#pragma once #include #ifdef USE_SDL3 #include #else #include #endif namespace devilution { /** * @brief Bilinear 32-bit scaling. * Requires `src` and `dst` to have the same pixel format (ARGB8888 or RGBA8888). */ void BilinearScale32(SDL_Surface *src, SDL_Surface *dst); /** * @brief Streamlined bilinear downscaling using blended transparency table. * Requires `src` and `dst` to have the same pixel format (INDEX8). */ void BilinearDownscaleByHalf8(SDL_Surface *src, const uint8_t paletteBlendingTable[256][256], SDL_Surface *dst, uint8_t transparentIndex); } // namespace devilution