/** * @file misdat.cpp * * Implementation of data related to missiles. */ #include "misdat.h" #include #include "engine/load_cl2.hpp" #include "engine/load_clx.hpp" #include "missiles.h" #include "mpq/mpq_common.hpp" #include "utils/file_name_generator.hpp" #include "utils/str_cat.hpp" namespace devilution { namespace { using enum MissileDataFlags; } // namespace /** Data related to each missile ID. */ const MissileData MissilesData[] = { // clang-format off // id mAddProc, mProc, mlSFX, miSFX, mFileNum, flags, MovementDistribution; /*Arrow*/ { &AddArrow, &ProcessArrow, SFX_NONE, SFX_NONE, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Blockable }, /*Firebolt*/ { &AddFirebolt, &ProcessGenericProjectile, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, /*Guardian*/ { &AddGuardian, &ProcessGuardian, LS_GUARD, LS_GUARDLAN, MissileGraphicID::Guardian, Physical, MissileMovementDistribution::Disabled }, /*Phasing*/ { &AddPhasing, &ProcessTeleport, LS_TELEPORT, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*NovaBall*/ { &AddNovaBall, &ProcessNovaBall, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Unblockable }, /*FireWall*/ { &AddFireWall, &ProcessFireWall, LS_WALLLOOP, LS_FIRIMP2, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, /*Fireball*/ { &AddFireball, &ProcessFireball, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, /*LightningControl*/ { &AddLightningControl, &ProcessLightningControl, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, /*Lightning*/ { &AddLightning, &ProcessLightning, LS_LNING1, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, /*MagmaBallExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::MagmaBallExplosion, Physical, MissileMovementDistribution::Disabled }, /*TownPortal*/ { &AddTownPortal, &ProcessTownPortal, LS_SENTINEL, LS_ELEMENTL, MissileGraphicID::TownPortal, Magic, MissileMovementDistribution::Disabled }, /*FlashBottom*/ { &AddFlashBottom, &ProcessFlashBottom, LS_NOVA, LS_ELECIMP1, MissileGraphicID::FlashBottom, Magic, MissileMovementDistribution::Disabled }, /*FlashTop*/ { &AddFlashTop, &ProcessFlashTop, SFX_NONE, SFX_NONE, MissileGraphicID::FlashTop, Magic, MissileMovementDistribution::Disabled }, /*ManaShield*/ { &AddManaShield, nullptr, LS_MSHIELD, SFX_NONE, MissileGraphicID::ManaShield, Magic | Invisible, MissileMovementDistribution::Disabled }, /*FlameWave*/ { &AddFlameWave, &ProcessFlameWave, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Unblockable }, /*ChainLightning*/ { &AddChainLightning, &ProcessChainLightning, LS_LNING1, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, /*ChainBall*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, /*BloodHit*/ { nullptr, nullptr, LS_BLODSTAR, LS_BLSIMPT, MissileGraphicID::BloodHit, Physical, MissileMovementDistribution::Disabled }, /*BoneHit*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::BoneHit, Physical, MissileMovementDistribution::Disabled }, /*MetalHit*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::MetalHit, Physical, MissileMovementDistribution::Disabled }, /*Rhino*/ { &AddRhino, &ProcessRhino, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, /*MagmaBall*/ { &AddMagmaBall, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::MagmaBall, Fire, MissileMovementDistribution::Blockable }, /*ThinLightningControl*/ { &AddLightningControl, &ProcessLightningControl, SFX_NONE, SFX_NONE, MissileGraphicID::ThinLightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, /*ThinLightning*/ { &AddLightning, &ProcessLightning, SFX_NONE, SFX_NONE, MissileGraphicID::ThinLightning, Lightning, MissileMovementDistribution::Disabled }, /*BloodStar*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BloodStar, Magic, MissileMovementDistribution::Blockable }, /*BloodStarExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::BloodStarExplosion, Magic, MissileMovementDistribution::Disabled }, /*Teleport*/ { &AddTeleport, &ProcessTeleport, LS_ELEMENTL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*FireArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SFX_NONE, SFX_NONE, MissileGraphicID::FireArrow, Fire | Arrow, MissileMovementDistribution::Blockable }, /*DoomSerpents*/ { nullptr, nullptr, LS_DSERP, SFX_NONE, MissileGraphicID::DoomSerpents, Magic | Invisible, MissileMovementDistribution::Disabled }, /*FireOnly*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, /*StoneCurse*/ { &AddStoneCurse, &ProcessStoneCurse, LS_SCURIMP, SFX_NONE, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, /*BloodRitual*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, /*Invisibility*/ { nullptr, nullptr, LS_INVISIBL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Golem*/ { &AddGolem, nullptr, LS_GOLUM, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Etherealize*/ { nullptr, nullptr, LS_ETHEREAL, SFX_NONE, MissileGraphicID::Etherealize, Physical, MissileMovementDistribution::Disabled }, /*Spurt*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Spurt, Physical, MissileMovementDistribution::Disabled }, /*ApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SFX_NONE, SFX_NONE, MissileGraphicID::ApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, /*Healing*/ { &AddHealing, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*FireWallControl*/ { &AddFireWallControl, &ProcessFireWallControl, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, /*Infravision*/ { &AddInfravision, &ProcessInfravision, LS_INFRAVIS, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Identify*/ { &AddIdentify, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*FlameWaveControl*/ { &AddFlameWaveControl, &ProcessFlameWaveControl, LS_FLAMWAVE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, /*Nova*/ { &AddNova, &ProcessNova, LS_NOVA, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, /*Rage*/ { &AddRage, &ProcessRage, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Apocalypse*/ { &AddApocalypse, &ProcessApocalypse, LS_APOC, SFX_NONE, MissileGraphicID::ApocalypseBoom, Magic, MissileMovementDistribution::Disabled }, /*ItemRepair*/ { &AddItemRepair, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*StaffRecharge*/ { &AddStaffRecharge, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*TrapDisarm*/ { &AddTrapDisarm, nullptr, LS_TRAPDIS, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Inferno*/ { &AddInferno, &ProcessInferno, LS_SPOUTSTR, SFX_NONE, MissileGraphicID::Inferno, Fire, MissileMovementDistribution::Disabled }, /*InfernoControl*/ { &AddInfernoControl, &ProcessInfernoControl, SFX_NONE, SFX_NONE, MissileGraphicID::None, Fire | Invisible, MissileMovementDistribution::Disabled }, /*FireMan*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, /*Krull*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Krull, Fire | Arrow, MissileMovementDistribution::Blockable }, /*ChargedBolt*/ { &AddChargedBolt, &ProcessChargedBolt, LS_CBOLT, SFX_NONE, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, /*HolyBolt*/ { &AddHolyBolt, &ProcessHolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, /*Resurrect*/ { &AddResurrect, nullptr, SFX_NONE, LS_RESUR, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, /*Telekinesis*/ { &AddTelekinesis, nullptr, LS_ETHEREAL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*LightningArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SFX_NONE, SFX_NONE, MissileGraphicID::LightningArrow, Lightning | Arrow, MissileMovementDistribution::Blockable }, /*Acid*/ { &AddAcid, &ProcessGenericProjectile, LS_ACID, SFX_NONE, MissileGraphicID::Acid, Acid, MissileMovementDistribution::Blockable }, /*AcidSplat*/ { &AddMissileExplosion, &ProcessAcidSplate, SFX_NONE, SFX_NONE, MissileGraphicID::AcidSplat, Acid, MissileMovementDistribution::Disabled }, /*AcidPuddle*/ { &AddAcidPuddle, &ProcessAcidPuddle, LS_PUDDLE, SFX_NONE, MissileGraphicID::AcidPuddle, Acid, MissileMovementDistribution::Disabled }, /*HealOther*/ { &AddHealOther, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Elemental*/ { &AddElemental, &ProcessElemental, LS_ELEMENTL, SFX_NONE, MissileGraphicID::Elemental, Fire, MissileMovementDistribution::Unblockable }, /*ResurrectBeam*/ { &AddResurrectBeam, &ProcessResurrectBeam, SFX_NONE, SFX_NONE, MissileGraphicID::Resurrect, Physical, MissileMovementDistribution::Disabled }, /*BoneSpirit*/ { &AddBoneSpirit, &ProcessBoneSpirit, LS_BONESP, LS_BSIMPCT, MissileGraphicID::BoneSpirit, Magic, MissileMovementDistribution::Blockable }, /*WeaponExplosion*/ { &AddWeaponExplosion, &ProcessWeaponExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, /*RedPortal*/ { &AddRedPortal, &ProcessRedPortal, LS_SENTINEL, LS_ELEMENTL, MissileGraphicID::RedPortal, Physical, MissileMovementDistribution::Disabled }, /*DiabloApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SFX_NONE, SFX_NONE, MissileGraphicID::DiabloApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, /*DiabloApocalypse*/ { &AddDiabloApocalypse, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Mana*/ { &AddMana, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Magi*/ { &AddMagi, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*LightningWall*/ { &AddLightningWall, &ProcessLightningWall, LS_LMAG, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, /*LightningWallControl*/ { &AddFireWallControl, &ProcessLightningWallControl, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, /*Immolation*/ { &AddNova, &ProcessImmolation, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, /*SpectralArrow*/ { &AddSpectralArrow, &ProcessSpectralArrow, SFX_NONE, SFX_NONE, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Disabled }, /*FireballBow*/ { &AddImmolation, &ProcessFireball, IS_FBALLBOW, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, /*LightningBow*/ { &AddLightningBow, &ProcessLightningBow, IS_FBALLBOW, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, /*ChargedBoltBow*/ { &AddChargedBoltBow, &ProcessChargedBolt, LS_CBOLT, SFX_NONE, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, /*HolyBoltBow*/ { &AddHolyBolt, &ProcessHolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, /*Warp*/ { &AddWarp, &ProcessTeleport, LS_ETHEREAL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Reflect*/ { &AddReflect, nullptr, LS_MSHIELD, SFX_NONE, MissileGraphicID::Reflect, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Berserk*/ { &AddBerserk, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*RingOfFire*/ { &AddRingOfFire, &ProcessRingOfFire, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, /*StealPotions*/ { &AddStealPotions, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*StealMana*/ { &AddStealMana, nullptr, IS_CAST7, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*RingOfLightning*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, /*Search*/ { &AddSearch, &ProcessSearch, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Aura*/ { nullptr, nullptr, SFX_NONE, LS_ELECIMP1, MissileGraphicID::FlashBottom, Magic | Invisible, MissileMovementDistribution::Disabled }, /*Aura2*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::FlashTop, Magic | Invisible, MissileMovementDistribution::Disabled }, /*SpiralFireball*/ { nullptr, nullptr, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, /*RuneOfFire*/ { &AddRuneOfFire, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, /*RuneOfLight*/ { &AddRuneOfLight, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, /*RuneOfNova*/ { &AddRuneOfNova, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, /*RuneOfImmolation*/ { &AddRuneOfImmolation, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, /*RuneOfStone*/ { &AddRuneOfStone, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, /*BigExplosion*/ { &AddBigExplosion, &ProcessBigExplosion, LS_NESTXPLD, LS_NESTXPLD, MissileGraphicID::BigExplosion, Fire, MissileMovementDistribution::Disabled }, /*HorkSpawn*/ { &AddHorkSpawn, &ProcessHorkSpawn, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*Jester*/ { &AddJester, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*OpenNest*/ { &AddOpenNest, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, /*OrangeFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::OrangeFlare, Magic, MissileMovementDistribution::Blockable }, /*BlueFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, /*RedFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::RedFlare, Magic, MissileMovementDistribution::Blockable }, /*YellowFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::YellowFlare, Magic, MissileMovementDistribution::Blockable }, /*BlueFlare2*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, /*YellowExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::YellowFlareExplosion, Physical, MissileMovementDistribution::Disabled }, /*RedExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::RedFlareExplosion, Physical, MissileMovementDistribution::Disabled }, /*BlueExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::BlueFlareExplosion, Physical, MissileMovementDistribution::Disabled }, /*BlueExplosion2*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::BlueFlareExplosion2, Physical, MissileMovementDistribution::Disabled }, /*OrangeExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::OrangeFlareExplosion, Physical, MissileMovementDistribution::Disabled }, // clang-format on }; namespace { constexpr std::array Repeat(uint8_t v) // NOLINT(readability-identifier-length) { return { v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v }; } const std::array MissileAnimDelays[] { {}, Repeat(1), Repeat(2), { 0, 1 }, { 1 }, }; const std::array MissileAnimLengths[] { {}, Repeat(1), Repeat(4), Repeat(6), Repeat(7), Repeat(8), Repeat(9), Repeat(10), Repeat(12), Repeat(13), Repeat(14), Repeat(15), Repeat(16), Repeat(17), Repeat(19), Repeat(20), { 9, 4 }, { 15, 14, 3 }, { 13, 11 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8 } }; constexpr uint8_t AnimLen_0 = 0; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_1 = 1; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_4 = 2; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_6 = 3; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_7 = 4; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_8 = 5; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_9 = 6; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_10 = 7; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_12 = 8; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_13 = 9; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_14 = 10; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_15 = 11; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_16 = 12; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_17 = 13; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_19 = 14; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_20 = 15; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_9_4 = 16; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_15_14_3 = 17; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_13_11 = 18; // NOLINT(readability-identifier-naming) constexpr uint8_t AnimLen_16x8_8 = 19; // NOLINT(readability-identifier-naming) } // namespace /** Data related to each missile graphic ID. */ MissileFileData MissileSpriteData[] = { // clang-format off // id sprites, animWidth, animWidth2, name, animFAmt, flags, animDelayIdx, animLenIdx /*Arrow*/ { {}, 96, 16, "arrows", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_16 }, /*Fireball*/ { {}, 96, 16, "fireba", 16, MissileGraphicsFlags::None, 0, AnimLen_14 }, /*Guardian*/ { {}, 96, 16, "guard", 3, MissileGraphicsFlags::None, 1, AnimLen_15_14_3 }, /*Lightning*/ { {}, 96, 16, "lghning", 1, MissileGraphicsFlags::None, 0, AnimLen_8 }, /*FireWall*/ { {}, 128, 32, "firewal", 2, MissileGraphicsFlags::None, 0, AnimLen_13_11 }, /*MagmaBallExplosion*/ { {}, 128, 32, "magblos", 1, MissileGraphicsFlags::None, 1, AnimLen_10 }, /*TownPortal*/ { {}, 96, 16, "portal", 2, MissileGraphicsFlags::None, 3, AnimLen_16 }, /*FlashBottom*/ { {}, 160, 48, "bluexfr", 1, MissileGraphicsFlags::None, 0, AnimLen_19 }, /*FlashTop*/ { {}, 160, 48, "bluexbk", 1, MissileGraphicsFlags::None, 0, AnimLen_19 }, /*ManaShield*/ { {}, 96, 16, "manashld", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_1 }, /*BloodHit*/ { {}, 96, 16, {}, 4, MissileGraphicsFlags::None, 0, AnimLen_15 }, /*BoneHit*/ { {}, 128, 32, {}, 3, MissileGraphicsFlags::None, 2, AnimLen_8 }, /*MetalHit*/ { {}, 96, 16, {}, 3, MissileGraphicsFlags::None, 2, AnimLen_10 }, /*FireArrow*/ { {}, 96, 16, "farrow", 16, MissileGraphicsFlags::None, 0, AnimLen_4 }, /*DoomSerpents*/ { {}, 96, 16, "doom", 9, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_15 }, /*Golem*/ { {}, 0, 0, {}, 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_0 }, /*Spurt*/ { {}, 128, 32, {}, 2, MissileGraphicsFlags::None, 2, AnimLen_8 }, /*ApocalypseBoom*/ { {}, 96, 16, "newexp", 1, MissileGraphicsFlags::None, 1, AnimLen_15 }, /*StoneCurseShatter*/ { {}, 128, 32, "shatter1", 1, MissileGraphicsFlags::None, 1, AnimLen_12 }, /*BigExplosion*/ { {}, 160, 48, "bigexp", 1, MissileGraphicsFlags::None, 0, AnimLen_15 }, /*Inferno*/ { {}, 96, 16, "inferno", 1, MissileGraphicsFlags::None, 0, AnimLen_20 }, /*ThinLightning*/ { {}, 96, 16, "thinlght", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, /*BloodStar*/ { {}, 128, 32, "flare", 1, MissileGraphicsFlags::None, 0, AnimLen_16 }, /*BloodStarExplosion*/ { {}, 128, 32, "flareexp", 1, MissileGraphicsFlags::None, 0, AnimLen_7 }, /*MagmaBall*/ { {}, 128, 32, "magball", 8, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_16 }, /*Krull*/ { {}, 96, 16, "krull", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_14 }, /*ChargedBolt*/ { {}, 64, 0, "miniltng", 1, MissileGraphicsFlags::None, 1, AnimLen_8 }, /*HolyBolt*/ { {}, 96, 16, "holy", 16, MissileGraphicsFlags::None, 4, AnimLen_14 }, /*HolyBoltExplosion*/ { {}, 160, 48, "holyexpl", 1, MissileGraphicsFlags::None, 0, AnimLen_8 }, /*LightningArrow*/ { {}, 96, 16, "larrow", 16, MissileGraphicsFlags::None, 0, AnimLen_4 }, /*FireArrowExplosion*/ { {}, 64, 0, {}, 1, MissileGraphicsFlags::None, 0, AnimLen_6 }, /*Acid*/ { {}, 96, 16, "acidbf", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, /*AcidSplat*/ { {}, 96, 16, "acidspla", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, /*AcidPuddle*/ { {}, 96, 16, "acidpud", 2, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_9_4 }, /*Etherealize*/ { {}, 96, 16, {}, 1, MissileGraphicsFlags::None, 0, AnimLen_1 }, /*Elemental*/ { {}, 96, 16, "firerun", 8, MissileGraphicsFlags::None, 1, AnimLen_12 }, /*Resurrect*/ { {}, 96, 16, "ressur1", 1, MissileGraphicsFlags::None, 0, AnimLen_16 }, /*BoneSpirit*/ { {}, 96, 16, "sklball", 9, MissileGraphicsFlags::None, 1, AnimLen_16x8_8 }, /*RedPortal*/ { {}, 96, 16, "rportal", 2, MissileGraphicsFlags::None, 0, AnimLen_16 }, /*DiabloApocalypseBoom*/ { {}, 160, 48, "fireplar", 1, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_17 }, /*BloodStarBlue*/ { {}, 96, 16, "scubmisb", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, /*BloodStarBlueExplosion*/ { {}, 128, 32, "scbsexpb", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, /*BloodStarYellow*/ { {}, 96, 16, "scubmisc", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, /*BloodStarYellowExplosion*/ { {}, 128, 32, "scbsexpc", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, /*BloodStarRed*/ { {}, 96, 16, "scubmisd", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, /*BloodStarRedExplosion*/ { {}, 128, 32, "scbsexpd", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, /*HorkSpawn*/ { {}, 96, 16, "spawns", 8, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_9 }, /*Reflect*/ { {}, 160, 64, "reflect", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_1 }, /*OrangeFlare*/ { {}, 96, 8, "ms_ora", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, /*BlueFlare*/ { {}, 96, 8, "ms_bla", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, /*RedFlare*/ { {}, 96, 8, "ms_reb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, /*YellowFlare*/ { {}, 96, 8, "ms_yeb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, /*Rune*/ { {}, 96, 8, "rglows1", 1, MissileGraphicsFlags::None, 0, AnimLen_10 }, /*YellowFlareExplosion*/ { {}, 220, 78, "ex_yel2", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_10 }, /*BlueFlareExplosion*/ { {}, 212, 86, "ex_blu2", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_10 }, /*RedFlareExplosion*/ { {}, 292, 114, "ex_red3", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_7 }, /*BlueFlare2*/ { {}, 96, 8, "ms_blb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, /*OrangeFlareExplosion*/ { {}, 96, -12, "ex_ora1", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_13 }, /*BlueFlareExplosion2*/ { {}, 292, 114, "ex_blu3", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_7 }, /*None*/ { {}, 0, 0, {}, 0, MissileGraphicsFlags::None, 0, 0 }, // clang-format on }; uint8_t MissileFileData::animDelay(uint8_t dir) const { return MissileAnimDelays[animDelayIdx][dir]; } uint8_t MissileFileData::animLen(uint8_t dir) const { return MissileAnimLengths[animLenIdx][dir]; } void MissileFileData::LoadGFX() { if (sprites) return; if (name[0] == '\0') return; #ifdef UNPACKED_MPQS char path[MaxMpqPathSize]; *BufCopy(path, "missiles\\", name, ".clx") = '\0'; sprites.emplace(LoadClxListOrSheet(path)); #else if (animFAmt == 1) { char path[MaxMpqPathSize]; *BufCopy(path, "missiles\\", name) = '\0'; sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) }); } else { FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT); sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) }); } #endif } void InitMissileGFX(bool loadHellfireGraphics) { if (HeadlessMode) return; for (size_t mi = 0; MissileSpriteData[mi].animFAmt != 0; mi++) { if (!loadHellfireGraphics && mi >= static_cast(MissileGraphicID::HorkSpawn)) break; if (MissileSpriteData[mi].flags == MissileGraphicsFlags::MonsterOwned) continue; MissileSpriteData[mi].LoadGFX(); } } void FreeMissileGFX() { for (auto &missileData : MissileSpriteData) { missileData.FreeGFX(); } } } // namespace devilution