#include "scrollbar.h" #include "engine/load_pcx.hpp" namespace devilution { std::optional ArtScrollBarBackground; std::optional ArtScrollBarThumb; std::optional ArtScrollBarArrow; void LoadScrollBar() { ArtScrollBarBackground = LoadPcxAsset("ui_art\\sb_bg.pcx"); ArtScrollBarThumb = LoadPcxAsset("ui_art\\sb_thumb.pcx"); ArtScrollBarArrow = LoadPcxSpriteSheetAsset("ui_art\\sb_arrow.pcx", 4); } void UnloadScrollBar() { ArtScrollBarArrow = std::nullopt; ArtScrollBarThumb = std::nullopt; ArtScrollBarBackground = std::nullopt; } } // namespace devilution