/** * @file sync.h * * Interface of functionality for syncing game state with other players. */ #pragma once #include #include "miniwin/miniwin.h" namespace devilution { uint32_t sync_all_monsters(const BYTE *pbBuf, uint32_t dwMaxLen); uint32_t sync_update(int pnum, const BYTE *pbBuf); void sync_init(); } // namespace devilution