/** * @file translation_dummy.cpp * * Do not edit this file manually, it is automatically generated * and updated by the extract_translation_data.py script. */ #include "utils/language.h" const char *MT_NZOMBIE_NAME = P_("monster", "Zombie"); const char *MT_BZOMBIE_NAME = P_("monster", "Ghoul"); const char *MT_GZOMBIE_NAME = P_("monster", "Rotting Carcass"); const char *MT_YZOMBIE_NAME = P_("monster", "Black Death"); const char *MT_RFALLSP_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSP_NAME = P_("monster", "Carver"); const char *MT_YFALLSP_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSP_NAME = P_("monster", "Dark One"); const char *MT_WSKELAX_NAME = P_("monster", "Skeleton"); const char *MT_TSKELAX_NAME = P_("monster", "Corpse Axe"); const char *MT_RSKELAX_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELAX_NAME = P_("monster", "Horror"); const char *MT_RFALLSD_NAME = P_("monster", "Fallen One"); const char *MT_DFALLSD_NAME = P_("monster", "Carver"); const char *MT_YFALLSD_NAME = P_("monster", "Devil Kin"); const char *MT_BFALLSD_NAME = P_("monster", "Dark One"); const char *MT_NSCAV_NAME = P_("monster", "Scavenger"); const char *MT_BSCAV_NAME = P_("monster", "Plague Eater"); const char *MT_WSCAV_NAME = P_("monster", "Shadow Beast"); const char *MT_YSCAV_NAME = P_("monster", "Bone Gasher"); const char *MT_WSKELBW_NAME = P_("monster", "Skeleton"); const char *MT_TSKELBW_NAME = P_("monster", "Corpse Bow"); const char *MT_RSKELBW_NAME = P_("monster", "Burning Dead"); const char *MT_XSKELBW_NAME = P_("monster", "Horror"); const char *MT_WSKELSD_NAME = P_("monster", "Skeleton Captain"); const char *MT_TSKELSD_NAME = P_("monster", "Corpse Captain"); const char *MT_RSKELSD_NAME = P_("monster", "Burning Dead Captain"); const char *MT_XSKELSD_NAME = P_("monster", "Horror Captain"); const char *MT_INVILORD_NAME = P_("monster", "Invisible Lord"); const char *MT_SNEAK_NAME = P_("monster", "Hidden"); const char *MT_STALKER_NAME = P_("monster", "Stalker"); const char *MT_UNSEEN_NAME = P_("monster", "Unseen"); const char *MT_ILLWEAV_NAME = P_("monster", "Illusion Weaver"); const char *MT_LRDSAYTR_NAME = P_("monster", "Satyr Lord"); const char *MT_NGOATMC_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATMC_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATMC_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATMC_NAME = P_("monster", "Night Clan"); const char *MT_FIEND_NAME = P_("monster", "Fiend"); const char *MT_BLINK_NAME = P_("monster", "Blink"); const char *MT_GLOOM_NAME = P_("monster", "Gloom"); const char *MT_FAMILIAR_NAME = P_("monster", "Familiar"); const char *MT_NGOATBW_NAME = P_("monster", "Flesh Clan"); const char *MT_BGOATBW_NAME = P_("monster", "Stone Clan"); const char *MT_RGOATBW_NAME = P_("monster", "Fire Clan"); const char *MT_GGOATBW_NAME = P_("monster", "Night Clan"); const char *MT_NACID_NAME = P_("monster", "Acid Beast"); const char *MT_RACID_NAME = P_("monster", "Poison Spitter"); const char *MT_BACID_NAME = P_("monster", "Pit Beast"); const char *MT_XACID_NAME = P_("monster", "Lava Maw"); const char *MT_SKING_NAME = P_("monster", "Skeleton King"); const char *MT_CLEAVER_NAME = P_("monster", "The Butcher"); const char *MT_FAT_NAME = P_("monster", "Overlord"); const char *MT_MUDMAN_NAME = P_("monster", "Mud Man"); const char *MT_TOAD_NAME = P_("monster", "Toad Demon"); const char *MT_FLAYED_NAME = P_("monster", "Flayed One"); const char *MT_WYRM_NAME = P_("monster", "Wyrm"); const char *MT_CAVSLUG_NAME = P_("monster", "Cave Slug"); const char *MT_DVLWYRM_NAME = P_("monster", "Devil Wyrm"); const char *MT_DEVOUR_NAME = P_("monster", "Devourer"); const char *MT_NMAGMA_NAME = P_("monster", "Magma Demon"); const char *MT_YMAGMA_NAME = P_("monster", "Blood Stone"); const char *MT_BMAGMA_NAME = P_("monster", "Hell Stone"); const char *MT_WMAGMA_NAME = P_("monster", "Lava Lord"); const char *MT_HORNED_NAME = P_("monster", "Horned Demon"); const char *MT_MUDRUN_NAME = P_("monster", "Mud Runner"); const char *MT_FROSTC_NAME = P_("monster", "Frost Charger"); const char *MT_OBLORD_NAME = P_("monster", "Obsidian Lord"); const char *MT_BONEDMN_NAME = P_("monster", "oldboned"); const char *MT_REDDTH_NAME = P_("monster", "Red Death"); const char *MT_LTCHDMN_NAME = P_("monster", "Litch Demon"); const char *MT_UDEDBLRG_NAME = P_("monster", "Undead Balrog"); const char *MT_INCIN_NAME = P_("monster", "Incinerator"); const char *MT_FLAMLRD_NAME = P_("monster", "Flame Lord"); const char *MT_DOOMFIRE_NAME = P_("monster", "Doom Fire"); const char *MT_HELLBURN_NAME = P_("monster", "Hell Burner"); const char *MT_STORM_NAME = P_("monster", "Red Storm"); const char *MT_RSTORM_NAME = P_("monster", "Storm Rider"); const char *MT_STORML_NAME = P_("monster", "Storm Lord"); const char *MT_MAEL_NAME = P_("monster", "Maelstrom"); const char *MT_BIGFALL_NAME = P_("monster", "Devil Kin Brute"); const char *MT_WINGED_NAME = P_("monster", "Winged-Demon"); const char *MT_GARGOYLE_NAME = P_("monster", "Gargoyle"); const char *MT_BLOODCLW_NAME = P_("monster", "Blood Claw"); const char *MT_DEATHW_NAME = P_("monster", "Death Wing"); const char *MT_MEGA_NAME = P_("monster", "Slayer"); const char *MT_GUARD_NAME = P_("monster", "Guardian"); const char *MT_VTEXLRD_NAME = P_("monster", "Vortex Lord"); const char *MT_BALROG_NAME = P_("monster", "Balrog"); const char *MT_NSNAKE_NAME = P_("monster", "Cave Viper"); const char *MT_RSNAKE_NAME = P_("monster", "Fire Drake"); const char *MT_BSNAKE_NAME = P_("monster", "Gold Viper"); const char *MT_GSNAKE_NAME = P_("monster", "Azure Drake"); const char *MT_NBLACK_NAME = P_("monster", "Black Knight"); const char *MT_RTBLACK_NAME = P_("monster", "Doom Guard"); const char *MT_BTBLACK_NAME = P_("monster", "Steel Lord"); const char *MT_RBLACK_NAME = P_("monster", "Blood Knight"); const char *MT_UNRAV_NAME = P_("monster", "The Shredded"); const char *MT_HOLOWONE_NAME = P_("monster", "Hollow One"); const char *MT_PAINMSTR_NAME = P_("monster", "Pain Master"); const char *MT_REALWEAV_NAME = P_("monster", "Reality Weaver"); const char *MT_SUCCUBUS_NAME = P_("monster", "Succubus"); const char *MT_SNOWWICH_NAME = P_("monster", "Snow Witch"); const char *MT_HLSPWN_NAME = P_("monster", "Hell Spawn"); const char *MT_SOLBRNR_NAME = P_("monster", "Soul Burner"); const char *MT_COUNSLR_NAME = P_("monster", "Counselor"); const char *MT_MAGISTR_NAME = P_("monster", "Magistrate"); const char *MT_CABALIST_NAME = P_("monster", "Cabalist"); const char *MT_ADVOCATE_NAME = P_("monster", "Advocate"); const char *MT_GOLEM_NAME = P_("monster", "Golem"); const char *MT_DIABLO_NAME = P_("monster", "The Dark Lord"); const char *MT_DARKMAGE_NAME = P_("monster", "The Arch-Litch Malignus"); const char *MT_HELLBOAR_NAME = P_("monster", "Hellboar"); const char *MT_STINGER_NAME = P_("monster", "Stinger"); const char *MT_PSYCHORB_NAME = P_("monster", "Psychorb"); const char *MT_ARACHNON_NAME = P_("monster", "Arachnon"); const char *MT_FELLTWIN_NAME = P_("monster", "Felltwin"); const char *MT_HORKSPWN_NAME = P_("monster", "Hork Spawn"); const char *MT_VENMTAIL_NAME = P_("monster", "Venomtail"); const char *MT_NECRMORB_NAME = P_("monster", "Necromorb"); const char *MT_SPIDLORD_NAME = P_("monster", "Spider Lord"); const char *MT_LASHWORM_NAME = P_("monster", "Lashworm"); const char *MT_TORCHANT_NAME = P_("monster", "Torchant"); const char *MT_HORKDMN_NAME = P_("monster", "Hork Demon"); const char *MT_DEFILER_NAME = P_("monster", "Hell Bug"); const char *MT_GRAVEDIG_NAME = P_("monster", "Gravedigger"); const char *MT_TOMBRAT_NAME = P_("monster", "Tomb Rat"); const char *MT_FIREBAT_NAME = P_("monster", "Firebat"); const char *MT_SKLWING_NAME = P_("monster", "Skullwing"); const char *MT_LICH_NAME = P_("monster", "Lich"); const char *MT_CRYPTDMN_NAME = P_("monster", "Crypt Demon"); const char *MT_HELLBAT_NAME = P_("monster", "Hellbat"); const char *MT_BONEDEMN_NAME = P_("monster", "Bone Demon"); const char *MT_ARCHLICH_NAME = P_("monster", "Arch Lich"); const char *MT_BICLOPS_NAME = P_("monster", "Biclops"); const char *MT_FLESTHNG_NAME = P_("monster", "Flesh Thing"); const char *MT_REAPER_NAME = P_("monster", "Reaper"); const char *MT_NAKRUL_NAME = P_("monster", "Na-Krul"); const char *GHARBAD_THE_WEAK_NAME = P_("monster", "Gharbad the Weak"); const char *SKELETON_KING_NAME = P_("monster", "Skeleton King"); const char *ZHAR_THE_MAD_NAME = P_("monster", "Zhar the Mad"); const char *SNOTSPILL_NAME = P_("monster", "Snotspill"); const char *ARCH_BISHOP_LAZARUS_NAME = P_("monster", "Arch-Bishop Lazarus"); const char *RED_VEX_NAME = P_("monster", "Red Vex"); const char *BLACK_JADE_NAME = P_("monster", "Black Jade"); const char *LACHDANAN_NAME = P_("monster", "Lachdanan"); const char *WARLORD_OF_BLOOD_NAME = P_("monster", "Warlord of Blood"); const char *THE_BUTCHER_NAME = P_("monster", "The Butcher"); const char *HORK_DEMON_NAME = P_("monster", "Hork Demon"); const char *THE_DEFILER_NAME = P_("monster", "The Defiler"); const char *NA_KRUL_NAME = P_("monster", "Na-Krul"); const char *BONEHEAD_KEENAXE_NAME = P_("monster", "Bonehead Keenaxe"); const char *BLADESKIN_THE_SLASHER_NAME = P_("monster", "Bladeskin the Slasher"); const char *SOULPUS_NAME = P_("monster", "Soulpus"); const char *PUKERAT_THE_UNCLEAN_NAME = P_("monster", "Pukerat the Unclean"); const char *BONERIPPER_NAME = P_("monster", "Boneripper"); const char *ROTFEAST_THE_HUNGRY_NAME = P_("monster", "Rotfeast the Hungry"); const char *GUTSHANK_THE_QUICK_NAME = P_("monster", "Gutshank the Quick"); const char *BROKENHEAD_BANGSHIELD_NAME = P_("monster", "Brokenhead Bangshield"); const char *BONGO_NAME = P_("monster", "Bongo"); const char *ROTCARNAGE_NAME = P_("monster", "Rotcarnage"); const char *SHADOWBITE_NAME = P_("monster", "Shadowbite"); const char *DEADEYE_NAME = P_("monster", "Deadeye"); const char *MADEYE_THE_DEAD_NAME = P_("monster", "Madeye the Dead"); const char *EL_CHUPACABRAS_NAME = P_("monster", "El Chupacabras"); const char *SKULLFIRE_NAME = P_("monster", "Skullfire"); const char *WARPSKULL_NAME = P_("monster", "Warpskull"); const char *GORETONGUE_NAME = P_("monster", "Goretongue"); const char *PULSECRAWLER_NAME = P_("monster", "Pulsecrawler"); const char *MOONBENDER_NAME = P_("monster", "Moonbender"); const char *WRATHRAVEN_NAME = P_("monster", "Wrathraven"); const char *SPINEEATER_NAME = P_("monster", "Spineeater"); const char *BLACKASH_THE_BURNING_NAME = P_("monster", "Blackash the Burning"); const char *SHADOWCROW_NAME = P_("monster", "Shadowcrow"); const char *BLIGHTSTONE_THE_WEAK_NAME = P_("monster", "Blightstone the Weak"); const char *BILEFROTH_THE_PIT_MASTER_NAME = P_("monster", "Bilefroth the Pit Master"); const char *BLOODSKIN_DARKBOW_NAME = P_("monster", "Bloodskin Darkbow"); const char *FOULWING_NAME = P_("monster", "Foulwing"); const char *SHADOWDRINKER_NAME = P_("monster", "Shadowdrinker"); const char *HAZESHIFTER_NAME = P_("monster", "Hazeshifter"); const char *DEATHSPIT_NAME = P_("monster", "Deathspit"); const char *BLOODGUTTER_NAME = P_("monster", "Bloodgutter"); const char *DEATHSHADE_FLESHMAUL_NAME = P_("monster", "Deathshade Fleshmaul"); const char *WARMAGGOT_THE_MAD_NAME = P_("monster", "Warmaggot the Mad"); const char *GLASSKULL_THE_JAGGED_NAME = P_("monster", "Glasskull the Jagged"); const char *BLIGHTFIRE_NAME = P_("monster", "Blightfire"); const char *NIGHTWING_THE_COLD_NAME = P_("monster", "Nightwing the Cold"); const char *GORESTONE_NAME = P_("monster", "Gorestone"); const char *BRONZEFIST_FIRESTONE_NAME = P_("monster", "Bronzefist Firestone"); const char *WRATHFIRE_THE_DOOMED_NAME = P_("monster", "Wrathfire the Doomed"); const char *FIREWOUND_THE_GRIM_NAME = P_("monster", "Firewound the Grim"); const char *BARON_SLUDGE_NAME = P_("monster", "Baron Sludge"); const char *BLIGHTHORN_STEELMACE_NAME = P_("monster", "Blighthorn Steelmace"); const char *CHAOSHOWLER_NAME = P_("monster", "Chaoshowler"); const char *DOOMGRIN_THE_ROTTING_NAME = P_("monster", "Doomgrin the Rotting"); const char *MADBURNER_NAME = P_("monster", "Madburner"); const char *BONESAW_THE_LITCH_NAME = P_("monster", "Bonesaw the Litch"); const char *BREAKSPINE_NAME = P_("monster", "Breakspine"); const char *DEVILSKULL_SHARPBONE_NAME = P_("monster", "Devilskull Sharpbone"); const char *BROKENSTORM_NAME = P_("monster", "Brokenstorm"); const char *STORMBANE_NAME = P_("monster", "Stormbane"); const char *OOZEDROOL_NAME = P_("monster", "Oozedrool"); const char *GOLDBLIGHT_OF_THE_FLAME_NAME = P_("monster", "Goldblight of the Flame"); const char *BLACKSTORM_NAME = P_("monster", "Blackstorm"); const char *PLAGUEWRATH_NAME = P_("monster", "Plaguewrath"); const char *THE_FLAYER_NAME = P_("monster", "The Flayer"); const char *BLUEHORN_NAME = P_("monster", "Bluehorn"); const char *WARPFIRE_HELLSPAWN_NAME = P_("monster", "Warpfire Hellspawn"); const char *FANGSPEIR_NAME = P_("monster", "Fangspeir"); const char *FESTERSKULL_NAME = P_("monster", "Festerskull"); const char *LIONSKULL_THE_BENT_NAME = P_("monster", "Lionskull the Bent"); const char *BLACKTONGUE_NAME = P_("monster", "Blacktongue"); const char *VILETOUCH_NAME = P_("monster", "Viletouch"); const char *VIPERFLAME_NAME = P_("monster", "Viperflame"); const char *FANGSKIN_NAME = P_("monster", "Fangskin"); const char *WITCHFIRE_THE_UNHOLY_NAME = P_("monster", "Witchfire the Unholy"); const char *BLACKSKULL_NAME = P_("monster", "Blackskull"); const char *SOULSLASH_NAME = P_("monster", "Soulslash"); const char *WINDSPAWN_NAME = P_("monster", "Windspawn"); const char *LORD_OF_THE_PIT_NAME = P_("monster", "Lord of the Pit"); const char *RUSTWEAVER_NAME = P_("monster", "Rustweaver"); const char *HOWLINGIRE_THE_SHADE_NAME = P_("monster", "Howlingire the Shade"); const char *DOOMCLOUD_NAME = P_("monster", "Doomcloud"); const char *BLOODMOON_SOULFIRE_NAME = P_("monster", "Bloodmoon Soulfire"); const char *WITCHMOON_NAME = P_("monster", "Witchmoon"); const char *GOREFEAST_NAME = P_("monster", "Gorefeast"); const char *GRAYWAR_THE_SLAYER_NAME = P_("monster", "Graywar the Slayer"); const char *DREADJUDGE_NAME = P_("monster", "Dreadjudge"); const char *STAREYE_THE_WITCH_NAME = P_("monster", "Stareye the Witch"); const char *STEELSKULL_THE_HUNTER_NAME = P_("monster", "Steelskull the Hunter"); const char *SIR_GORASH_NAME = P_("monster", "Sir Gorash"); const char *THE_VIZIER_NAME = P_("monster", "The Vizier"); const char *ZAMPHIR_NAME = P_("monster", "Zamphir"); const char *BLOODLUST_NAME = P_("monster", "Bloodlust"); const char *WEBWIDOW_NAME = P_("monster", "Webwidow"); const char *FLESHDANCER_NAME = P_("monster", "Fleshdancer"); const char *GRIMSPIKE_NAME = P_("monster", "Grimspike"); const char *DOOMLOCK_NAME = P_("monster", "Doomlock"); const char *IDI_GOLD_NAME = N_("Gold"); const char *IDI_WARRIOR_NAME = N_("Short Sword"); const char *IDI_WARRSHLD_NAME = N_("Buckler"); const char *IDI_WARRCLUB_NAME = N_("Club"); const char *IDI_ROGUE_NAME = N_("Short Bow"); const char *IDI_SORCERER_NAME = N_("Short Staff of Mana"); const char *IDI_CLEAVER_NAME = N_("Cleaver"); const char *IDI_SKCROWN_NAME = N_("The Undead Crown"); const char *IDI_INFRARING_NAME = N_("Empyrean Band"); const char *IDI_ROCK_NAME = N_("Magic Rock"); const char *IDI_OPTAMULET_NAME = N_("Optic Amulet"); const char *IDI_TRING_NAME = N_("Ring of Truth"); const char *IDI_BANNER_NAME = N_("Tavern Sign"); const char *IDI_HARCREST_NAME = N_("Harlequin Crest"); const char *IDI_STEELVEIL_NAME = N_("Veil of Steel"); const char *IDI_GLDNELIX_NAME = N_("Golden Elixir"); const char *IDI_ANVIL_NAME = N_("Anvil of Fury"); const char *IDI_MUSHROOM_NAME = N_("Black Mushroom"); const char *IDI_BRAIN_NAME = N_("Brain"); const char *IDI_FUNGALTM_NAME = N_("Fungal Tome"); const char *IDI_SPECELIX_NAME = N_("Spectral Elixir"); const char *IDI_BLDSTONE_NAME = N_("Blood Stone"); const char *IDI_MAPOFDOOM_NAME = N_("Cathedral Map"); const char *IDI_EAR_NAME = N_("Heart"); const char *IDI_HEAL_NAME = N_("Potion of Healing"); const char *IDI_MANA_NAME = N_("Potion of Mana"); const char *IDI_IDENTIFY_NAME = N_("Scroll of Identify"); const char *IDI_PORTAL_NAME = N_("Scroll of Town Portal"); const char *IDI_ARMOFVAL_NAME = N_("Arkaine's Valor"); const char *IDI_FULLHEAL_NAME = N_("Potion of Full Healing"); const char *IDI_FULLMANA_NAME = N_("Potion of Full Mana"); const char *IDI_GRISWOLD_NAME = N_("Griswold's Edge"); const char *IDI_LGTFORGE_NAME = N_("Bovine Plate"); const char *IDI_LAZSTAFF_NAME = N_("Staff of Lazarus"); const char *IDI_RESURRECT_NAME = N_("Scroll of Resurrect"); const char *IDI_OIL_NAME = N_("Blacksmith Oil"); const char *IDI_SHORTSTAFF_NAME = N_("Short Staff"); const char *IDI_BARDSWORD_NAME = N_("Sword"); const char *IDI_BARDDAGGER_NAME = N_("Dagger"); const char *IDI_RUNEBOMB_NAME = N_("Rune Bomb"); const char *IDI_THEODORE_NAME = N_("Theodore"); const char *IDI_AURIC_NAME = N_("Auric Amulet"); const char *IDI_NOTE1_NAME = N_("Torn Note 1"); const char *IDI_NOTE2_NAME = N_("Torn Note 2"); const char *IDI_NOTE3_NAME = N_("Torn Note 3"); const char *IDI_FULLNOTE_NAME = N_("Reconstructed Note"); const char *IDI_BROWNSUIT_NAME = N_("Brown Suit"); const char *IDI_GREYSUIT_NAME = N_("Grey Suit"); const char *ITEM_48_NAME = N_("Cap"); const char *ITEM_48_SHORT_NAME = N_("Cap"); const char *ITEM_49_NAME = N_("Skull Cap"); const char *ITEM_49_SHORT_NAME = N_("Cap"); const char *ITEM_50_NAME = N_("Helm"); const char *ITEM_50_SHORT_NAME = N_("Helm"); const char *ITEM_51_NAME = N_("Full Helm"); const char *ITEM_51_SHORT_NAME = N_("Helm"); const char *ITEM_52_NAME = N_("Crown"); const char *ITEM_52_SHORT_NAME = N_("Crown"); const char *ITEM_53_NAME = N_("Great Helm"); const char *ITEM_53_SHORT_NAME = N_("Helm"); const char *ITEM_54_NAME = N_("Cape"); const char *ITEM_54_SHORT_NAME = N_("Cape"); const char *ITEM_55_NAME = N_("Rags"); const char *ITEM_55_SHORT_NAME = N_("Rags"); const char *ITEM_56_NAME = N_("Cloak"); const char *ITEM_56_SHORT_NAME = N_("Cloak"); const char *ITEM_57_NAME = N_("Robe"); const char *ITEM_57_SHORT_NAME = N_("Robe"); const char *ITEM_58_NAME = N_("Quilted Armor"); const char *ITEM_58_SHORT_NAME = N_("Armor"); const char *ITEM_59_NAME = N_("Leather Armor"); const char *ITEM_59_SHORT_NAME = N_("Armor"); const char *ITEM_60_NAME = N_("Hard Leather Armor"); const char *ITEM_60_SHORT_NAME = N_("Armor"); const char *ITEM_61_NAME = N_("Studded Leather Armor"); const char *ITEM_61_SHORT_NAME = N_("Armor"); const char *ITEM_62_NAME = N_("Ring Mail"); const char *ITEM_62_SHORT_NAME = N_("Mail"); const char *ITEM_63_NAME = N_("Chain Mail"); const char *ITEM_63_SHORT_NAME = N_("Mail"); const char *ITEM_64_NAME = N_("Scale Mail"); const char *ITEM_64_SHORT_NAME = N_("Mail"); const char *ITEM_65_NAME = N_("Breast Plate"); const char *ITEM_65_SHORT_NAME = N_("Plate"); const char *ITEM_66_NAME = N_("Splint Mail"); const char *ITEM_66_SHORT_NAME = N_("Mail"); const char *ITEM_67_NAME = N_("Plate Mail"); const char *ITEM_67_SHORT_NAME = N_("Plate"); const char *ITEM_68_NAME = N_("Field Plate"); const char *ITEM_68_SHORT_NAME = N_("Plate"); const char *ITEM_69_NAME = N_("Gothic Plate"); const char *ITEM_69_SHORT_NAME = N_("Plate"); const char *ITEM_70_NAME = N_("Full Plate Mail"); const char *ITEM_70_SHORT_NAME = N_("Plate"); const char *ITEM_71_NAME = N_("Buckler"); const char *ITEM_71_SHORT_NAME = N_("Shield"); const char *ITEM_72_NAME = N_("Small Shield"); const char *ITEM_72_SHORT_NAME = N_("Shield"); const char *ITEM_73_NAME = N_("Large Shield"); const char *ITEM_73_SHORT_NAME = N_("Shield"); const char *ITEM_74_NAME = N_("Kite Shield"); const char *ITEM_74_SHORT_NAME = N_("Shield"); const char *ITEM_75_NAME = N_("Tower Shield"); const char *ITEM_75_SHORT_NAME = N_("Shield"); const char *ITEM_76_NAME = N_("Gothic Shield"); const char *ITEM_76_SHORT_NAME = N_("Shield"); const char *ITEM_77_NAME = N_("Potion of Healing"); const char *ITEM_78_NAME = N_("Potion of Full Healing"); const char *ITEM_79_NAME = N_("Potion of Mana"); const char *ITEM_80_NAME = N_("Potion of Full Mana"); const char *ITEM_81_NAME = N_("Potion of Rejuvenation"); const char *ITEM_82_NAME = N_("Potion of Full Rejuvenation"); const char *ITEM_83_NAME = N_("Blacksmith Oil"); const char *ITEM_84_NAME = N_("Oil of Accuracy"); const char *ITEM_85_NAME = N_("Oil of Sharpness"); const char *ITEM_86_NAME = N_("Oil"); const char *ITEM_87_NAME = N_("Elixir of Strength"); const char *ITEM_88_NAME = N_("Elixir of Magic"); const char *ITEM_89_NAME = N_("Elixir of Dexterity"); const char *ITEM_90_NAME = N_("Elixir of Vitality"); const char *ITEM_91_NAME = N_("Scroll of Healing"); const char *ITEM_92_NAME = N_("Scroll of Search"); const char *ITEM_93_NAME = N_("Scroll of Lightning"); const char *ITEM_94_NAME = N_("Scroll of Identify"); const char *ITEM_95_NAME = N_("Scroll of Resurrect"); const char *ITEM_96_NAME = N_("Scroll of Fire Wall"); const char *ITEM_97_NAME = N_("Scroll of Inferno"); const char *ITEM_98_NAME = N_("Scroll of Town Portal"); const char *ITEM_99_NAME = N_("Scroll of Flash"); const char *ITEM_100_NAME = N_("Scroll of Infravision"); const char *ITEM_101_NAME = N_("Scroll of Phasing"); const char *ITEM_102_NAME = N_("Scroll of Mana Shield"); const char *ITEM_103_NAME = N_("Scroll of Flame Wave"); const char *ITEM_104_NAME = N_("Scroll of Fireball"); const char *ITEM_105_NAME = N_("Scroll of Stone Curse"); const char *ITEM_106_NAME = N_("Scroll of Chain Lightning"); const char *ITEM_107_NAME = N_("Scroll of Guardian"); const char *ITEM_109_NAME = N_("Scroll of Nova"); const char *ITEM_110_NAME = N_("Scroll of Golem"); const char *ITEM_112_NAME = N_("Scroll of Teleport"); const char *ITEM_113_NAME = N_("Scroll of Apocalypse"); const char *ITEM_118_NAME = N_("Dagger"); const char *ITEM_118_SHORT_NAME = N_("Dagger"); const char *ITEM_119_NAME = N_("Short Sword"); const char *ITEM_119_SHORT_NAME = N_("Sword"); const char *ITEM_120_NAME = N_("Falchion"); const char *ITEM_120_SHORT_NAME = N_("Sword"); const char *ITEM_121_NAME = N_("Scimitar"); const char *ITEM_121_SHORT_NAME = N_("Sword"); const char *ITEM_122_NAME = N_("Claymore"); const char *ITEM_122_SHORT_NAME = N_("Sword"); const char *ITEM_123_NAME = N_("Blade"); const char *ITEM_123_SHORT_NAME = N_("Blade"); const char *ITEM_124_NAME = N_("Sabre"); const char *ITEM_124_SHORT_NAME = N_("Sabre"); const char *ITEM_125_NAME = N_("Long Sword"); const char *ITEM_125_SHORT_NAME = N_("Sword"); const char *ITEM_126_NAME = N_("Broad Sword"); const char *ITEM_126_SHORT_NAME = N_("Sword"); const char *ITEM_127_NAME = N_("Bastard Sword"); const char *ITEM_127_SHORT_NAME = N_("Sword"); const char *ITEM_128_NAME = N_("Two-Handed Sword"); const char *ITEM_128_SHORT_NAME = N_("Sword"); const char *ITEM_129_NAME = N_("Great Sword"); const char *ITEM_129_SHORT_NAME = N_("Sword"); const char *ITEM_130_NAME = N_("Small Axe"); const char *ITEM_130_SHORT_NAME = N_("Axe"); const char *ITEM_131_NAME = N_("Axe"); const char *ITEM_131_SHORT_NAME = N_("Axe"); const char *ITEM_132_NAME = N_("Large Axe"); const char *ITEM_132_SHORT_NAME = N_("Axe"); const char *ITEM_133_NAME = N_("Broad Axe"); const char *ITEM_133_SHORT_NAME = N_("Axe"); const char *ITEM_134_NAME = N_("Battle Axe"); const char *ITEM_134_SHORT_NAME = N_("Axe"); const char *ITEM_135_NAME = N_("Great Axe"); const char *ITEM_135_SHORT_NAME = N_("Axe"); const char *ITEM_136_NAME = N_("Mace"); const char *ITEM_136_SHORT_NAME = N_("Mace"); const char *ITEM_137_NAME = N_("Morning Star"); const char *ITEM_137_SHORT_NAME = N_("Mace"); const char *ITEM_138_NAME = N_("War Hammer"); const char *ITEM_138_SHORT_NAME = N_("Hammer"); const char *ITEM_139_NAME = N_("Spiked Club"); const char *ITEM_139_SHORT_NAME = N_("Club"); const char *ITEM_140_NAME = N_("Club"); const char *ITEM_140_SHORT_NAME = N_("Club"); const char *ITEM_141_NAME = N_("Flail"); const char *ITEM_141_SHORT_NAME = N_("Flail"); const char *ITEM_142_NAME = N_("Maul"); const char *ITEM_142_SHORT_NAME = N_("Maul"); const char *ITEM_143_NAME = N_("Short Bow"); const char *ITEM_143_SHORT_NAME = N_("Bow"); const char *ITEM_144_NAME = N_("Hunter's Bow"); const char *ITEM_144_SHORT_NAME = N_("Bow"); const char *ITEM_145_NAME = N_("Long Bow"); const char *ITEM_145_SHORT_NAME = N_("Bow"); const char *ITEM_146_NAME = N_("Composite Bow"); const char *ITEM_146_SHORT_NAME = N_("Bow"); const char *IDI_SHORT_BATTLE_BOW_NAME = N_("Short Battle Bow"); const char *IDI_SHORT_BATTLE_BOW_SHORT_NAME = N_("Bow"); const char *ITEM_148_NAME = N_("Long Battle Bow"); const char *ITEM_148_SHORT_NAME = N_("Bow"); const char *ITEM_149_NAME = N_("Short War Bow"); const char *ITEM_149_SHORT_NAME = N_("Bow"); const char *ITEM_150_NAME = N_("Long War Bow"); const char *ITEM_150_SHORT_NAME = N_("Bow"); const char *ITEM_151_NAME = N_("Short Staff"); const char *ITEM_151_SHORT_NAME = N_("Staff"); const char *ITEM_152_NAME = N_("Long Staff"); const char *ITEM_152_SHORT_NAME = N_("Staff"); const char *ITEM_153_NAME = N_("Composite Staff"); const char *ITEM_153_SHORT_NAME = N_("Staff"); const char *ITEM_154_NAME = N_("Quarter Staff"); const char *ITEM_154_SHORT_NAME = N_("Staff"); const char *ITEM_155_NAME = N_("War Staff"); const char *ITEM_155_SHORT_NAME = N_("Staff"); const char *ITEM_156_NAME = N_("Ring"); const char *ITEM_156_SHORT_NAME = N_("Ring"); const char *ITEM_157_NAME = N_("Ring"); const char *ITEM_157_SHORT_NAME = N_("Ring"); const char *ITEM_158_NAME = N_("Ring"); const char *ITEM_158_SHORT_NAME = N_("Ring"); const char *ITEM_159_NAME = N_("Amulet"); const char *ITEM_159_SHORT_NAME = N_("Amulet"); const char *ITEM_160_NAME = N_("Amulet"); const char *ITEM_160_SHORT_NAME = N_("Amulet"); const char *ITEM_161_NAME = N_("Rune of Fire"); const char *ITEM_161_SHORT_NAME = N_("Rune"); const char *ITEM_162_NAME = N_("Rune of Lightning"); const char *ITEM_162_SHORT_NAME = N_("Rune"); const char *ITEM_163_NAME = N_("Greater Rune of Fire"); const char *ITEM_163_SHORT_NAME = N_("Rune"); const char *ITEM_164_NAME = N_("Greater Rune of Lightning"); const char *ITEM_164_SHORT_NAME = N_("Rune"); const char *ITEM_165_NAME = N_("Rune of Stone"); const char *ITEM_165_SHORT_NAME = N_("Rune"); const char *IDI_SORCERER_NAME = N_("Short Staff of Charged Bolt"); const char *IDI_ARENAPOT_NAME = N_("Arena Potion"); const char *UNIQUE_ITEM_0_NAME = N_("The Butcher's Cleaver"); const char *UNIQUE_ITEM_1_NAME = N_("The Undead Crown"); const char *UNIQUE_ITEM_2_NAME = N_("Empyrean Band"); const char *UNIQUE_ITEM_3_NAME = N_("Optic Amulet"); const char *UNIQUE_ITEM_4_NAME = N_("Ring of Truth"); const char *UNIQUE_ITEM_5_NAME = N_("Harlequin Crest"); const char *UNIQUE_ITEM_6_NAME = N_("Veil of Steel"); const char *UNIQUE_ITEM_7_NAME = N_("Arkaine's Valor"); const char *UNIQUE_ITEM_8_NAME = N_("Griswold's Edge"); const char *UNIQUE_ITEM_9_NAME = N_("Bovine Plate"); const char *UNIQUE_ITEM_10_NAME = N_("The Rift Bow"); const char *UNIQUE_ITEM_11_NAME = N_("The Needler"); const char *UNIQUE_ITEM_12_NAME = N_("The Celestial Bow"); const char *UNIQUE_ITEM_13_NAME = N_("Deadly Hunter"); const char *UNIQUE_ITEM_14_NAME = N_("Bow of the Dead"); const char *UNIQUE_ITEM_15_NAME = N_("The Blackoak Bow"); const char *UNIQUE_ITEM_16_NAME = N_("Flamedart"); const char *UNIQUE_ITEM_17_NAME = N_("Fleshstinger"); const char *UNIQUE_ITEM_18_NAME = N_("Windforce"); const char *UNIQUE_ITEM_19_NAME = N_("Eaglehorn"); const char *UNIQUE_ITEM_20_NAME = N_("Gonnagal's Dirk"); const char *UNIQUE_ITEM_21_NAME = N_("The Defender"); const char *UNIQUE_ITEM_22_NAME = N_("Gryphon's Claw"); const char *UNIQUE_ITEM_23_NAME = N_("Black Razor"); const char *UNIQUE_ITEM_24_NAME = N_("Gibbous Moon"); const char *UNIQUE_ITEM_25_NAME = N_("Ice Shank"); const char *UNIQUE_ITEM_26_NAME = N_("The Executioner's Blade"); const char *UNIQUE_ITEM_27_NAME = N_("The Bonesaw"); const char *UNIQUE_ITEM_28_NAME = N_("Shadowhawk"); const char *UNIQUE_ITEM_29_NAME = N_("Wizardspike"); const char *UNIQUE_ITEM_30_NAME = N_("Lightsabre"); const char *UNIQUE_ITEM_31_NAME = N_("The Falcon's Talon"); const char *UNIQUE_ITEM_32_NAME = N_("Inferno"); const char *UNIQUE_ITEM_33_NAME = N_("Doombringer"); const char *UNIQUE_ITEM_34_NAME = N_("The Grizzly"); const char *UNIQUE_ITEM_35_NAME = N_("The Grandfather"); const char *UNIQUE_ITEM_36_NAME = N_("The Mangler"); const char *UNIQUE_ITEM_37_NAME = N_("Sharp Beak"); const char *UNIQUE_ITEM_38_NAME = N_("BloodSlayer"); const char *UNIQUE_ITEM_39_NAME = N_("The Celestial Axe"); const char *UNIQUE_ITEM_40_NAME = N_("Wicked Axe"); const char *UNIQUE_ITEM_41_NAME = N_("Stonecleaver"); const char *UNIQUE_ITEM_42_NAME = N_("Aguinara's Hatchet"); const char *UNIQUE_ITEM_43_NAME = N_("Hellslayer"); const char *UNIQUE_ITEM_44_NAME = N_("Messerschmidt's Reaver"); const char *UNIQUE_ITEM_45_NAME = N_("Crackrust"); const char *UNIQUE_ITEM_46_NAME = N_("Hammer of Jholm"); const char *UNIQUE_ITEM_47_NAME = N_("Civerb's Cudgel"); const char *UNIQUE_ITEM_48_NAME = N_("The Celestial Star"); const char *UNIQUE_ITEM_49_NAME = N_("Baranar's Star"); const char *UNIQUE_ITEM_50_NAME = N_("Gnarled Root"); const char *UNIQUE_ITEM_51_NAME = N_("The Cranium Basher"); const char *UNIQUE_ITEM_52_NAME = N_("Schaefer's Hammer"); const char *UNIQUE_ITEM_53_NAME = N_("Dreamflange"); const char *UNIQUE_ITEM_54_NAME = N_("Staff of Shadows"); const char *UNIQUE_ITEM_55_NAME = N_("Immolator"); const char *UNIQUE_ITEM_56_NAME = N_("Storm Spire"); const char *UNIQUE_ITEM_57_NAME = N_("Gleamsong"); const char *UNIQUE_ITEM_58_NAME = N_("Thundercall"); const char *UNIQUE_ITEM_59_NAME = N_("The Protector"); const char *UNIQUE_ITEM_60_NAME = N_("Naj's Puzzler"); const char *UNIQUE_ITEM_61_NAME = N_("Mindcry"); const char *UNIQUE_ITEM_62_NAME = N_("Rod of Onan"); const char *UNIQUE_ITEM_63_NAME = N_("Helm of Spirits"); const char *UNIQUE_ITEM_64_NAME = N_("Thinking Cap"); const char *UNIQUE_ITEM_65_NAME = N_("OverLord's Helm"); const char *UNIQUE_ITEM_66_NAME = N_("Fool's Crest"); const char *UNIQUE_ITEM_67_NAME = N_("Gotterdamerung"); const char *UNIQUE_ITEM_68_NAME = N_("Royal Circlet"); const char *UNIQUE_ITEM_69_NAME = N_("Torn Flesh of Souls"); const char *UNIQUE_ITEM_70_NAME = N_("The Gladiator's Bane"); const char *UNIQUE_ITEM_71_NAME = N_("The Rainbow Cloak"); const char *UNIQUE_ITEM_72_NAME = N_("Leather of Aut"); const char *UNIQUE_ITEM_73_NAME = N_("Wisdom's Wrap"); const char *UNIQUE_ITEM_74_NAME = N_("Sparking Mail"); const char *UNIQUE_ITEM_75_NAME = N_("Scavenger Carapace"); const char *UNIQUE_ITEM_76_NAME = N_("Nightscape"); const char *UNIQUE_ITEM_77_NAME = N_("Naj's Light Plate"); const char *UNIQUE_ITEM_78_NAME = N_("Demonspike Coat"); const char *UNIQUE_ITEM_79_NAME = N_("The Deflector"); const char *UNIQUE_ITEM_80_NAME = N_("Split Skull Shield"); const char *UNIQUE_ITEM_81_NAME = N_("Dragon's Breach"); const char *UNIQUE_ITEM_82_NAME = N_("Blackoak Shield"); const char *UNIQUE_ITEM_83_NAME = N_("Holy Defender"); const char *UNIQUE_ITEM_84_NAME = N_("Stormshield"); const char *UNIQUE_ITEM_85_NAME = N_("Bramble"); const char *UNIQUE_ITEM_86_NAME = N_("Ring of Regha"); const char *UNIQUE_ITEM_87_NAME = N_("The Bleeder"); const char *UNIQUE_ITEM_88_NAME = N_("Constricting Ring"); const char *UNIQUE_ITEM_89_NAME = N_("Ring of Engagement"); const char *UNIQUE_ITEM_90_NAME = N_("Giant's Knuckle"); const char *UNIQUE_ITEM_91_NAME = N_("Mercurial Ring"); const char *UNIQUE_ITEM_92_NAME = N_("Xorine's Ring"); const char *UNIQUE_ITEM_93_NAME = N_("Karik's Ring"); const char *UNIQUE_ITEM_94_NAME = N_("Ring of Magma"); const char *UNIQUE_ITEM_95_NAME = N_("Ring of the Mystics"); const char *UNIQUE_ITEM_96_NAME = N_("Ring of Thunder"); const char *UNIQUE_ITEM_97_NAME = N_("Amulet of Warding"); const char *UNIQUE_ITEM_98_NAME = N_("Gnat Sting"); const char *UNIQUE_ITEM_99_NAME = N_("Flambeau"); const char *UNIQUE_ITEM_100_NAME = N_("Armor of Gloom"); const char *UNIQUE_ITEM_101_NAME = N_("Blitzen"); const char *UNIQUE_ITEM_102_NAME = N_("Thunderclap"); const char *UNIQUE_ITEM_103_NAME = N_("Shirotachi"); const char *UNIQUE_ITEM_104_NAME = N_("Eater of Souls"); const char *UNIQUE_ITEM_105_NAME = N_("Diamondedge"); const char *UNIQUE_ITEM_106_NAME = N_("Bone Chain Armor"); const char *UNIQUE_ITEM_107_NAME = N_("Demon Plate Armor"); const char *UNIQUE_ITEM_108_NAME = N_("Acolyte's Amulet"); const char *UNIQUE_ITEM_109_NAME = N_("Gladiator's Ring"); const char *ITEM_PREFIX_0_NAME = N_("Tin"); const char *ITEM_PREFIX_1_NAME = N_("Brass"); const char *ITEM_PREFIX_2_NAME = N_("Bronze"); const char *ITEM_PREFIX_3_NAME = N_("Iron"); const char *ITEM_PREFIX_4_NAME = N_("Steel"); const char *ITEM_PREFIX_5_NAME = N_("Silver"); const char *ITEM_PREFIX_6_NAME = N_("Gold"); const char *ITEM_PREFIX_7_NAME = N_("Platinum"); const char *ITEM_PREFIX_8_NAME = N_("Mithril"); const char *ITEM_PREFIX_9_NAME = N_("Meteoric"); const char *ITEM_PREFIX_10_NAME = N_("Weird"); const char *ITEM_PREFIX_11_NAME = N_("Strange"); const char *ITEM_PREFIX_12_NAME = N_("Useless"); const char *ITEM_PREFIX_13_NAME = N_("Bent"); const char *ITEM_PREFIX_14_NAME = N_("Weak"); const char *ITEM_PREFIX_15_NAME = N_("Jagged"); const char *ITEM_PREFIX_16_NAME = N_("Deadly"); const char *ITEM_PREFIX_17_NAME = N_("Heavy"); const char *ITEM_PREFIX_18_NAME = N_("Vicious"); const char *ITEM_PREFIX_19_NAME = N_("Brutal"); const char *ITEM_PREFIX_20_NAME = N_("Massive"); const char *ITEM_PREFIX_21_NAME = N_("Savage"); const char *ITEM_PREFIX_22_NAME = N_("Ruthless"); const char *ITEM_PREFIX_23_NAME = N_("Merciless"); const char *ITEM_PREFIX_24_NAME = N_("Clumsy"); const char *ITEM_PREFIX_25_NAME = N_("Dull"); const char *ITEM_PREFIX_26_NAME = N_("Sharp"); const char *ITEM_PREFIX_27_NAME = N_("Fine"); const char *ITEM_PREFIX_28_NAME = N_("Warrior's"); const char *ITEM_PREFIX_29_NAME = N_("Soldier's"); const char *ITEM_PREFIX_30_NAME = N_("Lord's"); const char *ITEM_PREFIX_31_NAME = N_("Knight's"); const char *ITEM_PREFIX_32_NAME = N_("Master's"); const char *ITEM_PREFIX_33_NAME = N_("Champion's"); const char *ITEM_PREFIX_34_NAME = N_("King's"); const char *ITEM_PREFIX_35_NAME = N_("Vulnerable"); const char *ITEM_PREFIX_36_NAME = N_("Rusted"); const char *ITEM_PREFIX_37_NAME = N_("Fine"); const char *ITEM_PREFIX_38_NAME = N_("Strong"); const char *ITEM_PREFIX_39_NAME = N_("Grand"); const char *ITEM_PREFIX_40_NAME = N_("Valiant"); const char *ITEM_PREFIX_41_NAME = N_("Glorious"); const char *ITEM_PREFIX_42_NAME = N_("Blessed"); const char *ITEM_PREFIX_43_NAME = N_("Saintly"); const char *ITEM_PREFIX_44_NAME = N_("Awesome"); const char *ITEM_PREFIX_45_NAME = N_("Holy"); const char *ITEM_PREFIX_46_NAME = N_("Godly"); const char *ITEM_PREFIX_47_NAME = N_("Red"); const char *ITEM_PREFIX_48_NAME = N_("Crimson"); const char *ITEM_PREFIX_49_NAME = N_("Crimson"); const char *ITEM_PREFIX_50_NAME = N_("Garnet"); const char *ITEM_PREFIX_51_NAME = N_("Ruby"); const char *ITEM_PREFIX_52_NAME = N_("Blue"); const char *ITEM_PREFIX_53_NAME = N_("Azure"); const char *ITEM_PREFIX_54_NAME = N_("Lapis"); const char *ITEM_PREFIX_55_NAME = N_("Cobalt"); const char *ITEM_PREFIX_56_NAME = N_("Sapphire"); const char *ITEM_PREFIX_57_NAME = N_("White"); const char *ITEM_PREFIX_58_NAME = N_("Pearl"); const char *ITEM_PREFIX_59_NAME = N_("Ivory"); const char *ITEM_PREFIX_60_NAME = N_("Crystal"); const char *ITEM_PREFIX_61_NAME = N_("Diamond"); const char *ITEM_PREFIX_62_NAME = N_("Topaz"); const char *ITEM_PREFIX_63_NAME = N_("Amber"); const char *ITEM_PREFIX_64_NAME = N_("Jade"); const char *ITEM_PREFIX_65_NAME = N_("Obsidian"); const char *ITEM_PREFIX_66_NAME = N_("Emerald"); const char *ITEM_PREFIX_67_NAME = N_("Hyena's"); const char *ITEM_PREFIX_68_NAME = N_("Frog's"); const char *ITEM_PREFIX_69_NAME = N_("Spider's"); const char *ITEM_PREFIX_70_NAME = N_("Raven's"); const char *ITEM_PREFIX_71_NAME = N_("Snake's"); const char *ITEM_PREFIX_72_NAME = N_("Serpent's"); const char *ITEM_PREFIX_73_NAME = N_("Drake's"); const char *ITEM_PREFIX_74_NAME = N_("Dragon's"); const char *ITEM_PREFIX_75_NAME = N_("Wyrm's"); const char *ITEM_PREFIX_76_NAME = N_("Hydra's"); const char *ITEM_PREFIX_77_NAME = N_("Angel's"); const char *ITEM_PREFIX_78_NAME = N_("Arch-Angel's"); const char *ITEM_PREFIX_79_NAME = N_("Plentiful"); const char *ITEM_PREFIX_80_NAME = N_("Bountiful"); const char *ITEM_PREFIX_81_NAME = N_("Flaming"); const char *ITEM_PREFIX_82_NAME = N_("Lightning"); const char *ITEM_PREFIX_83_NAME = N_("Jester's"); const char *ITEM_PREFIX_84_NAME = N_("Crystalline"); const char *ITEM_PREFIX_85_NAME = N_("Doppelganger's"); const char *ITEM_SUFFIX_0_NAME = N_("quality"); const char *ITEM_SUFFIX_1_NAME = N_("maiming"); const char *ITEM_SUFFIX_2_NAME = N_("slaying"); const char *ITEM_SUFFIX_3_NAME = N_("gore"); const char *ITEM_SUFFIX_4_NAME = N_("carnage"); const char *ITEM_SUFFIX_5_NAME = N_("slaughter"); const char *ITEM_SUFFIX_6_NAME = N_("pain"); const char *ITEM_SUFFIX_7_NAME = N_("tears"); const char *ITEM_SUFFIX_8_NAME = N_("health"); const char *ITEM_SUFFIX_9_NAME = N_("protection"); const char *ITEM_SUFFIX_10_NAME = N_("absorption"); const char *ITEM_SUFFIX_11_NAME = N_("deflection"); const char *ITEM_SUFFIX_12_NAME = N_("osmosis"); const char *ITEM_SUFFIX_13_NAME = N_("frailty"); const char *ITEM_SUFFIX_14_NAME = N_("weakness"); const char *ITEM_SUFFIX_15_NAME = N_("strength"); const char *ITEM_SUFFIX_16_NAME = N_("might"); const char *ITEM_SUFFIX_17_NAME = N_("power"); const char *ITEM_SUFFIX_18_NAME = N_("giants"); const char *ITEM_SUFFIX_19_NAME = N_("titans"); const char *ITEM_SUFFIX_20_NAME = N_("paralysis"); const char *ITEM_SUFFIX_21_NAME = N_("atrophy"); const char *ITEM_SUFFIX_22_NAME = N_("dexterity"); const char *ITEM_SUFFIX_23_NAME = N_("skill"); const char *ITEM_SUFFIX_24_NAME = N_("accuracy"); const char *ITEM_SUFFIX_25_NAME = N_("precision"); const char *ITEM_SUFFIX_26_NAME = N_("perfection"); const char *ITEM_SUFFIX_27_NAME = N_("the fool"); const char *ITEM_SUFFIX_28_NAME = N_("dyslexia"); const char *ITEM_SUFFIX_29_NAME = N_("magic"); const char *ITEM_SUFFIX_30_NAME = N_("the mind"); const char *ITEM_SUFFIX_31_NAME = N_("brilliance"); const char *ITEM_SUFFIX_32_NAME = N_("sorcery"); const char *ITEM_SUFFIX_33_NAME = N_("wizardry"); const char *ITEM_SUFFIX_34_NAME = N_("illness"); const char *ITEM_SUFFIX_35_NAME = N_("disease"); const char *ITEM_SUFFIX_36_NAME = N_("vitality"); const char *ITEM_SUFFIX_37_NAME = N_("zest"); const char *ITEM_SUFFIX_38_NAME = N_("vim"); const char *ITEM_SUFFIX_39_NAME = N_("vigor"); const char *ITEM_SUFFIX_40_NAME = N_("life"); const char *ITEM_SUFFIX_41_NAME = N_("trouble"); const char *ITEM_SUFFIX_42_NAME = N_("the pit"); const char *ITEM_SUFFIX_43_NAME = N_("the sky"); const char *ITEM_SUFFIX_44_NAME = N_("the moon"); const char *ITEM_SUFFIX_45_NAME = N_("the stars"); const char *ITEM_SUFFIX_46_NAME = N_("the heavens"); const char *ITEM_SUFFIX_47_NAME = N_("the zodiac"); const char *ITEM_SUFFIX_48_NAME = N_("the vulture"); const char *ITEM_SUFFIX_49_NAME = N_("the jackal"); const char *ITEM_SUFFIX_50_NAME = N_("the fox"); const char *ITEM_SUFFIX_51_NAME = N_("the jaguar"); const char *ITEM_SUFFIX_52_NAME = N_("the eagle"); const char *ITEM_SUFFIX_53_NAME = N_("the wolf"); const char *ITEM_SUFFIX_54_NAME = N_("the tiger"); const char *ITEM_SUFFIX_55_NAME = N_("the lion"); const char *ITEM_SUFFIX_56_NAME = N_("the mammoth"); const char *ITEM_SUFFIX_57_NAME = N_("the whale"); const char *ITEM_SUFFIX_58_NAME = N_("fragility"); const char *ITEM_SUFFIX_59_NAME = N_("brittleness"); const char *ITEM_SUFFIX_60_NAME = N_("sturdiness"); const char *ITEM_SUFFIX_61_NAME = N_("craftsmanship"); const char *ITEM_SUFFIX_62_NAME = N_("structure"); const char *ITEM_SUFFIX_63_NAME = N_("the ages"); const char *ITEM_SUFFIX_64_NAME = N_("the dark"); const char *ITEM_SUFFIX_65_NAME = N_("the night"); const char *ITEM_SUFFIX_66_NAME = N_("light"); const char *ITEM_SUFFIX_67_NAME = N_("radiance"); const char *ITEM_SUFFIX_68_NAME = N_("flame"); const char *ITEM_SUFFIX_69_NAME = N_("fire"); const char *ITEM_SUFFIX_70_NAME = N_("burning"); const char *ITEM_SUFFIX_71_NAME = N_("shock"); const char *ITEM_SUFFIX_72_NAME = N_("lightning"); const char *ITEM_SUFFIX_73_NAME = N_("thunder"); const char *ITEM_SUFFIX_74_NAME = N_("many"); const char *ITEM_SUFFIX_75_NAME = N_("plenty"); const char *ITEM_SUFFIX_76_NAME = N_("thorns"); const char *ITEM_SUFFIX_77_NAME = N_("corruption"); const char *ITEM_SUFFIX_78_NAME = N_("thieves"); const char *ITEM_SUFFIX_79_NAME = N_("the bear"); const char *ITEM_SUFFIX_80_NAME = N_("the bat"); const char *ITEM_SUFFIX_81_NAME = N_("vampires"); const char *ITEM_SUFFIX_82_NAME = N_("the leech"); const char *ITEM_SUFFIX_83_NAME = N_("blood"); const char *ITEM_SUFFIX_84_NAME = N_("piercing"); const char *ITEM_SUFFIX_85_NAME = N_("puncturing"); const char *ITEM_SUFFIX_86_NAME = N_("bashing"); const char *ITEM_SUFFIX_87_NAME = N_("readiness"); const char *ITEM_SUFFIX_88_NAME = N_("swiftness"); const char *ITEM_SUFFIX_89_NAME = N_("speed"); const char *ITEM_SUFFIX_90_NAME = N_("haste"); const char *ITEM_SUFFIX_91_NAME = N_("balance"); const char *ITEM_SUFFIX_92_NAME = N_("stability"); const char *ITEM_SUFFIX_93_NAME = N_("harmony"); const char *ITEM_SUFFIX_94_NAME = N_("blocking"); const char *ITEM_SUFFIX_95_NAME = N_("devastation"); const char *ITEM_SUFFIX_96_NAME = N_("decay"); const char *ITEM_SUFFIX_97_NAME = N_("peril"); const char *SPELL_FIREBOLT_NAME = P_("spell", "Firebolt"); const char *SPELL_HEALING_NAME = P_("spell", "Healing"); const char *SPELL_LIGHTNING_NAME = P_("spell", "Lightning"); const char *SPELL_FLASH_NAME = P_("spell", "Flash"); const char *SPELL_IDENTIFY_NAME = P_("spell", "Identify"); const char *SPELL_FIRE_WALL_NAME = P_("spell", "Fire Wall"); const char *SPELL_TOWN_PORTAL_NAME = P_("spell", "Town Portal"); const char *SPELL_STONE_CURSE_NAME = P_("spell", "Stone Curse"); const char *SPELL_INFRAVISION_NAME = P_("spell", "Infravision"); const char *SPELL_PHASING_NAME = P_("spell", "Phasing"); const char *SPELL_MANA_SHIELD_NAME = P_("spell", "Mana Shield"); const char *SPELL_FIREBALL_NAME = P_("spell", "Fireball"); const char *SPELL_GUARDIAN_NAME = P_("spell", "Guardian"); const char *SPELL_CHAIN_LIGHTNING_NAME = P_("spell", "Chain Lightning"); const char *SPELL_FLAME_WAVE_NAME = P_("spell", "Flame Wave"); const char *SPELL_DOOM_SERPENTS_NAME = P_("spell", "Doom Serpents"); const char *SPELL_BLOOD_RITUAL_NAME = P_("spell", "Blood Ritual"); const char *SPELL_NOVA_NAME = P_("spell", "Nova"); const char *SPELL_INVISIBILITY_NAME = P_("spell", "Invisibility"); const char *SPELL_INFERNO_NAME = P_("spell", "Inferno"); const char *SPELL_GOLEM_NAME = P_("spell", "Golem"); const char *SPELL_RAGE_NAME = P_("spell", "Rage"); const char *SPELL_TELEPORT_NAME = P_("spell", "Teleport"); const char *SPELL_APOCALYPSE_NAME = P_("spell", "Apocalypse"); const char *SPELL_ETHEREALIZE_NAME = P_("spell", "Etherealize"); const char *SPELL_ITEM_REPAIR_NAME = P_("spell", "Item Repair"); const char *SPELL_STAFF_RECHARGE_NAME = P_("spell", "Staff Recharge"); const char *SPELL_TRAP_DISARM_NAME = P_("spell", "Trap Disarm"); const char *SPELL_ELEMENTAL_NAME = P_("spell", "Elemental"); const char *SPELL_CHARGED_BOLT_NAME = P_("spell", "Charged Bolt"); const char *SPELL_HOLY_BOLT_NAME = P_("spell", "Holy Bolt"); const char *SPELL_RESURRECT_NAME = P_("spell", "Resurrect"); const char *SPELL_TELEKINESIS_NAME = P_("spell", "Telekinesis"); const char *SPELL_HEAL_OTHER_NAME = P_("spell", "Heal Other"); const char *SPELL_BLOOD_STAR_NAME = P_("spell", "Blood Star"); const char *SPELL_BONE_SPIRIT_NAME = P_("spell", "Bone Spirit"); const char *SPELL_MANA_NAME = P_("spell", "Mana"); const char *SPELL_THE_MAGI_NAME = P_("spell", "the Magi"); const char *SPELL_THE_JESTER_NAME = P_("spell", "the Jester"); const char *SPELL_LIGHTNING_WALL_NAME = P_("spell", "Lightning Wall"); const char *SPELL_IMMOLATION_NAME = P_("spell", "Immolation"); const char *SPELL_WARP_NAME = P_("spell", "Warp"); const char *SPELL_REFLECT_NAME = P_("spell", "Reflect"); const char *SPELL_BERSERK_NAME = P_("spell", "Berserk"); const char *SPELL_RING_OF_FIRE_NAME = P_("spell", "Ring of Fire"); const char *SPELL_SEARCH_NAME = P_("spell", "Search"); const char *SPELL_RUNE_OF_FIRE_NAME = P_("spell", "Rune of Fire"); const char *SPELL_RUNE_OF_LIGHT_NAME = P_("spell", "Rune of Light"); const char *SPELL_RUNE_OF_NOVA_NAME = P_("spell", "Rune of Nova"); const char *SPELL_RUNE_OF_IMMOLATION_NAME = P_("spell", "Rune of Immolation"); const char *SPELL_RUNE_OF_STONE_NAME = P_("spell", "Rune of Stone");