/** * @file monsters/validation.hpp * * Interface of functions for validation of monster data. */ #pragma once #include namespace devilution { struct Monster; bool IsEnemyIdValid(size_t enemyId); bool IsEnemyValid(size_t monsterId, size_t enemyId); bool IsMonsterValid(const Monster &monster); bool IsUniqueMonsterValid(const Monster &monster); } // namespace devilution