/** * @file setmaps.cpp * * Interface of functionality for the special quest dungeons. */ #pragma once #include "engine.h" #include "engine/point.hpp" #include "objects.h" namespace devilution { /** * @brief Load a quest map, the given map is specified via the global setlvlnum */ void LoadSetMap(); /* rdata */ extern const char *const QuestLevelNames[]; } // namespace devilution