#pragma once #include "levels/gendung.h" namespace devilution { extern _difficulty nDifficulty; void selgame_GameSelection_Init(); void selgame_GameSelection_Focus(int value); void selgame_GameSelection_Select(int value); void selgame_GameSelection_Esc(); void selgame_Diff_Focus(int value); void selgame_Diff_Select(int value); void selgame_Diff_Esc(); void selgame_GameSpeedSelection(); void selgame_Speed_Focus(int value); void selgame_Speed_Select(int value); void selgame_Speed_Esc(); void selgame_Password_Init(int value); void selgame_Password_Select(int value); void selgame_Password_Esc(); } // namespace devilution