/** * @file random.hpp * * Contains convenience functions for random number generation * * This includes specific engine/distribution functions for logic that needs to be compatible with the base game. */ #pragma once #include #include #include namespace devilution { /** * @brief Set the state of the RandomNumberEngine used by the base game to the specific seed * @param seed New engine state */ void SetRndSeed(uint32_t seed); /** * @brief Returns the current state of the RandomNumberEngine used by the base game * * This is only exposed to allow for debugging vanilla code and testing. Using this engine for new code is discouraged * due to the poor randomness and bugs in the implementation that need to be retained for compatibility. * * @return The current engine state */ uint32_t GetLCGEngineState(); /** * @brief Advance the global RandomNumberEngine state by the specified number of rounds * * Only used to maintain vanilla compatibility until logic requiring reproducable random number generation is isolated. * @param count How many values to discard */ void DiscardRandomValues(unsigned count); /** * @brief Advances the global RandomNumberEngine state and returns the new value */ uint32_t GenerateSeed(); /** * @brief Generates a random non-negative integer (most of the time) using the vanilla RNG * * This advances the engine state then interprets the new engine state as a signed value and calls std::abs to try * discard the high bit of the result. This usually returns a positive number but may very rarely return -2^31. * * This function is only used when the base game wants to store the seed used to generate an item or level, however * as the returned value is transformed about 50% of values do not reflect the actual engine state. It would be more * appropriate to use GetLCGEngineState() in these cases but that may break compatibility with the base game. * * @return A random number in the range [0,2^31) or -2^31 */ [[nodiscard]] int32_t AdvanceRndSeed(); /** * @brief Generates a random integer less than the given limit using the vanilla RNG * * If v is not a positive number this function returns 0 without calling the RNG. * * Limits between 32768 and 65534 should be avoided as a bug in vanilla means this function always returns a value * less than 32768 for limits in that range. * * This can very rarely return a negative value in the range (-v, -1] due to the bug in AdvanceRndSeed() * * @see AdvanceRndSeed() * @param v The upper limit for the return value * @return A random number in the range [0, v) or rarely a negative value in (-v, -1] */ int32_t GenerateRnd(int32_t v); /** * @brief Generates a random boolean value using the vanilla RNG * * This function returns true 1 in `frequency` of the time, otherwise false. For example the default frequency of 2 * represents a 50/50 chance. * * @param frequency odds of returning a true value * @return A random boolean value */ bool FlipCoin(unsigned frequency = 2); /** * @brief Picks one of the elements in the list randomly. * * @param values The values to pick from * @return A random value from the 'values' list. */ template const T PickRandomlyAmong(const std::initializer_list &values) { const auto index { std::max(GenerateRnd(static_cast(values.size())), 0) }; return *(values.begin() + index); } /** * @brief Generates a random non-negative integer * * Effectively the same as GenerateRnd but will never return a negative value * @param v upper limit for the return value * @return a value between 0 and v-1 inclusive, i.e. the range [0, v) */ inline int32_t RandomIntLessThan(int32_t v) { return std::max(GenerateRnd(v), 0); } /** * @brief Randomly chooses a value somewhere within the given range * @param min lower limit, minumum possible value * @param max upper limit, either the maximum possible value for a closed range (the default behaviour) or one greater than the maximum value for a half-open range * @param halfOpen whether to use the limits as a half-open range or not * @return a randomly selected integer */ inline int32_t RandomIntBetween(int32_t min, int32_t max, bool halfOpen = false) { return RandomIntLessThan(max - min + (halfOpen ? 0 : 1)) + min; } } // namespace devilution