/** * @file levels/crypt.h * * Interface of the cathedral level generation algorithms. */ #pragma once #include "levels/gendung.h" namespace devilution { extern int UberRow; extern int UberCol; extern bool IsUberRoomOpened; extern bool IsUberLeverActivated; extern int UberDiabloMonsterIndex; extern const Miniset L5STAIRSUP; void InitCryptPieces(); void SetCryptRoom(); void SetCornerRoom(); void FixCryptDirtTiles(); bool PlaceCryptStairs(lvl_entry entry); void CryptSubstitution(); void SetCryptSetPieceRoom(); } // namespace devilution