#include "player_test.h" #include #include #include #include #include #include #include "loadsave.h" #include "pack.h" #include "pfile.h" #include "utils/paths.h" using namespace devilution; int spelldat_vanilla[] = { 0, 1, 1, 4, 5, -1, 3, 3, 6, -1, 7, 6, 8, 9, 8, 9, -1, -1, -1, -1, 3, 11, -1, 14, -1, -1, -1, -1, -1, 8, 1, 1, -1, 2, 1, 14, 9 }; static void PackItemUnique(ItemPack *id, int idx) { id->idx = idx; id->iCreateInfo = 0x2DE; id->bId = 1 + 2 * ITEM_QUALITY_UNIQUE; id->bDur = 40; id->bMDur = 40; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x1C0C44B0; } static void PackItemStaff(ItemPack *id) { id->idx = 150; id->iCreateInfo = 0x2010; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 75; id->bMDur = 75; id->bCh = 12; id->bMCh = 12; id->iSeed = 0x2A15243F; } static void PackItemBow(ItemPack *id) { id->idx = 145; id->iCreateInfo = 0x0814; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 60; id->bMDur = 60; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x449D8992; } static void PackItemSword(ItemPack *id) { id->idx = 122; id->iCreateInfo = 0x081E; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 60; id->bMDur = 60; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x680FAC02; } static void PackItemRing1(ItemPack *id) { id->idx = 153; id->iCreateInfo = 0xDE; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 0; id->bMDur = 0; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x5B41AFA8; } static void PackItemRing2(ItemPack *id) { id->idx = 153; id->iCreateInfo = 0xDE; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 0; id->bMDur = 0; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x1E41FEFC; } static void PackItemAmulet(ItemPack *id) { id->idx = 155; id->iCreateInfo = 0xDE; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 0; id->bMDur = 0; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x70A0383A; } static void PackItemArmor(ItemPack *id) { id->idx = 70; id->iCreateInfo = 0xDE; id->bId = 1 + 2 * ITEM_QUALITY_MAGIC; id->bDur = 90; id->bMDur = 90; id->bCh = 0; id->bMCh = 0; id->iSeed = 0x63AAC49B; } static void PackItemFullRejuv(ItemPack *id, int i) { const uint32_t seeds[] = { 0x7C253335, 0x3EEFBFF8, 0x76AFB1A9, 0x38EB45FE, 0x1154E197, 0x5964B644, 0x76B58BEB, 0x002A6E5A }; id->idx = ItemMiscIdIdx(IMISC_FULLREJUV); id->iSeed = seeds[i]; id->iCreateInfo = 0; id->bId = 2 * ITEM_QUALITY_NORMAL; id->bDur = 0; id->bMDur = 0; id->bCh = 0; id->bMCh = 0; } static int PrepareInvSlot(PlayerPack *pPack, int pos, int size, int start = 0) { static char ret = 0; if (start) ret = 0; ++ret; if (size == 0) { pPack->InvGrid[pos] = ret; } else if (size == 1) { pPack->InvGrid[pos] = ret; pPack->InvGrid[pos - 10] = -ret; pPack->InvGrid[pos - 20] = -ret; } else if (size == 2) { pPack->InvGrid[pos] = ret; pPack->InvGrid[pos + 1] = -ret; pPack->InvGrid[pos - 10] = -ret; pPack->InvGrid[pos - 10 + 1] = -ret; pPack->InvGrid[pos - 20] = -ret; pPack->InvGrid[pos - 20 + 1] = -ret; } else if (size == 3) { pPack->InvGrid[pos] = ret; pPack->InvGrid[pos + 1] = -ret; pPack->InvGrid[pos - 10] = -ret; pPack->InvGrid[pos - 10 + 1] = -ret; } else { abort(); } return ret - 1; } static void PackPlayerTest(PlayerPack *pPack) { memset(pPack, 0, 0x4F2); pPack->destAction = -1; pPack->destParam1 = 0; pPack->destParam2 = 0; pPack->plrlevel = 0; pPack->pExperience = 1583495809; pPack->pLevel = 50; pPack->px = 75; pPack->py = 68; pPack->targx = 75; pPack->targy = 68; pPack->pGold = 0; pPack->pStatPts = 0; pPack->pDiabloKillLevel = 3; for (auto i = 0; i < 40; i++) pPack->InvList[i].idx = -1; for (auto i = 0; i < 7; i++) pPack->InvBody[i].idx = -1; for (auto i = 0; i < MaxBeltItems; i++) PackItemFullRejuv(pPack->SpdList + i, i); for (auto i = 1; i < 37; i++) { if (spelldat_vanilla[i] != -1) { pPack->pMemSpells |= 1ULL << (i - 1); pPack->pSplLvl[i] = 15; } } for (auto i = 0; i < 7; i++) pPack->InvBody[i].idx = -1; strcpy(pPack->pName, "TestPlayer"); pPack->pClass = static_cast(HeroClass::Rogue); pPack->pBaseStr = 20 + 35; pPack->pBaseMag = 15 + 55; pPack->pBaseDex = 30 + 220; pPack->pBaseVit = 20 + 60; pPack->pHPBase = ((20 + 10) << 6) + ((20 + 10) << 5) + 48 * 128 + (60 << 6); pPack->pMaxHPBase = pPack->pHPBase; pPack->pManaBase = (15 << 6) + (15 << 5) + 48 * 128 + (55 << 6); pPack->pMaxManaBase = pPack->pManaBase; PackItemUnique(pPack->InvBody + INVLOC_HEAD, 52); PackItemRing1(pPack->InvBody + INVLOC_RING_LEFT); PackItemRing2(pPack->InvBody + INVLOC_RING_RIGHT); PackItemAmulet(pPack->InvBody + INVLOC_AMULET); PackItemArmor(pPack->InvBody + INVLOC_CHEST); PackItemBow(pPack->InvBody + INVLOC_HAND_LEFT); PackItemStaff(pPack->InvList + PrepareInvSlot(pPack, 28, 2, 1)); PackItemSword(pPack->InvList + PrepareInvSlot(pPack, 20, 1)); pPack->_pNumInv = 2; } static void AssertPlayer(Player &player) { ASSERT_EQ(Count8(player._pSplLvl, 64), 23); ASSERT_EQ(Count8(player.InvGrid, InventoryGridCells), 9); ASSERT_EQ(CountItems(player.InvBody, NUM_INVLOC), 6); ASSERT_EQ(CountItems(player.InvList, InventoryGridCells), 2); ASSERT_EQ(CountItems(player.SpdList, MaxBeltItems), 8); ASSERT_EQ(CountItems(&player.HoldItem, 1), 0); ASSERT_EQ(player.position.tile.x, 75); ASSERT_EQ(player.position.tile.y, 68); ASSERT_EQ(player.position.future.x, 75); ASSERT_EQ(player.position.future.y, 68); ASSERT_EQ(player.plrlevel, 0); ASSERT_EQ(player.destAction, -1); ASSERT_STREQ(player._pName, "TestPlayer"); ASSERT_EQ(player._pClass, HeroClass::Rogue); ASSERT_EQ(player._pBaseStr, 55); ASSERT_EQ(player._pStrength, 124); ASSERT_EQ(player._pBaseMag, 70); ASSERT_EQ(player._pMagic, 80); ASSERT_EQ(player._pBaseDex, 250); ASSERT_EQ(player._pDexterity, 281); ASSERT_EQ(player._pBaseVit, 80); ASSERT_EQ(player._pVitality, 90); ASSERT_EQ(player._pLevel, 50); ASSERT_EQ(player._pStatPts, 0); ASSERT_EQ(player._pExperience, 1583495809); ASSERT_EQ(player._pGold, 0); ASSERT_EQ(player._pMaxHPBase, 12864); ASSERT_EQ(player._pHPBase, 12864); ASSERT_EQ(player._pBaseToBlk, 20); ASSERT_EQ(player._pMaxManaBase, 11104); ASSERT_EQ(player._pManaBase, 11104); ASSERT_EQ(player._pMemSpells, 66309357295); ASSERT_EQ(player._pNumInv, 2); ASSERT_EQ(player.wReflections, 0); ASSERT_EQ(player.pTownWarps, 0); ASSERT_EQ(player.pDungMsgs, 0); ASSERT_EQ(player.pDungMsgs2, 0); ASSERT_EQ(player.pLvlLoad, 0); ASSERT_EQ(player.pDiabloKillLevel, 3); ASSERT_EQ(player.pBattleNet, 0); ASSERT_EQ(player.pManaShield, 0); ASSERT_EQ(player.pDifficulty, 0); ASSERT_EQ(player.pDamAcFlags, ItemSpecialEffectHf::None); ASSERT_EQ(player._pmode, 0); ASSERT_EQ(Count8(player.walkpath, MaxPathLength), 25); ASSERT_EQ(player._pgfxnum, 36); ASSERT_EQ(player.AnimInfo.ticksPerFrame, 4); ASSERT_EQ(player.AnimInfo.tickCounterOfCurrentFrame, 1); ASSERT_EQ(player.AnimInfo.numberOfFrames, 20); ASSERT_EQ(player.AnimInfo.currentFrame, 0); ASSERT_EQ(player._pSpell, -1); ASSERT_EQ(player._pSplType, 4); ASSERT_EQ(player._pSplFrom, 0); ASSERT_EQ(player._pTSpell, 0); ASSERT_EQ(player._pRSpell, -1); ASSERT_EQ(player._pRSplType, 4); ASSERT_EQ(player._pSBkSpell, -1); ASSERT_EQ(player._pAblSpells, 134217728); ASSERT_EQ(player._pScrlSpells, 0); ASSERT_EQ(player._pSpellFlags, SpellFlag::None); ASSERT_TRUE(player.UsesRangedWeapon()); ASSERT_EQ(player._pBlockFlag, 0); ASSERT_EQ(player._pLightRad, 11); ASSERT_EQ(player._pDamageMod, 101); ASSERT_EQ(player._pHitPoints, 16640); ASSERT_EQ(player._pMaxHP, 16640); ASSERT_EQ(player._pMana, 14624); ASSERT_EQ(player._pMaxMana, 14624); ASSERT_EQ(player._pNextExper, 1583495809); ASSERT_EQ(player._pMagResist, 75); ASSERT_EQ(player._pFireResist, 16); ASSERT_EQ(player._pLghtResist, 75); ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0); ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0); ASSERT_EQ(player._pNFrames, 20); ASSERT_EQ(player._pWFrames, 8); ASSERT_EQ(player._pAFrames, 0); ASSERT_EQ(player._pAFNum, 0); ASSERT_EQ(player._pSFrames, 16); ASSERT_EQ(player._pSFNum, 12); ASSERT_EQ(player._pHFrames, 0); ASSERT_EQ(player._pDFrames, 20); ASSERT_EQ(player._pBFrames, 0); ASSERT_EQ(player._pIMinDam, 1); ASSERT_EQ(player._pIMaxDam, 14); ASSERT_EQ(player._pIAC, 115); ASSERT_EQ(player._pIBonusDam, 0); ASSERT_EQ(player._pIBonusToHit, 0); ASSERT_EQ(player._pIBonusAC, 0); ASSERT_EQ(player._pIBonusDamMod, 0); ASSERT_EQ(player._pISpells, 0); ASSERT_EQ(player._pIFlags, ItemSpecialEffect::None); ASSERT_EQ(player._pIGetHit, 0); ASSERT_EQ(player._pISplLvlAdd, 0); ASSERT_EQ(player._pISplDur, 0); ASSERT_EQ(player._pIEnAc, 0); ASSERT_EQ(player._pIFMinDam, 0); ASSERT_EQ(player._pIFMaxDam, 0); ASSERT_EQ(player._pILMinDam, 0); ASSERT_EQ(player._pILMaxDam, 0); ASSERT_EQ(player.pOriginalCathedral, 0); } TEST(Writehero, pfile_write_hero) { paths::SetPrefPath("."); std::remove("multi_0.sv"); gbVanilla = true; gbIsHellfire = false; gbIsMultiplayer = true; gbIsHellfireSaveGame = false; leveltype = DTYPE_TOWN; giNumberOfLevels = 17; Players.resize(1); MyPlayerId = 0; MyPlayer = &Players[MyPlayerId]; *MyPlayer = {}; _uiheroinfo info {}; strcpy(info.name, "TestPlayer"); info.heroclass = HeroClass::Rogue; pfile_ui_save_create(&info); PlayerPack pks; PackPlayerTest(&pks); UnPackPlayer(&pks, *MyPlayer, true); AssertPlayer(Players[0]); pfile_write_hero(); std::ifstream f("multi_0.sv", std::ios::binary); std::vector s(picosha2::k_digest_size); picosha2::hash256(f, s.begin(), s.end()); EXPECT_EQ(picosha2::bytes_to_hex_string(s.begin(), s.end()), "a79367caae6192d54703168d82e0316aa289b2a33251255fad8abe34889c1d3a"); }