#pragma once #include #ifdef USE_SDL3 #include #else #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #endif #include "engine/point.hpp" namespace devilution { using EventHandler = void (*)(const SDL_Event &event, uint16_t modState); /** @brief The current input handler function */ extern EventHandler CurrentEventHandler; EventHandler SetEventHandler(EventHandler NewProc); bool FetchMessage(SDL_Event *event, uint16_t *modState); void HandleMessage(const SDL_Event &event, uint16_t modState); } // namespace devilution