/** * @file dead.h * * Interface of functions for placing dead monsters. */ #pragma once #include #include "engine.h" namespace devilution { #define MAXDEAD 31 struct DeadStruct { uint8_t *_deadData[8]; int _deadFrame; int _deadWidth; uint8_t _deadtrans; }; extern DeadStruct dead[MAXDEAD]; extern int8_t stonendx; void InitDead(); void AddDead(int dx, int dy, int8_t dv, direction ddir); void SetDead(); } // namespace devilution