#include "engine/load_clx.hpp" #include #include #include #include "appfat.h" #include "engine/assets.hpp" #include "engine/load_file.hpp" namespace devilution { OptionalOwnedClxSpriteListOrSheet LoadOptionalClxListOrSheet(const char *path) { AssetRef ref = FindAsset(path); if (!ref.ok()) return std::nullopt; const size_t size = ref.size(); std::unique_ptr data { new uint8_t[size] }; { AssetHandle handle = OpenAsset(std::move(ref)); if (!handle.ok() || !handle.read(data.get(), size)) return std::nullopt; } return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data), size); } tl::expected LoadClxListOrSheetWithStatus(const char *path) { size_t size; tl::expected, std::string> data = LoadFileInMemWithStatus(path, &size); if (!data.has_value()) return tl::make_unexpected(std::move(data).error()); return OwnedClxSpriteListOrSheet::FromBuffer(std::move(data).value(), size); } OwnedClxSpriteListOrSheet LoadClxListOrSheet(const char *path) { tl::expected result = LoadClxListOrSheetWithStatus(path); if (!result.has_value()) app_fatal(result.error()); return std::move(result).value(); } } // namespace devilution