/** * @file trn.hpp * * Contains most of trn logic */ #pragma once #include #include #include "player.h" namespace devilution { uint8_t *GetInfravisionTRN(); uint8_t *GetStoneTRN(); uint8_t *GetPauseTRN(); std::optional> GetClassTRN(Player &player); std::optional> GetPlayerGraphicTRN(const char *pszName); } // namespace devilution