/** * @file render.h * * Interface of functionality for rendering the level tiles. */ #pragma once #include "engine.h" namespace devilution { #define BUFFER_BORDER_LEFT 64 #define BUFFER_BORDER_TOP 160 #define BUFFER_BORDER_RIGHT devilution::borderRight #define BUFFER_BORDER_BOTTOM 16 #define TILE_WIDTH 64 #define TILE_HEIGHT 32 /** * @brief Blit current world CEL to the given buffer * @param out Target buffer * @param x Target buffer coordinate * @param y Target buffer coordinate */ void RenderTile(CelOutputBuffer out, int x, int y); /** * @brief Render a black tile * @param out Target buffer * @param sx Target buffer coordinate (left corner of the tile) * @param sy Target buffer coordinate (bottom corner of the tile) */ void world_draw_black_tile(const CelOutputBuffer &out, int sx, int sy); } // namespace devilution