/** * @file quests.cpp * * Implementation of functionality for handling quests. */ #include "quests.h" #include #include "DiabloUI/ui_flags.hpp" #include "control.h" #include "cursor.h" #include "engine/load_file.hpp" #include "engine/random.hpp" #include "engine/render/cel_render.hpp" #include "engine/render/text_render.hpp" #include "gendung.h" #include "init.h" #include "minitext.h" #include "missiles.h" #include "monster.h" #include "options.h" #include "panels/ui_panels.hpp" #include "stores.h" #include "towners.h" #include "trigs.h" #include "utils/language.h" #include "utils/utf8.hpp" namespace devilution { bool QuestLogIsOpen; std::optional pQLogCel; /** Contains the quests of the current game. */ Quest Quests[MAXQUESTS]; Point ReturnLvlPosition; dungeon_type ReturnLevelType; int ReturnLevel; /** Contains the data related to each quest_id. */ QuestData QuestsData[] = { // clang-format off // _qdlvl, _qdmultlvl, _qlvlt, bookOrder, _qdrnd, _qslvl, isSinglePlayerOnly, _qdmsg, _qlstr { 5, -1, DTYPE_NONE, 5, 100, SL_NONE, true, TEXT_INFRA5, N_( /* TRANSLATORS: Quest Name Block */ "The Magic Rock") }, { 9, -1, DTYPE_NONE, 10, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") }, { 4, -1, DTYPE_NONE, 3, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") }, { 8, -1, DTYPE_NONE, 9, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") }, { 14, -1, DTYPE_NONE, 21, 100, SL_NONE, true, TEXT_VEIL9, N_("Lachdanan") }, { 15, -1, DTYPE_NONE, 23, 100, SL_NONE, false, TEXT_VILE3, N_("Diablo") }, { 2, 2, DTYPE_NONE, 0, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") }, { 4, -1, DTYPE_NONE, 4, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") }, { 7, -1, DTYPE_NONE, 8, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") }, { 5, -1, DTYPE_NONE, 6, 100, SL_NONE, true, TEXT_BLOODY, N_("Valor") }, { 10, -1, DTYPE_NONE, 11, 100, SL_NONE, true, TEXT_ANVIL5, N_("Anvil of Fury") }, { 13, -1, DTYPE_NONE, 20, 100, SL_NONE, true, TEXT_BLOODWAR, N_("Warlord of Blood") }, { 3, 3, DTYPE_CATHEDRAL, 2, 100, SL_SKELKING, false, TEXT_KING2, N_("The Curse of King Leoric") }, { 2, -1, DTYPE_CAVES, 1, 100, SL_POISONWATER, true, TEXT_POISON3, N_("Poisoned Water Supply") }, { 6, -1, DTYPE_CATACOMBS, 7, 100, SL_BONECHAMB, true, TEXT_BONER, N_("The Chamber of Bone") }, { 15, 15, DTYPE_CATHEDRAL, 22, 100, SL_VILEBETRAYER, false, TEXT_VILE1, N_("Archbishop Lazarus") }, { 17, 17, DTYPE_NONE, 17, 100, SL_NONE, false, TEXT_GRAVE7, N_("Grave Matters") }, { 9, 9, DTYPE_NONE, 12, 100, SL_NONE, false, TEXT_FARMER1, N_("Farmer's Orchard") }, { 17, -1, DTYPE_NONE, 14, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") }, { 19, -1, DTYPE_NONE, 16, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") }, { 17, 17, DTYPE_NONE, 15, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") }, { 21, 21, DTYPE_NONE, 19, 100, SL_NONE, false, TEXT_NAKRUL1, N_("Na-Krul") }, { 21, -1, DTYPE_NONE, 18, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") }, { 9, 9, DTYPE_NONE, 13, 100, SL_NONE, false, TEXT_JERSEY4, N_( /* TRANSLATORS: Quest Name Block end*/ "The Jersey's Jersey") }, // clang-format on }; namespace { int WaterDone; /** Indices of quests to display in quest log window. `FirstFinishedQuest` are active quests the rest are completed */ quest_id EncounteredQuests[MAXQUESTS]; /** Overall number of EncounteredQuests entries */ int EncounteredQuestCount; /** First (nonselectable) finished quest in list */ int FirstFinishedQuest; /** Currently selected quest list item */ int SelectedQuest; constexpr Rectangle InnerPanel { { 32, 26 }, { 280, 300 } }; constexpr int LineHeight = 12; constexpr int MaxSpacing = LineHeight * 2; int ListYOffset; int LineSpacing; /** The number of pixels to move finished quest, to seperate them from the active ones */ int FinishedQuestOffset; const char *const QuestTriggerNames[5] = { N_(/* TRANSLATORS: Quest Map*/ "King Leoric's Tomb"), N_(/* TRANSLATORS: Quest Map*/ "The Chamber of Bone"), N_(/* TRANSLATORS: Quest Map*/ "Maze"), N_(/* TRANSLATORS: Quest Map*/ "A Dark Passage"), N_(/* TRANSLATORS: Quest Map*/ "Unholy Altar") }; /** * A quest group containing the three quests the Butcher, * Ogden's Sign and Gharbad the Weak, which ensures that exactly * two of these three quests appear in any single player game. */ int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD }; /** * A quest group containing the three quests Halls of the Blind, * the Magic Rock and Valor, which ensures that exactly two of * these three quests appear in any single player game. */ int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD }; /** * A quest group containing the three quests Black Mushroom, * Zhar the Mad and Anvil of Fury, which ensures that exactly * two of these three quests appear in any single player game. */ int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL }; /** * A quest group containing the two quests Lachdanan and Warlord * of Blood, which ensures that exactly one of these two quests * appears in any single player game. */ int QuestGroup4[2] = { Q_VEIL, Q_WARLORD }; void DrawButcher() { int x = 2 * setpc_x + 16; int y = 2 * setpc_y + 16; DRLG_RectTrans(x + 3, y + 3, x + 10, y + 10); } void DrawSkelKing(quest_id q, int x, int y) { Quests[q].position = { 2 * x + 28, 2 * y + 23 }; } void DrawWarLord(int x, int y) { auto dunData = LoadFileInMem("Levels\\L4Data\\Warlord2.DUN"); int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); setpc_x = x; setpc_y = y; setpc_w = width; setpc_h = height; const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); dungeon[x + i][y + j] = (tileId != 0) ? tileId : 6; } } } void DrawSChamber(quest_id q, int x, int y) { auto dunData = LoadFileInMem("Levels\\L2Data\\Bonestr1.DUN"); int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); setpc_x = x; setpc_y = y; setpc_w = width; setpc_h = height; const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); dungeon[x + i][y + j] = (tileId != 0) ? tileId : 3; } } Quests[q].position = { 2 * x + 22, 2 * y + 23 }; } void DrawLTBanner(int x, int y) { auto dunData = LoadFileInMem("Levels\\L1Data\\Banner1.DUN"); int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); setpc_x = x; setpc_y = y; setpc_w = width; setpc_h = height; const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); if (tileId != 0) { pdungeon[x + i][y + j] = tileId; } } } } void DrawBlind(int x, int y) { auto dunData = LoadFileInMem("Levels\\L2Data\\Blind1.DUN"); int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); setpc_x = x; setpc_y = y; setpc_w = width; setpc_h = height; const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); if (tileId != 0) { pdungeon[x + i][y + j] = tileId; } } } } void DrawBlood(int x, int y) { auto dunData = LoadFileInMem("Levels\\L2Data\\Blood2.DUN"); int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); setpc_x = x; setpc_y = y; setpc_w = width; setpc_h = height; const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); if (tileId != 0) { dungeon[x + i][y + j] = tileId; } } } } int QuestLogMouseToEntry() { Rectangle innerArea = InnerPanel; innerArea.position += Displacement(GetLeftPanel().position.x, GetLeftPanel().position.y); if (!innerArea.Contains(MousePosition) || (EncounteredQuestCount == 0)) return -1; int y = MousePosition.y - innerArea.position.y; for (int i = 0; i < FirstFinishedQuest; i++) { if ((y >= ListYOffset + i * LineSpacing) && (y < ListYOffset + i * LineSpacing + LineHeight)) { return i; } } return -1; } void PrintQLString(const Surface &out, int x, int y, string_view str, bool marked, bool disabled = false) { int width = GetLineWidth(str); x += std::max((257 - width) / 2, 0); if (marked) { CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { x - 20, y + 13 }), *pSPentSpn2Cels, PentSpn2Spin()); } DrawString(out, str, { GetPanelPosition(UiPanels::Quest, { x, y }), { 257, 0 } }, disabled ? UiFlags::ColorWhitegold : UiFlags::ColorWhite); if (marked) { CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { x + width + 7, y + 13 }), *pSPentSpn2Cels, PentSpn2Spin()); } } } // namespace void InitQuests() { QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_MUSH9; QuestLogIsOpen = false; WaterDone = 0; int initiatedQuests = 0; int q = 0; for (auto &quest : Quests) { quest._qidx = static_cast(q); auto &questData = QuestsData[q]; q++; quest._qactive = QUEST_NOTAVAIL; quest.position = { 0, 0 }; quest._qlvltype = questData._qlvlt; quest._qslvl = questData._qslvl; quest._qvar1 = 0; quest._qvar2 = 0; quest._qlog = false; quest._qmsg = questData._qdmsg; if (!gbIsMultiplayer) { quest._qlevel = questData._qdlvl; quest._qactive = QUEST_INIT; } else if (!questData.isSinglePlayerOnly) { quest._qlevel = questData._qdmultlvl; quest._qactive = QUEST_INIT; initiatedQuests++; } } if (!gbIsMultiplayer && *sgOptions.Gameplay.randomizeQuests) { // Quests are set from the seed used to generate level 16. InitialiseQuestPools(glSeedTbl[15], Quests); } if (gbIsSpawn) { for (auto &quest : Quests) { quest._qactive = QUEST_NOTAVAIL; } } if (Quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL) Quests[Q_SKELKING]._qvar2 = 2; if (Quests[Q_ROCK]._qactive == QUEST_NOTAVAIL) Quests[Q_ROCK]._qvar2 = 2; Quests[Q_LTBANNER]._qvar1 = 1; if (gbIsMultiplayer) Quests[Q_BETRAYER]._qvar1 = 2; } void InitialiseQuestPools(uint32_t seed, Quest quests[]) { SetRndSeed(seed); if (GenerateRnd(2) != 0) quests[Q_PWATER]._qactive = QUEST_NOTAVAIL; else quests[Q_SKELKING]._qactive = QUEST_NOTAVAIL; // using int and not size_t here to detect negative values from GenerateRnd int randomIndex = GenerateRnd(sizeof(QuestGroup1) / sizeof(*QuestGroup1)); if (randomIndex >= 0) quests[QuestGroup1[randomIndex]]._qactive = QUEST_NOTAVAIL; randomIndex = GenerateRnd(sizeof(QuestGroup2) / sizeof(*QuestGroup2)); if (randomIndex >= 0) quests[QuestGroup2[randomIndex]]._qactive = QUEST_NOTAVAIL; randomIndex = GenerateRnd(sizeof(QuestGroup3) / sizeof(*QuestGroup3)); if (randomIndex >= 0) quests[QuestGroup3[randomIndex]]._qactive = QUEST_NOTAVAIL; randomIndex = GenerateRnd(sizeof(QuestGroup4) / sizeof(*QuestGroup4)); // always true, QuestGroup4 has two members if (randomIndex >= 0) quests[QuestGroup4[randomIndex]]._qactive = QUEST_NOTAVAIL; } void CheckQuests() { if (gbIsSpawn) return; auto &quest = Quests[Q_BETRAYER]; if (quest.IsAvailable() && gbIsMultiplayer && quest._qvar1 == 2) { AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 }); quest._qvar1 = 3; NetSendCmdQuest(true, quest); } if (gbIsMultiplayer) { return; } if (currlevel == quest._qlevel && !setlevel && quest._qvar1 >= 2 && (quest._qactive == QUEST_ACTIVE || quest._qactive == QUEST_DONE) && (quest._qvar2 == 0 || quest._qvar2 == 2)) { quest.position.x = 2 * quest.position.x + 16; quest.position.y = 2 * quest.position.y + 16; int rportx = quest.position.x; int rporty = quest.position.y; AddMissile({ rportx, rporty }, { rportx, rporty }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); quest._qvar2 = 1; if (quest._qactive == QUEST_ACTIVE) { quest._qvar1 = 3; } } if (quest._qactive == QUEST_DONE && setlevel && setlvlnum == SL_VILEBETRAYER && quest._qvar2 == 4) { int rportx = 35; int rporty = 32; AddMissile({ rportx, rporty }, { rportx, rporty }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); quest._qvar2 = 3; } if (setlevel) { if (setlvlnum == Quests[Q_PWATER]._qslvl && Quests[Q_PWATER]._qactive != QUEST_INIT && leveltype == Quests[Q_PWATER]._qlvltype && ActiveMonsterCount == 4 && Quests[Q_PWATER]._qactive != QUEST_DONE) { Quests[Q_PWATER]._qactive = QUEST_DONE; PlaySfxLoc(IS_QUESTDN, Players[MyPlayerId].position.tile); LoadPalette("Levels\\L3Data\\L3pwater.pal", false); UpdatePWaterPalette(); WaterDone = 32; } } else if (Players[MyPlayerId]._pmode == PM_STAND) { for (auto &quest : Quests) { if (currlevel == quest._qlevel && quest._qslvl != 0 && quest._qactive != QUEST_NOTAVAIL && Players[MyPlayerId].position.tile == quest.position) { if (quest._qlvltype != DTYPE_NONE) { setlvltype = quest._qlvltype; } StartNewLvl(MyPlayerId, WM_DIABSETLVL, quest._qslvl); } } } } bool ForceQuests() { if (gbIsSpawn) return false; if (gbIsMultiplayer) { return false; } for (auto &quest : Quests) { if (quest._qidx != Q_BETRAYER && currlevel == quest._qlevel && quest._qslvl != 0) { int ql = quest._qslvl - 1; if (EntranceBoundaryContains(quest.position, cursPosition)) { InfoString = fmt::format(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}"), _(QuestTriggerNames[ql])); cursPosition = quest.position; return true; } } } return false; } void CheckQuestKill(const Monster &monster, bool sendmsg) { if (gbIsSpawn) return; auto &myPlayer = Players[MyPlayerId]; if (monster.MType->mtype == MT_SKING) { auto &quest = Quests[Q_SKELKING]; quest._qactive = QUEST_DONE; myPlayer.Say(HeroSpeech::RestWellLeoricIllFindYourSon, 30); if (sendmsg) NetSendCmdQuest(true, quest); } else if (monster.MType->mtype == MT_CLEAVER) { auto &quest = Quests[Q_BUTCHER]; quest._qactive = QUEST_DONE; myPlayer.Say(HeroSpeech::TheSpiritsOfTheDeadAreNowAvenged, 30); if (sendmsg) NetSendCmdQuest(true, quest); } else if (monster._uniqtype - 1 == UMT_GARBUD) { //"Gharbad the Weak" Quests[Q_GARBUD]._qactive = QUEST_DONE; myPlayer.Say(HeroSpeech::ImNotImpressed, 30); } else if (monster._uniqtype - 1 == UMT_ZHAR) { //"Zhar the Mad" Quests[Q_ZHAR]._qactive = QUEST_DONE; myPlayer.Say(HeroSpeech::ImSorryDidIBreakYourConcentration, 30); } else if (monster._uniqtype - 1 == UMT_LAZARUS && gbIsMultiplayer) { //"Arch-Bishop Lazarus" auto &betrayerQuest = Quests[Q_BETRAYER]; auto &diabloQuest = Quests[Q_DIABLO]; betrayerQuest._qactive = QUEST_DONE; betrayerQuest._qvar1 = 7; diabloQuest._qactive = QUEST_ACTIVE; for (int j = 0; j < MAXDUNY; j++) { for (int i = 0; i < MAXDUNX; i++) { if (dPiece[i][j] == 370) { trigs[numtrigs].position = { i, j }; trigs[numtrigs]._tmsg = WM_DIABNEXTLVL; numtrigs++; } } } myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30); if (sendmsg) { NetSendCmdQuest(true, betrayerQuest); NetSendCmdQuest(true, diabloQuest); } } else if (monster._uniqtype - 1 == UMT_LAZARUS && !gbIsMultiplayer) { //"Arch-Bishop Lazarus" Quests[Q_BETRAYER]._qactive = QUEST_DONE; InitVPTriggers(); Quests[Q_BETRAYER]._qvar1 = 7; Quests[Q_BETRAYER]._qvar2 = 4; Quests[Q_DIABLO]._qactive = QUEST_ACTIVE; AddMissile({ 35, 32 }, { 35, 32 }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30); } else if (monster._uniqtype - 1 == UMT_WARLORD) { //"Warlord of Blood" Quests[Q_WARLORD]._qactive = QUEST_DONE; myPlayer.Say(HeroSpeech::YourReignOfPainHasEnded, 30); } } void DRLG_CheckQuests(int x, int y) { for (auto &quest : Quests) { if (quest.IsAvailable()) { switch (quest._qidx) { case Q_BUTCHER: DrawButcher(); break; case Q_LTBANNER: DrawLTBanner(x, y); break; case Q_BLIND: DrawBlind(x, y); break; case Q_BLOOD: DrawBlood(x, y); break; case Q_WARLORD: DrawWarLord(x, y); break; case Q_SKELKING: DrawSkelKing(quest._qidx, x, y); break; case Q_SCHAMB: DrawSChamber(quest._qidx, x, y); break; default: break; } } } } void SetReturnLvlPos() { switch (setlvlnum) { case SL_SKELKING: ReturnLvlPosition = Quests[Q_SKELKING].position + Direction::SouthEast; ReturnLevel = Quests[Q_SKELKING]._qlevel; ReturnLevelType = DTYPE_CATHEDRAL; break; case SL_BONECHAMB: ReturnLvlPosition = Quests[Q_SCHAMB].position + Direction::SouthEast; ReturnLevel = Quests[Q_SCHAMB]._qlevel; ReturnLevelType = DTYPE_CATACOMBS; break; case SL_MAZE: break; case SL_POISONWATER: ReturnLvlPosition = Quests[Q_PWATER].position + Direction::SouthWest; ReturnLevel = Quests[Q_PWATER]._qlevel; ReturnLevelType = DTYPE_CATHEDRAL; break; case SL_VILEBETRAYER: ReturnLvlPosition = Quests[Q_BETRAYER].position + Direction::East; ReturnLevel = Quests[Q_BETRAYER]._qlevel; ReturnLevelType = DTYPE_HELL; break; case SL_NONE: break; } } void GetReturnLvlPos() { if (Quests[Q_BETRAYER]._qactive == QUEST_DONE) Quests[Q_BETRAYER]._qvar2 = 2; ViewPosition = ReturnLvlPosition; currlevel = ReturnLevel; leveltype = ReturnLevelType; } void LoadPWaterPalette() { if (!setlevel || setlvlnum != Quests[Q_PWATER]._qslvl || Quests[Q_PWATER]._qactive == QUEST_INIT || leveltype != Quests[Q_PWATER]._qlvltype) return; if (Quests[Q_PWATER]._qactive == QUEST_DONE) LoadPalette("Levels\\L3Data\\L3pwater.pal"); else LoadPalette("Levels\\L3Data\\L3pfoul.pal"); } void UpdatePWaterPalette() { if (WaterDone > 0) { palette_update_quest_palette(WaterDone); WaterDone--; return; } palette_update_caves(); } void ResyncMPQuests() { if (gbIsSpawn) return; auto &kingQuest = Quests[Q_SKELKING]; if (kingQuest._qactive == QUEST_INIT && currlevel >= kingQuest._qlevel - 1 && currlevel <= kingQuest._qlevel + 1) { kingQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, kingQuest); } auto &butcherQuest = Quests[Q_BUTCHER]; if (butcherQuest._qactive == QUEST_INIT && currlevel >= butcherQuest._qlevel - 1 && currlevel <= butcherQuest._qlevel + 1) { butcherQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, butcherQuest); } auto &betrayerQuest = Quests[Q_BETRAYER]; if (betrayerQuest._qactive == QUEST_INIT && currlevel == betrayerQuest._qlevel - 1) { betrayerQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, betrayerQuest); } if (betrayerQuest.IsAvailable()) AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 }); auto &cryptQuest = Quests[Q_GRAVE]; if (cryptQuest._qactive == QUEST_INIT && currlevel == cryptQuest._qlevel - 1) { cryptQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, cryptQuest); } auto &defilerQuest = Quests[Q_DEFILER]; if (defilerQuest._qactive == QUEST_INIT && currlevel == defilerQuest._qlevel - 1) { defilerQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, defilerQuest); } auto &nakrulQuest = Quests[Q_NAKRUL]; if (nakrulQuest._qactive == QUEST_INIT && currlevel == nakrulQuest._qlevel - 1) { nakrulQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, nakrulQuest); } auto &cowQuest = Quests[Q_JERSEY]; if (cowQuest._qactive == QUEST_INIT && currlevel == cowQuest._qlevel - 1) { cowQuest._qactive = QUEST_ACTIVE; NetSendCmdQuest(true, cowQuest); } } void ResyncQuests() { if (gbIsSpawn) return; if (Quests[Q_LTBANNER].IsAvailable()) { if (Quests[Q_LTBANNER]._qvar1 == 1) { ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); } if (Quests[Q_LTBANNER]._qvar1 == 2) { ObjChangeMapResync( setpc_w + setpc_x - 2, setpc_h + setpc_y - 2, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1); ObjChangeMapResync(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 2, (setpc_h / 2) + setpc_y - 2); for (int i = 0; i < ActiveObjectCount; i++) SyncObjectAnim(Objects[ActiveObjects[i]]); auto tren = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2)); TransVal = tren; } if (Quests[Q_LTBANNER]._qvar1 == 3) { int x = setpc_x; int y = setpc_y; ObjChangeMapResync(x, y, x + setpc_w + 1, y + setpc_h + 1); for (int i = 0; i < ActiveObjectCount; i++) SyncObjectAnim(Objects[ActiveObjects[i]]); auto tren = TransVal; TransVal = 9; DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2)); TransVal = tren; } } if (currlevel == Quests[Q_MUSHROOM]._qlevel) { if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && Quests[Q_MUSHROOM]._qvar1 == QS_INIT) { SpawnQuestItem(IDI_FUNGALTM, { 0, 0 }, 5, 1); Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED; } else { if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) { QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE; QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3; } else if (Quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) { QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; } } } } if (currlevel == Quests[Q_VEIL]._qlevel + 1 && Quests[Q_VEIL]._qactive == QUEST_ACTIVE && Quests[Q_VEIL]._qvar1 == 0) { Quests[Q_VEIL]._qvar1 = 1; SpawnQuestItem(IDI_GLDNELIX, { 0, 0 }, 5, 1); } if (setlevel && setlvlnum == SL_VILEBETRAYER) { if (Quests[Q_BETRAYER]._qvar1 >= 4) ObjChangeMapResync(1, 11, 20, 18); if (Quests[Q_BETRAYER]._qvar1 >= 6) ObjChangeMapResync(1, 18, 20, 24); if (Quests[Q_BETRAYER]._qvar1 >= 7) InitVPTriggers(); for (int i = 0; i < ActiveObjectCount; i++) SyncObjectAnim(Objects[ActiveObjects[i]]); } if (currlevel == Quests[Q_BETRAYER]._qlevel && !setlevel && (Quests[Q_BETRAYER]._qvar2 == 1 || Quests[Q_BETRAYER]._qvar2 >= 3) && (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)) { Quests[Q_BETRAYER]._qvar2 = 2; } } void DrawQuestLog(const Surface &out) { int l = QuestLogMouseToEntry(); if (l >= 0) { SelectedQuest = l; } const auto x = InnerPanel.position.x; CelDrawTo(out, GetPanelPosition(UiPanels::Quest, { 0, 351 }), *pQLogCel, 1); int y = InnerPanel.position.y + ListYOffset; for (int i = 0; i < EncounteredQuestCount; i++) { if (i == FirstFinishedQuest) { y += FinishedQuestOffset; } PrintQLString(out, x, y, _(QuestsData[EncounteredQuests[i]]._qlstr), i == SelectedQuest, i >= FirstFinishedQuest); y += LineSpacing; } } void StartQuestlog() { auto sortQuestIdx = [](int a, int b) { return QuestsData[a].questBookOrder < QuestsData[b].questBookOrder; }; EncounteredQuestCount = 0; for (auto &quest : Quests) { if (quest._qactive == QUEST_ACTIVE && quest._qlog) { EncounteredQuests[EncounteredQuestCount] = quest._qidx; EncounteredQuestCount++; } } FirstFinishedQuest = EncounteredQuestCount; for (auto &quest : Quests) { if (quest._qactive == QUEST_DONE || quest._qactive == QUEST_HIVE_DONE) { EncounteredQuests[EncounteredQuestCount] = quest._qidx; EncounteredQuestCount++; } } std::sort(&EncounteredQuests[0], &EncounteredQuests[FirstFinishedQuest], sortQuestIdx); std::sort(&EncounteredQuests[FirstFinishedQuest], &EncounteredQuests[EncounteredQuestCount], sortQuestIdx); bool twoBlocks = FirstFinishedQuest != 0 && FirstFinishedQuest < EncounteredQuestCount; ListYOffset = 0; FinishedQuestOffset = !twoBlocks ? 0 : LineHeight / 2; int overallMinHeight = EncounteredQuestCount * LineHeight + FinishedQuestOffset; int space = InnerPanel.size.height; if (EncounteredQuestCount > 0) { int additionalSpace = space - overallMinHeight; int addLineSpacing = additionalSpace / EncounteredQuestCount; addLineSpacing = std::min(MaxSpacing - LineHeight, addLineSpacing); LineSpacing = LineHeight + addLineSpacing; if (twoBlocks) { int additionalSepSpace = additionalSpace - (addLineSpacing * EncounteredQuestCount); additionalSepSpace = std::min(LineHeight, additionalSepSpace); FinishedQuestOffset = std::max(4, additionalSepSpace); } int overallHeight = EncounteredQuestCount * LineSpacing + FinishedQuestOffset; ListYOffset += (space - overallHeight) / 2; } SelectedQuest = FirstFinishedQuest == 0 ? -1 : 0; QuestLogIsOpen = true; } void QuestlogUp() { if (FirstFinishedQuest == 0) { SelectedQuest = -1; } else { SelectedQuest--; if (SelectedQuest < 0) { SelectedQuest = FirstFinishedQuest - 1; } PlaySFX(IS_TITLEMOV); } } void QuestlogDown() { if (FirstFinishedQuest == 0) { SelectedQuest = -1; } else { SelectedQuest++; if (SelectedQuest == FirstFinishedQuest) { SelectedQuest = 0; } PlaySFX(IS_TITLEMOV); } } void QuestlogEnter() { PlaySFX(IS_TITLSLCT); if (EncounteredQuestCount != 0 && SelectedQuest >= 0 && SelectedQuest < FirstFinishedQuest) InitQTextMsg(Quests[EncounteredQuests[SelectedQuest]]._qmsg); QuestLogIsOpen = false; } void QuestlogESC() { int l = QuestLogMouseToEntry(); if (l != -1) { QuestlogEnter(); } } void SetMultiQuest(int q, quest_state s, bool log, int v1) { if (gbIsSpawn) return; if (Quests[q]._qactive != QUEST_DONE) { if (s > Quests[q]._qactive) Quests[q]._qactive = s; if (log) Quests[q]._qlog = true; if (v1 > Quests[q]._qvar1) Quests[q]._qvar1 = v1; } } bool Quest::IsAvailable() { if (setlevel) return false; if (currlevel != _qlevel) return false; if (_qactive == QUEST_NOTAVAIL) return false; if (gbIsMultiplayer && QuestsData[_qidx].isSinglePlayerOnly) return false; return true; } } // namespace devilution