#ifdef _DEBUG #pragma once #include #ifdef USE_SDL3 #include #else #include #endif #include "engine/surface.hpp" namespace devilution { void InitConsole(); bool IsConsoleOpen(); void OpenConsole(); bool ConsoleHandleEvent(const SDL_Event &event); void DrawConsole(const Surface &out); void RunInConsole(std::string_view code); void PrintToConsole(std::string_view text); void PrintWarningToConsole(std::string_view text); } // namespace devilution #endif // _DEBUG