/** * @file init.hpp * * Interface of routines for initializing the environment, disable screen saver, load MPQ. */ #pragma once // Unused here but must be included before SDL.h, see: // https://github.com/bebbo/amiga-gcc/issues/413 #include #ifdef USE_SDL3 #include #else #include #endif #ifdef UNPACKED_MPQS #include #else #include "mpq/mpq_reader.hpp" #endif namespace devilution { /** True if the game is the current active window */ extern bool gbActive; [[nodiscard]] bool IsDevilutionXMpqOutOfDate(); #ifdef UNPACKED_MPQS bool AreExtraFontsOutOfDate(std::string_view path); #else bool AreExtraFontsOutOfDate(MpqArchive &archive); #endif [[nodiscard]] bool AreExtraFontsOutOfDate(); void init_cleanup(); void init_create_window(); void MainWndProc(const SDL_Event &event); } // namespace devilution