUTTONDOWN: endMenu = true; break; } UiHandleEvents(&event); } } title_Free(); } void UiSetSpawned(BOOL bSpawned) { gbSpawned = bSpawned; } } // namespace dvl