# - Try to find png # You can set PNG_ROOT to specify a certain directory to look in first. # Once done this will define # PNG_FOUND - System has png # PNG_INCLUDE_DIRS - The png include directories # PNG_LIBRARIES - The libraries needed to use png # Unless we are unable to find ZLIB # It also adds an imported target named `3ds::png`, Linking against it is # equivalent to: # target_link_libraries(mytarget ${PNG_LIBRARIES}) # target_include_directories(mytarget PRIVATE ${PNG_INCLUDE_DIRS}) if(NOT NINTENDO_3DS) message(FATAL_ERROR "This module can only be used if you are using the 3DS toolchain file. Please erase this build directory or create another one, and then use -DCMAKE_TOOLCHAIN_FILE=DevkitArm3DS.cmake when calling cmake for the 1st time. For more information, see the Readme.md for more information.") endif() if(PNG_INCLUDE_DIR) # Already in cache, be silent set(PNG_FIND_QUIETLY TRUE) endif(PNG_INCLUDE_DIR) include(LibFindMacros) include(try_add_imported_target) libfind_package(PNG ZLIB) set(_PNG_SEARCHES) # Search PNG_ROOT first if it is set. if(PNG_ROOT) set(_PNG_SEARCH_ROOT PATHS ${PNG_ROOT} NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH) list(APPEND _PNG_SEARCHES _PNG_SEARCH_ROOT) endif() # Search below ${DEVKITPRO}, ${DEVKITARM}, portlibs (if enabled) etc. set(_PNG_SEARCH_CMAKE_REROOTED PATHS / NO_DEFAULT_PATH ONLY_CMAKE_FIND_ROOT_PATH) list(APPEND _PNG_SEARCHES _PNG_SEARCH_CMAKE_REROOTED) set(_PNG_SEARCH_NORMAL NO_CMAKE_FIND_ROOT_PATH) list(APPEND _PNG_SEARCHES _PNG_SEARCH_NORMAL) foreach(search ${_PNG_SEARCHES}) find_path(PNG_INCLUDE_DIR NAMES png.h ${${search}} PATH_SUFFIXES include) find_library(PNG_LIBRARY NAMES png libpng.a ${${search}} PATH_SUFFIXES lib) endforeach() #find_library(LIBM_LIBRARY NAMES m libm.a # PATHS / /arm-none-eabi # PATH_SUFFIXES lib/armv6k/fpu) set(LIBM_LIBRARY m) set(PNG_PROCESS_INCLUDES PNG_INCLUDE_DIR) set(PNG_PROCESS_LIBS PNG_LIBRARY LIBM_LIBRARY) libfind_process(PNG) try_add_imported_target(PNG m 3ds::zlib) add_library(PNG::PNG ALIAS 3ds::png)