/** * @file dead.h * * Interface of functions for placing dead monsters. */ #pragma once #include #include #include "engine.h" #include "engine/point.hpp" namespace devilution { static constexpr unsigned MaxCorpses = 31; struct Corpse { std::array data; int frame; uint16_t width; uint8_t translationPaletteIndex; }; extern Corpse Corpses[MaxCorpses]; extern int8_t stonendx; void InitCorpses(); void AddCorpse(Point tilePosition, int8_t dv, Direction ddir); void SyncUniqDead(); } // namespace devilution