#pragma once #include #include #ifdef USE_SDL3 #include #else #include #endif #include "engine/assets.hpp" #include "engine/clx_sprite.hpp" namespace devilution { /** * @brief Loads a PCX file as a CLX sprite. * * @param handle A non-null SDL_RWops handle. Closed by this function. * @param numFramesOrFrameHeight Pass a positive value with the number of frames, or the frame height as a negative value. * @param transparentColor The PCX palette index of the transparent color. */ OptionalOwnedClxSpriteList PcxToClx(AssetHandle &handle, size_t fileSize, int numFramesOrFrameHeight = 1, std::optional transparentColor = std::nullopt, SDL_Color *outPalette = nullptr); } // namespace devilution