/** * @file levels/drlg_l4.h * * Interface of the hell level generation algorithms. */ #pragma once #include "levels/gendung.h" namespace devilution { extern Point DiabloQuad1; extern Point DiabloQuad2; extern Point DiabloQuad3; extern Point DiabloQuad4; void CreateL4Dungeon(uint32_t rseed, lvl_entry entry); void LoadPreL4Dungeon(const char *path); void LoadL4Dungeon(const char *path, Point spawn); } // namespace devilution