#include "controls/modifier_hints.h" #include #include "DiabloUI/ui_flags.hpp" #include "control.h" #include "controls/controller_motion.h" #include "controls/game_controls.h" #include "controls/plrctrls.h" #include "engine/clx_sprite.hpp" #include "engine/load_clx.hpp" #include "engine/render/clx_render.hpp" #include "engine/render/text_render.hpp" #include "options.h" #include "panels/spell_book.hpp" #include "panels/spell_icons.hpp" #include "utils/language.h" namespace devilution { namespace { /** Vertical distance between text lines. */ constexpr int LineHeight = 25; /** Horizontal margin of the hints circle from panel edge. */ constexpr int CircleMarginX = 16; /** Distance between the panel top and the circle top. */ constexpr int CircleTop = 101; /** Spell icon side size. */ constexpr int IconSize = 37; /** Spell icon text right margin. */ constexpr int IconSizeTextMarginRight = 3; /** Spell icon text top margin. */ constexpr int IconSizeTextMarginTop = 2; constexpr int HintBoxSize = 39; constexpr int HintBoxMargin = 5; OptionalOwnedClxSpriteList hintBox; OptionalOwnedClxSpriteList hintBoxBackground; OptionalOwnedClxSpriteList hintIcons; enum HintIcon : uint8_t { IconChar, IconInv, IconQuests, IconSpells, IconMap, IconMenu, IconNull }; struct CircleMenuHint { CircleMenuHint(HintIcon top, HintIcon right, HintIcon bottom, HintIcon left) : top(top) , right(right) , bottom(bottom) , left(left) { } HintIcon top; HintIcon right; HintIcon bottom; HintIcon left; }; /** * @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin. * @param out The output buffer to draw on. * @param hint Struct describing the icon to draw. * @param origin Top left corner of the layout (relative to the output buffer). */ void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin) { const Displacement backgroundDisplacement = { (HintBoxSize - IconSize) / 2 + 1, (HintBoxSize - IconSize) / 2 - 1 }; Point hintBoxPositions[4] = { origin + Displacement { 0, LineHeight - HintBoxSize }, origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin }, origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin }, origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize } }; Point iconPositions[4] = { hintBoxPositions[0] + backgroundDisplacement, hintBoxPositions[1] + backgroundDisplacement, hintBoxPositions[2] + backgroundDisplacement, hintBoxPositions[3] + backgroundDisplacement, }; uint8_t iconIndices[4] { hint.left, hint.top, hint.bottom, hint.right }; for (int slot = 0; slot < 4; ++slot) { if (iconIndices[slot] == HintIcon::IconNull) continue; RenderClxSprite(out, (*hintBoxBackground)[0], iconPositions[slot]); RenderClxSprite(out.subregion(iconPositions[slot].x, iconPositions[slot].y, 37, 38), (*hintIcons)[iconIndices[slot]], { 0, 0 }); RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]); } } /** * @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin plus the icon for the spell mapped to that entry. * @param out The output buffer to draw on. * @param origin Top left corner of the layout (relative to the output buffer). */ void DrawSpellsCircleMenuHint(const Surface &out, const Point &origin) { const Player &myPlayer = *MyPlayer; const Displacement spellIconDisplacement = { (HintBoxSize - IconSize) / 2 + 1, HintBoxSize - (HintBoxSize - IconSize) / 2 - 1 }; Point hintBoxPositions[4] = { origin + Displacement { 0, LineHeight - HintBoxSize }, origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin }, origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin }, origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize } }; Point spellIconPositions[4] = { hintBoxPositions[0] + spellIconDisplacement, hintBoxPositions[1] + spellIconDisplacement, hintBoxPositions[2] + spellIconDisplacement, hintBoxPositions[3] + spellIconDisplacement, }; uint64_t spells = myPlayer._pAblSpells | myPlayer._pMemSpells | myPlayer._pScrlSpells | myPlayer._pISpells; spell_id splId; SpellType splType; for (int slot = 0; slot < 4; ++slot) { splId = myPlayer._pSplHotKey[slot]; if (IsValidSpell(splId) && (spells & GetSpellBitmask(splId)) != 0) splType = (leveltype == DTYPE_TOWN && !spelldata[splId].sTownSpell) ? SpellType::Invalid : myPlayer._pSplTHotKey[slot]; else { splType = SpellType::Invalid; splId = SPL_NULL; } SetSpellTrans(splType); DrawSmallSpellIcon(out, spellIconPositions[slot], splId); RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]); } } void DrawGamepadMenuNavigator(const Surface &out) { if (!PadMenuNavigatorActive || SimulatingMouseWithPadmapper) return; static const CircleMenuHint DPad(/*top=*/HintIcon::IconMenu, /*right=*/HintIcon::IconInv, /*bottom=*/HintIcon::IconMap, /*left=*/HintIcon::IconChar); static const CircleMenuHint Buttons(/*top=*/HintIcon::IconNull, /*right=*/HintIcon::IconNull, /*bottom=*/HintIcon::IconSpells, /*left=*/HintIcon::IconQuests); const Rectangle &mainPanel = GetMainPanel(); DrawCircleMenuHint(out, DPad, { mainPanel.position.x + CircleMarginX, mainPanel.position.y - CircleTop }); DrawCircleMenuHint(out, Buttons, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop }); } void DrawGamepadHotspellMenu(const Surface &out) { if (!PadHotspellMenuActive || SimulatingMouseWithPadmapper) return; const Rectangle &mainPanel = GetMainPanel(); DrawSpellsCircleMenuHint(out, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop }); } } // namespace void InitModifierHints() { hintBox = LoadClx("data\\hintbox.clx"); hintBoxBackground = LoadClx("data\\hintboxbackground.clx"); hintIcons = LoadClx("data\\hinticons.clx"); } void FreeModifierHints() { hintIcons = std::nullopt; hintBoxBackground = std::nullopt; hintBox = std::nullopt; } void DrawControllerModifierHints(const Surface &out) { DrawGamepadMenuNavigator(out); DrawGamepadHotspellMenu(out); } } // namespace devilution