#pragma once #include #include "DiabloUI/ui_item.h" namespace devilution { void UiErrorOkDialog(const char *text, std::vector renderBehind); void UiErrorOkDialog(const char *text, const char *caption, const std::vector &renderBehind); void UiOkDialog(const char *text, const char *caption, bool error, const std::vector &renderBehind); } // namespace devilution