if(NOT DEFINED DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY) set(DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/assets") endif() set(devilutionx_langs bg cs da de el es fr hr it ja ko pl pt_BR ro ru uk sv zh_CN zh_TW) if(USE_GETTEXT_FROM_VCPKG) # vcpkg doesn't add its own tools directory to the search path list(APPEND Gettext_ROOT ${CMAKE_CURRENT_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/tools/gettext/bin) endif() find_package(Gettext) if (Gettext_FOUND) file(MAKE_DIRECTORY "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}") foreach(lang ${devilutionx_langs}) set(_po_file "${CMAKE_CURRENT_SOURCE_DIR}/Translations/${lang}.po") set(_gmo_file "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}/${lang}.gmo") set(_lang_target devilutionx_lang_${lang}) add_custom_command( COMMAND "${GETTEXT_MSGFMT_EXECUTABLE}" -o "${_gmo_file}" "${_po_file}" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" OUTPUT "${_gmo_file}" MAIN_DEPENDENCY "${_po_file}" VERBATIM ) add_custom_target("${_lang_target}" DEPENDS "${_gmo_file}") list(APPEND devilutionx_lang_targets "${_lang_target}") list(APPEND devilutionx_lang_files "${_gmo_file}") if(APPLE) set_source_files_properties("${_gmo_file}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources XCODE_EXPLICIT_FILE_TYPE compiled) add_dependencies(libdevilutionx "${_lang_target}") add_dependencies(${BIN_TARGET} "${_lang_target}") target_sources(${BIN_TARGET} PRIVATE "${_gmo_file}") endif() if(VITA) list(APPEND VITA_TRANSLATIONS_LIST "FILE" "${_gmo_file}" "assets/${lang}.gmo") endif() endforeach() endif() set(devilutionx_assets data/boxleftend.pcx data/boxmiddle.pcx data/boxrightend.pcx data/charbg.pcx data/dirtybuc.pcx data/dirtybucp.pcx data/healthbox.pcx data/health.pcx data/hintbox.pcx data/hintboxbackground.pcx data/hinticons.pcx data/monstertags.pcx data/panel8buc.pcx data/panel8bucp.pcx data/resistance.pcx data/stash.pcx data/stashnavbtns.pcx data/talkbutton.pcx data/xpbar.pcx fonts/12-00.bin fonts/12-00.pcx fonts/12-01.bin fonts/12-01.pcx fonts/12-02.bin fonts/12-02.pcx fonts/12-03.bin fonts/12-03.pcx fonts/12-04.bin fonts/12-04.pcx fonts/12-1f4.pcx fonts/12-1f6.pcx fonts/12-1f9.pcx fonts/12-20.bin fonts/12-20.pcx fonts/12-26.pcx fonts/22-00.bin fonts/22-00.pcx fonts/22-01.bin fonts/22-01.pcx fonts/22-02.bin fonts/22-02.pcx fonts/22-03.bin fonts/22-03.pcx fonts/22-04.bin fonts/22-04.pcx fonts/22-05.bin fonts/22-05.pcx fonts/22-20.bin fonts/22-20.pcx fonts/24-00.bin fonts/24-00.pcx fonts/24-01.bin fonts/24-01.pcx fonts/24-02.bin fonts/24-02.pcx fonts/24-03.bin fonts/24-03.pcx fonts/24-04.bin fonts/24-04.pcx fonts/24-1f4.pcx fonts/24-1f6.pcx fonts/24-1f9.pcx fonts/24-20.bin fonts/24-20.pcx fonts/24-26.pcx fonts/30-00.bin fonts/30-00.pcx fonts/30-01.bin fonts/30-01.pcx fonts/30-02.bin fonts/30-02.pcx fonts/30-03.bin fonts/30-03.pcx fonts/30-04.bin fonts/30-04.pcx fonts/30-20.bin fonts/30-20.pcx fonts/42-00.bin fonts/42-00.pcx fonts/42-01.bin fonts/42-01.pcx fonts/42-02.bin fonts/42-02.pcx fonts/42-03.bin fonts/42-03.pcx fonts/42-04.bin fonts/42-04.pcx fonts/42-20.bin fonts/42-20.pcx fonts/46-00.bin fonts/46-00.pcx fonts/46-01.bin fonts/46-01.pcx fonts/46-02.bin fonts/46-02.pcx fonts/46-03.bin fonts/46-03.pcx fonts/46-04.bin fonts/46-04.pcx fonts/46-20.bin fonts/46-20.pcx fonts/black.trn fonts/blue.trn fonts/buttonface.trn fonts/buttonpushed.trn fonts/golduis.trn fonts/goldui.trn fonts/grayuis.trn fonts/grayui.trn fonts/red.trn fonts/whitegold.trn fonts/white.trn fonts/yellowdialog.trn gendata/cutportlw.pcx gendata/cutportrw.pcx gendata/cutstartw.pcx Levels/L1Data/SklKngT.dun Levels/L2Data/BonechaT.dun ui_art/black.pcx ui_art/creditsw.pcx ui_art/dvl_but_sml.pcx ui_art/dvl_lrpopup.pcx ui_art/hf_titlew.pcx ui_art/mainmenuw.pcx ui_art/supportw.pcx) if(NOT USE_SDL1 AND NOT VITA) list(APPEND devilutionx_assets ui_art/button.png ui_art/directions2.png ui_art/directions.png ui_art/menu-levelup.png ui_art/menu.png) endif() if(APPLE) foreach(asset_file ${devilutionx_assets}) set(src "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/resources/assets/${asset_file}") get_filename_component(_asset_dir "${asset_file}" DIRECTORY) set_source_files_properties("${src}" PROPERTIES MACOSX_PACKAGE_LOCATION "Resources/${_asset_dir}" XCODE_EXPLICIT_FILE_TYPE compiled) target_sources(${BIN_TARGET} PRIVATE "${src}") endforeach() else() # Copy assets to the build assets subdirectory. This serves two purposes: # - If smpq is installed, devilutionx.mpq is built from these files. # - If smpq is not installed, the game will load the assets directly from this directoy. foreach(asset_file ${devilutionx_assets}) set(src "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/resources/assets/${asset_file}") set(dst "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}/${asset_file}") list(APPEND DEVILUTIONX_MPQ_FILES "${asset_file}") list(APPEND DEVILUTIONX_OUTPUT_ASSETS_FILES "${dst}") add_custom_command( COMMENT "Copying ${asset_file}" OUTPUT "${dst}" DEPENDS "${src}" COMMAND ${CMAKE_COMMAND} -E copy "${src}" "${dst}" VERBATIM) endforeach() if (Gettext_FOUND) foreach(lang ${devilutionx_langs}) list(APPEND DEVILUTIONX_MPQ_FILES "${lang}.gmo") endforeach() endif() if(BUILD_ASSETS_MPQ) set(DEVILUTIONX_MPQ "${CMAKE_CURRENT_BINARY_DIR}/devilutionx.mpq") add_custom_command( COMMENT "Building devilutionx.mpq" OUTPUT "${DEVILUTIONX_MPQ}" COMMAND ${CMAKE_COMMAND} -E remove -f "${DEVILUTIONX_MPQ}" COMMAND ${SMPQ} -M 1 -C PKWARE -c "${DEVILUTIONX_MPQ}" ${DEVILUTIONX_MPQ_FILES} WORKING_DIRECTORY "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}" DEPENDS ${DEVILUTIONX_OUTPUT_ASSETS_FILES} ${devilutionx_lang_targets} ${devilutionx_lang_files} VERBATIM) add_custom_target(devilutionx_mpq DEPENDS "${DEVILUTIONX_MPQ}") add_dependencies(libdevilutionx devilutionx_mpq) else() add_custom_target(devilutionx_copied_assets DEPENDS ${DEVILUTIONX_OUTPUT_ASSETS_FILES} ${devilutionx_lang_targets}) add_dependencies(libdevilutionx devilutionx_copied_assets) endif() endif()