#ifdef _DEBUG #include "lua/modules/dev/player/spells.hpp" #include #include #include #include "lua/metadoc.hpp" #include "msg.h" #include "spells.h" #include "tables/spelldat.h" #include "utils/str_cat.hpp" namespace devilution { namespace { std::string DebugCmdSetSpellsLevel(uint8_t level) { for (uint8_t i = static_cast(SpellID::Firebolt); i < SpellsData.size(); i++) { if (GetSpellBookLevel(static_cast(i)) != -1) { NetSendCmdParam2(true, CMD_CHANGE_SPELL_LEVEL, i, level); } } if (level == 0) MyPlayer->_pMemSpells = 0; return StrCat("Set all spell levels to ", level); } } // namespace sol::table LuaDevPlayerSpellsModule(sol::state_view &lua) { sol::table table = lua.create_table(); LuaSetDocFn(table, "setLevel", "(level: number)", "Set spell level for all spells.", &DebugCmdSetSpellsLevel); return table; } } // namespace devilution #endif // _DEBUG