/** * @file gamemenu.h * * Interface of the in-game menu functions. */ #pragma once namespace devilution { void gamemenu_on(); void gamemenu_off(); void gamemenu_handle_previous(); void gamemenu_quit_game(bool bActivate); void gamemenu_load_game(bool bActivate); void gamemenu_save_game(bool bActivate); } // namespace devilution