#include #include "control.h" #include "lighting.h" using namespace devilution; TEST(Lighting, CrawlTables) { bool added[40][40]; memset(added, 0, sizeof(added)); for (size_t j = 0; j < CrawlTable.size(); j++) { int x = 20; int y = 20; for (unsigned i = 0; i < CrawlTable[j].size(); i++) { int dx = x + CrawlTable[j][i].deltaX; int dy = y + CrawlTable[j][i].deltaY; EXPECT_EQ(added[dx][dy], false) << "location " << i << ":" << j << " added twice"; added[dx][dy] = true; } } for (int i = -18; i <= 18; i++) { for (int j = -18; j <= 18; j++) { if (added[i + 20][j + 20]) continue; if ((i == -18 && j == -18) || (i == -18 && j == 18) || (i == 18 && j == -18) || (i == 18 && j == 18)) continue; // Limit of the crawl table rage EXPECT_EQ(false, true) << "while checking location " << i << ":" << j; } } }