/** * @file themes.h * * Interface of the theme room placing algorithms. */ #pragma once #include #include "levels/gendung.h" #include "objdat.h" namespace devilution { struct ThemeStruct { theme_id ttype; int16_t ttval; }; extern int numthemes; extern bool armorFlag; extern bool weaponFlag; extern int zharlib; extern ThemeStruct themes[MAXTHEMES]; void InitThemes(); /** * @brief HoldThemeRooms marks theme rooms as populated. */ void HoldThemeRooms(); /** * CreateThemeRooms adds thematic elements to rooms. */ void CreateThemeRooms(); } // namespace devilution