#include "all.h" #include "../3rdParty/Storm/Source/storm.h" #include "../DiabloUI/diabloui.h" #include "file_util.h" DEVILUTION_BEGIN_NAMESPACE #ifdef SPAWN #define PASSWORD_SINGLE "adslhfb1" #define PASSWORD_MULTI "lshbkfg1" #else #define PASSWORD_SINGLE "xrgyrkj1" #define PASSWORD_MULTI "szqnlsk1" #endif static char hero_names[MAX_CHARACTERS][PLR_NAME_LEN]; BOOL gbValidSaveFile; void pfile_write_hero() { DWORD save_num; PkPlayerStruct pkplr; save_num = pfile_get_save_num_from_name(plr[myplr]._pName); if (pfile_open_archive(TRUE, save_num)) { PackPlayer(&pkplr, myplr, gbMaxPlayers == 1); pfile_encode_hero(&pkplr); pfile_flush(gbMaxPlayers == 1, save_num); } } DWORD pfile_get_save_num_from_name(const char *name) { DWORD i; for (i = 0; i < MAX_CHARACTERS; i++) { if (!strcasecmp(hero_names[i], name)) break; } return i; } void pfile_encode_hero(const PkPlayerStruct *pPack) { BYTE *packed; DWORD packed_len; char password[16] = PASSWORD_SINGLE; if (gbMaxPlayers > 1) strcpy(password, PASSWORD_MULTI); packed_len = codec_get_encoded_len(sizeof(*pPack)); packed = (BYTE *)DiabloAllocPtr(packed_len); memcpy(packed, pPack, sizeof(*pPack)); codec_encode(packed, sizeof(*pPack), packed_len, password); mpqapi_write_file("hero", packed, packed_len); mem_free_dbg(packed); } BOOL pfile_open_archive(BOOL update, DWORD save_num) { char FileName[MAX_PATH]; pfile_get_save_path(FileName, sizeof(FileName), save_num); if (OpenMPQ(FileName, save_num)) return TRUE; return FALSE; } void pfile_get_save_path(char *pszBuf, DWORD dwBufSize, DWORD save_num) { char path[MAX_PATH]; #ifdef SPAWN const char *fmt = "%sshare_%d.sv"; if (gbMaxPlayers <= 1) fmt = "%sspawn%d.sv"; #else const char *fmt = "%smulti_%d.sv"; if (gbMaxPlayers <= 1) fmt = "%ssingle_%d.sv"; #endif GetPrefPath(path, MAX_PATH); snprintf(pszBuf, MAX_PATH, fmt, path, save_num); } void pfile_flush(BOOL is_single_player, DWORD save_num) { char FileName[MAX_PATH]; pfile_get_save_path(FileName, sizeof(FileName), save_num); mpqapi_flush_and_close(FileName, is_single_player, save_num); } BOOL pfile_create_player_description(char *dst, DWORD len) { char desc[128]; _uiheroinfo uihero; myplr = 0; pfile_read_player_from_save(); game_2_ui_player(plr, &uihero, gbValidSaveFile); UiSetupPlayerInfo(gszHero, &uihero, GAME_ID); if (dst != NULL && len) { if (UiCreatePlayerDescription(&uihero, GAME_ID, desc) == 0) return FALSE; SStrCopy(dst, desc, len); } return TRUE; } BOOL pfile_rename_hero(const char *name_1, const char *name_2) { int i; DWORD save_num; _uiheroinfo uihero; BOOL found = FALSE; if (pfile_get_save_num_from_name(name_2) == MAX_CHARACTERS) { for (i = 0; i != MAX_PLRS; i++) { if (!strcasecmp(name_1, plr[i]._pName)) { found = TRUE; break; } } } if (!found) return FALSE; save_num = pfile_get_save_num_from_name(name_1); if (save_num == MAX_CHARACTERS) return FALSE; SStrCopy(hero_names[save_num], name_2, PLR_NAME_LEN); SStrCopy(plr[i]._pName, name_2, PLR_NAME_LEN); if (!strcasecmp(gszHero, name_1)) SStrCopy(gszHero, name_2, sizeof(gszHero)); game_2_ui_player(plr, &uihero, gbValidSaveFile); UiSetupPlayerInfo(gszHero, &uihero, GAME_ID); pfile_write_hero(); return TRUE; } void pfile_flush_W() { pfile_flush(TRUE, pfile_get_save_num_from_name(plr[myplr]._pName)); } void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile) { memset(heroinfo, 0, sizeof(*heroinfo)); strncpy(heroinfo->name, p->_pName, sizeof(heroinfo->name) - 1); heroinfo->name[sizeof(heroinfo->name) - 1] = '\0'; heroinfo->level = p->_pLevel; heroinfo->heroclass = game_2_ui_class(p); heroinfo->strength = p->_pStrength; heroinfo->magic = p->_pMagic; heroinfo->dexterity = p->_pDexterity; heroinfo->vitality = p->_pVitality; heroinfo->gold = p->_pGold; heroinfo->hassaved = bHasSaveFile; heroinfo->herorank = p->pDiabloKillLevel; #ifdef SPAWN heroinfo->spawned = TRUE; #else heroinfo->spawned = FALSE; #endif } BYTE game_2_ui_class(const PlayerStruct *p) { BYTE uiclass; if (p->_pClass == PC_WARRIOR) uiclass = UI_WARRIOR; else if (p->_pClass == PC_ROGUE) uiclass = UI_ROGUE; else uiclass = UI_SORCERER; return uiclass; } BOOL pfile_ui_set_hero_infos(BOOL(*ui_add_hero_info)(_uiheroinfo *)) { DWORD i, save_num; char FileName[MAX_PATH]; char NewFileName[MAX_PATH]; BOOL showFixedMsg; memset(hero_names, 0, sizeof(hero_names)); showFixedMsg = TRUE; for (i = 0; i < MAX_CHARACTERS; i++) { PkPlayerStruct pkplr; HANDLE archive = pfile_open_save_archive(&showFixedMsg, i); if (archive) { if (pfile_read_hero(archive, &pkplr)) { _uiheroinfo uihero; strcpy(hero_names[i], pkplr.pName); UnPackPlayer(&pkplr, 0, FALSE); game_2_ui_player(plr, &uihero, pfile_archive_contains_game(archive, i)); ui_add_hero_info(&uihero); } pfile_SFileCloseArchive(archive); } } return TRUE; } BOOL pfile_read_hero(HANDLE archive, PkPlayerStruct *pPack) { HANDLE file; DWORD dwlen, nSize; BYTE *buf; if (!SFileOpenFileEx(archive, "hero", 0, &file)) { return FALSE; } else { BOOL ret = FALSE; char password[16] = PASSWORD_SINGLE; nSize = 16; if (gbMaxPlayers > 1) strcpy(password, PASSWORD_MULTI); dwlen = SFileGetFileSize(file, NULL); if (dwlen) { DWORD read; buf = DiabloAllocPtr(dwlen); if (SFileReadFile(file, buf, dwlen, &read, NULL)) { read = codec_decode(buf, dwlen, password); if (read == sizeof(*pPack)) { memcpy(pPack, buf, sizeof(*pPack)); ret = TRUE; } } if (buf) mem_free_dbg(buf); } SFileCloseFile(file); return ret; } } /** * @param showFixedMsg Display a dialog if a save file was corrected (deprecated) */ HANDLE pfile_open_save_archive(BOOL *showFixedMsg, DWORD save_num) { char SrcStr[MAX_PATH]; HANDLE archive; pfile_get_save_path(SrcStr, sizeof(SrcStr), save_num); if (SFileOpenArchive(SrcStr, 0x7000, FS_PC, &archive)) return archive; return NULL; } void pfile_SFileCloseArchive(HANDLE hsArchive) { SFileCloseArchive(hsArchive); } BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num) { HANDLE file; if (gbMaxPlayers != 1) return FALSE; if (!SFileOpenFileEx(hsArchive, "game", 0, &file)) return FALSE; SFileCloseFile(file); return TRUE; } BOOL pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats) { int c; c = pfile_get_player_class(player_class_nr); class_stats->strength = StrengthTbl[c]; class_stats->magic = MagicTbl[c]; class_stats->dexterity = DexterityTbl[c]; class_stats->vitality = VitalityTbl[c]; return TRUE; } char pfile_get_player_class(unsigned int player_class_nr) { char pc_class; if (player_class_nr == UI_WARRIOR) pc_class = PC_WARRIOR; else if (player_class_nr == UI_ROGUE) pc_class = PC_ROGUE; else pc_class = PC_SORCERER; return pc_class; } BOOL pfile_ui_save_create(_uiheroinfo *heroinfo) { DWORD save_num; char cl; PkPlayerStruct pkplr; save_num = pfile_get_save_num_from_name(heroinfo->name); if (save_num == MAX_CHARACTERS) { for (save_num = 0; save_num < MAX_CHARACTERS; save_num++) { if (!hero_names[save_num][0]) break; } if (save_num == MAX_CHARACTERS) return FALSE; } if (!pfile_open_archive(FALSE, save_num)) return FALSE; mpqapi_remove_hash_entries(pfile_get_file_name); strncpy(hero_names[save_num], heroinfo->name, PLR_NAME_LEN); hero_names[save_num][PLR_NAME_LEN - 1] = '\0'; cl = pfile_get_player_class(heroinfo->heroclass); CreatePlayer(0, cl); strncpy(plr[0]._pName, heroinfo->name, PLR_NAME_LEN); plr[0]._pName[PLR_NAME_LEN - 1] = '\0'; PackPlayer(&pkplr, 0, TRUE); pfile_encode_hero(&pkplr); game_2_ui_player(&plr[0], heroinfo, FALSE); pfile_flush(TRUE, save_num); return TRUE; } BOOL pfile_get_file_name(DWORD lvl, char *dst) { const char *fmt; if (gbMaxPlayers > 1) { if (lvl) return FALSE; fmt = "hero"; } else { if (lvl < 17) fmt = "perml%02d"; else if (lvl < 34) { lvl -= 17; fmt = "perms%02d"; } else if (lvl == 34) fmt = "game"; else if (lvl == 35) fmt = "hero"; else return FALSE; } sprintf(dst, fmt, lvl); return TRUE; } BOOL pfile_delete_save(_uiheroinfo *hero_info) { DWORD save_num; char FileName[MAX_PATH]; save_num = pfile_get_save_num_from_name(hero_info->name); if (save_num < MAX_CHARACTERS) { hero_names[save_num][0] = '\0'; pfile_get_save_path(FileName, sizeof(FileName), save_num); RemoveFile(FileName); } return TRUE; } void pfile_read_player_from_save() { HANDLE archive; DWORD save_num; PkPlayerStruct pkplr; save_num = pfile_get_save_num_from_name(gszHero); archive = pfile_open_save_archive(NULL, save_num); if (archive == NULL) app_fatal("Unable to open archive"); if (!pfile_read_hero(archive, &pkplr)) app_fatal("Unable to load character"); UnPackPlayer(&pkplr, myplr, FALSE); gbValidSaveFile = pfile_archive_contains_game(archive, save_num); pfile_SFileCloseArchive(archive); } void GetTempLevelNames(char *szTemp) { // BUGFIX: function call has no purpose pfile_get_save_num_from_name(plr[myplr]._pName); if (setlevel) sprintf(szTemp, "temps%02d", setlvlnum); else sprintf(szTemp, "templ%02d", currlevel); } void GetPermLevelNames(char *szPerm) { DWORD save_num; BOOL has_file; save_num = pfile_get_save_num_from_name(plr[myplr]._pName); GetTempLevelNames(szPerm); if (!pfile_open_archive(FALSE, save_num)) app_fatal("Unable to read to save file archive"); has_file = mpqapi_has_file(szPerm); pfile_flush(TRUE, save_num); if (!has_file) { if (setlevel) sprintf(szPerm, "perms%02d", setlvlnum); else sprintf(szPerm, "perml%02d", currlevel); } } void pfile_get_game_name(char *dst) { // BUGFIX: function call with no purpose pfile_get_save_num_from_name(plr[myplr]._pName); strcpy(dst, "game"); } void pfile_remove_temp_files() { if (gbMaxPlayers <= 1) { DWORD save_num = pfile_get_save_num_from_name(plr[myplr]._pName); if (!pfile_open_archive(FALSE, save_num)) app_fatal("Unable to write to save file archive"); mpqapi_remove_hash_entries(GetTempSaveNames); pfile_flush(TRUE, save_num); } } BOOL GetTempSaveNames(DWORD dwIndex, char *szTemp) { const char *fmt; if (dwIndex < 17) fmt = "templ%02d"; else if (dwIndex < 34) { dwIndex -= 17; fmt = "temps%02d"; } else return FALSE; sprintf(szTemp, fmt, dwIndex); return TRUE; } void pfile_rename_temp_to_perm() { DWORD dwChar, dwIndex; BOOL bResult; char szTemp[MAX_PATH]; char szPerm[MAX_PATH]; dwChar = pfile_get_save_num_from_name(plr[myplr]._pName); assert(dwChar < MAX_CHARACTERS); assert(gbMaxPlayers == 1); if (!pfile_open_archive(FALSE, dwChar)) app_fatal("Unable to write to save file archive"); dwIndex = 0; while (GetTempSaveNames(dwIndex, szTemp)) { bResult = GetPermSaveNames(dwIndex, szPerm); assert(bResult); dwIndex++; if (mpqapi_has_file(szTemp)) { if (mpqapi_has_file(szPerm)) mpqapi_remove_hash_entry(szPerm); mpqapi_rename(szTemp, szPerm); } } assert(! GetPermSaveNames(dwIndex,szPerm)); pfile_flush(TRUE, dwChar); } BOOL GetPermSaveNames(DWORD dwIndex, char *szPerm) { const char *fmt; if (dwIndex < 17) fmt = "perml%02d"; else if (dwIndex < 34) { dwIndex -= 17; fmt = "perms%02d"; } else return FALSE; sprintf(szPerm, fmt, dwIndex); return TRUE; } void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen) { DWORD save_num; char FileName[MAX_PATH]; pfile_strcpy(FileName, pszName); save_num = pfile_get_save_num_from_name(plr[myplr]._pName); { char password[16] = PASSWORD_SINGLE; if (gbMaxPlayers > 1) strcpy(password, PASSWORD_MULTI); codec_encode(pbData, dwLen, qwLen, password); } if (!pfile_open_archive(FALSE, save_num)) app_fatal("Unable to write so save file archive"); mpqapi_write_file(FileName, pbData, qwLen); pfile_flush(TRUE, save_num); } void pfile_strcpy(char *dst, const char *src) { strcpy(dst, src); } BYTE *pfile_read(const char *pszName, DWORD *pdwLen) { DWORD save_num, nread; char FileName[MAX_PATH]; HANDLE archive, save; BYTE *buf; pfile_strcpy(FileName, pszName); save_num = pfile_get_save_num_from_name(plr[myplr]._pName); archive = pfile_open_save_archive(NULL, save_num); if (archive == NULL) app_fatal("Unable to open save file archive"); if (!SFileOpenFileEx(archive, FileName, 0, &save)) app_fatal("Unable to open save file"); *pdwLen = SFileGetFileSize(save, NULL); if (*pdwLen == 0) app_fatal("Invalid save file"); buf = (BYTE *)DiabloAllocPtr(*pdwLen); if (!SFileReadFile(save, buf, *pdwLen, &nread, NULL)) app_fatal("Unable to read save file"); SFileCloseFile(save); pfile_SFileCloseArchive(archive); { char password[16] = PASSWORD_SINGLE; DWORD nSize = 16; if (gbMaxPlayers > 1) strcpy(password, PASSWORD_MULTI); *pdwLen = codec_decode(buf, *pdwLen, password); if (*pdwLen == 0) { app_fatal("Invalid save file"); } } return buf; } void pfile_update(BOOL force_save) { // BUGFIX: these tick values should be treated as unsigned to handle overflows correctly static int save_prev_tc; if (gbMaxPlayers != 1) { int tick = SDL_GetTicks(); if (force_save || tick - save_prev_tc > 60000) { save_prev_tc = tick; pfile_write_hero(); } } } DEVILUTION_END_NAMESPACE