/** * @file levels/drlg_l3.h * * Interface of the caves level generation algorithms. */ #pragma once #include #include "levels/gendung.h" namespace devilution { void CreateL3Dungeon(uint32_t rseed, lvl_entry entry); void LoadPreL3Dungeon(const char *sFileName); void LoadL3Dungeon(const char *sFileName, Point spawn); ; } // namespace devilution