#pragma once // Processes and stores mouse and joystick motion. #ifdef USE_SDL3 #include #else #include #endif #include "controls/axis_direction.h" #include "controls/controller.h" namespace devilution { // Whether we're currently simulating the mouse with SELECT + D-Pad. extern bool SimulatingMouseWithPadmapper; // Raw axis values. extern float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; // Axis values scaled to [-1, 1] range and clamped to a deadzone. extern float leftStickX, leftStickY, rightStickX, rightStickY; // Whether stick positions have been updated and need rescaling. extern bool leftStickNeedsScaling, rightStickNeedsScaling; // Minimum scaled stick magnitude to register a direction. constexpr float StickDirectionThreshold = 0.4F; // Updates motion state for mouse and joystick sticks. void ProcessControllerMotion(const SDL_Event &event); // Indicates whether the event represents movement of an analog thumbstick. bool IsControllerMotion(const SDL_Event &event); // Returns direction of the left thumb stick or DPad (if allow_dpad = true). AxisDirection GetLeftStickOrDpadDirection(bool usePadmapper); // Simulates right-stick movement based on input from padmapper mouse movement actions. void SimulateRightStickWithPadmapper(ControllerButtonEvent ctrlEvent); } // namespace devilution