#pragma once #include "DiabloUI/ui_item.h" #include "engine/pcx_sprite.hpp" namespace devilution { const Uint16 SML_BUTTON_WIDTH = 110; const Uint16 SML_BUTTON_HEIGHT = 28; PcxSprite ButtonSprite(bool pressed); void RenderButton(UiButton *button); bool HandleMouseEventButton(const SDL_Event &event, UiButton *button); void HandleGlobalMouseUpButton(UiButton *button); } // namespace devilution