#include #include "diablo.h" #include "drlg_l1.h" #include "lighting.h" using namespace devilution; TEST(Drlg_l1, DRLG_Init_Globals_4flag) { lightflag = false; light4flag = true; DRLG_Init_Globals(); EXPECT_EQ(dLight[0][0], 3); } TEST(Drlg_l1, DRLG_Init_Globals_noflag) { lightflag = false; light4flag = false; DRLG_Init_Globals(); EXPECT_EQ(dLight[0][0], 15); } TEST(Drlg_l1, DRLG_Init_Globals) { lightflag = true; DRLG_Init_Globals(); EXPECT_EQ(dLight[0][0], 0); }