R 32 _pmode M 25 8 walkpath R 8 plractive R 16 alignment R 32 destAction R 32 destParam1 R 32 destParam2 R 32 destParam3 R 32 destParam4 R 32 level R 32 tileX R 32 tileY R 32 futureX R 32 futureY R 32 _ptargx R 32 _ptargy R 32 lastX R 32 lastY R 32 oldX R 32 oldY R 32 offsetX R 32 offsetY R 32 velocityX R 32 velocityY R 32 pdir R 32 unused R 32 pfxnum R 32 pData R 32 ticksPerFrame R 32 tickCounterOfCurrentFrame R 32 numberOfFrames R 32 currentFrame R 32 _pAnimWidth R 32 _pAnimWidth2 R 32 _peflag R 32 lightId R 32 _pvid R 32 _pSpell R 8 _pSplType R 8 _pSplFrom R 16 alignment R 32 _pTSpell R 8 _pTSplType R 24 alignment R 32 _pRSpell R 8 _pRSplType R 24 alignment R 32 _pSBkSpell R 8 _pSBkSplType M 64 8 spellLevel R 56 alignment R 64 _pMemSpells R 64 _pAblSpells R 64 _pScrlSpells R 8 _pSpellFlags R 24 alignment M 4 32 _pSplHotKey M 4 8 _pSplTHotKey R 32 _pwtype R 8 _pBlockFlag R 8 _pInvincible R 8 _pLightRad R 8 _pLvlChanging R 256 _pName R 8 _pClass R 24 alignment R 32 _pStrength R 32 _pBaseStr R 32 _pMagic R 32 _pBaseMag R 32 _pDexterity R 32 _pBaseDex R 32 _pVitality R 32 _pBaseVit R 32 _pStatPts R 32 _pDamageMod R 32 _pBaseToBlk R 32 _pHPBase R 32 _pMaxHPBase R 32 _pHitPoints R 32 _pMaxHP R 32 _pHPPer R 32 _pManaBase R 32 _pMaxManaBase R 32 _pMana R 32 _pMaxMana R 32 _pManaPer R 8 _pLevel R 8 _pMaxLvl R 16 alignment R 32 _pExperience R 32 _pMaxExp R 32 _pNextExper R 8 _pArmorClass R 8 _pMagResist R 8 _pFireResist R 8 _pLghtResist R 32 _pGold R 32 _pInfraFlag R 32 tempPositionX R 32 tempPositionY R 32 tempDirection R 32 spellLevel R 32 _pVar5 R 32 offset2.x R 32 offset2.y R 32 actionFrame M_DA 17 8 _pLvlVisited M_HF 25 8 _pLvlVisited M_DA 17 8 _pSLvlVisited M_HF 25 8 _pSLvlVisited R 16 alignment R 32 _pGFXLoad M 8 32 _pNAnim R 32 _pNFrames R 32 _pNWidth M 8 32 _pWAnim R 32 _pWWidth M 8 32 _pAAnim R 32 _pAFrames R 32 _pAWidth R 32 _pAFNum M 8 32 _pLAnim M 8 32 _pFAnim M 8 32 _pTAnim R 32 _pSFrames R 32 _pSWidth R 32 _pSFNum R 32 _pHFrames M 8 32 _pHAnim R 32 _pHFrames R 32 _pHWidth M 8 32 _pDAnim R 32 _pDFrames R 32 _pDWidth M 8 32 _pBAnim R 32 _pBFrames R 32 _pBWidth C 7 item C 40 item R 32 _pNumInv M 40 8 InvGrid C 8 item C 1 item R 32 _pIMinDam R 32 _pIMaxDam R 32 _pIAC R 32 _pIBonusDam R 32 _pIBonusToHit R 32 _pIBonusAC R 32 _pIBonusDamMod R 32 alignment R 64 _pISpells R 32 _pIFlags R 32 _pIGetHit R 8 _pISplLvlAdd R 8 unused R 16 alignment R 32 _pISplDur R 32 _pIEnAc R 32 _pIFMinDam R 32 _pIFMaxDam R 32 _pILMinDam R 32 _pILMaxDam R 32 _pOilType R 8 pTownWarps R 8 pDungMsgs R 8 pLvlLoad R 8 pDungMsgs2 R 8 pManaShield R 8 pOriginalCathedral R 16 unused R 16 wReflections R 112 unused R 32 pDiabloKillLevel R 32 pDifficulty R 32 pDamAcFlags R 160 unused