# Player class data There is one folder per class. ### attributes.tsv Attribute | Description ------------------:|-------------------------------------- `baseStr` | Class Starting Strength Stat, uint8_t `baseMag` | Class Starting Magic Stat, uint8_t `baseDex` | Class Starting Dexterity Stat, uint8_t `baseVit` | Class Starting Vitality Stat, uint8_t `maxStr` | Class Maximum Strength Stat, uint8_t `maxMag` | Class Maximum Magic Stat, uint8_t `maxDex` | Class Maximum Dexterity Stat, uint8_t `maxVit` | Class Maximum Vitality Stat, uint8_t `blockBonus` | Class Block Bonus, % `adjLife` | Class Life Adjustment, decimal `adjMana` | Class Mana Adjustment, decimal `lvlLife` | Life gained on level up, decimal `lvlMana` | Mana gained on level up, decimal `chrLife` | Life from base Vitality, decimal `chrMana` | Mana from base Magic, decimal `itmLife` | Life from item bonus Vitality, decimal `itmMana` | Mana from item bonus Magic, decimal `baseMagicToHit` | Starting chance to hit with spells/scrolls, % `baseMeleeToHit` | Starting chance to hit with melee weapons/fists, % `baseRangedToHit` | Starting chance to hit with ranged weapons, %