/** * @file levels/drlg_l4.h * * Interface of the hell level generation algorithms. */ #pragma once #include #include "engine/world_tile.hpp" #include "levels/gendung.h" namespace devilution { extern WorldTilePosition DiabloQuad1; extern WorldTilePosition DiabloQuad2; extern WorldTilePosition DiabloQuad3; extern WorldTilePosition DiabloQuad4; void CreateL4Dungeon(uint32_t rseed, lvl_entry entry); void LoadPreL4Dungeon(const char *path); void LoadL4Dungeon(const char *path, Point spawn); } // namespace devilution