#include "levels/tile_properties.hpp" #include #include #include "levels/dun_tile.hpp" #include "levels/gendung.h" #include "objects.h" #include "tables/objdat.h" namespace devilution { namespace { TEST(TilePropertiesTest, Solid) { dPiece[5][5] = 0; SOLData[0] = TileProperties::Solid; EXPECT_TRUE(IsTileSolid({ 5, 5 })) << "Solid in-bounds tiles are solid"; EXPECT_FALSE(IsTileNotSolid({ 5, 5 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; dPiece[6][6] = 1; SOLData[1] = TileProperties::None; EXPECT_FALSE(IsTileSolid({ 6, 6 })) << "Non-solid in-bounds tiles are not solid"; EXPECT_TRUE(IsTileNotSolid({ 6, 6 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles"; EXPECT_FALSE(IsTileSolid({ -1, 1 })) << "Out of bounds tiles are not solid"; // this reads out of bounds in the current code and may fail unexpectedly EXPECT_FALSE(IsTileNotSolid({ -1, 1 })) << "Out of bounds tiles are also not not solid"; } TEST(TilePropertiesTest, Walkable) { dPiece[5][5] = 0; SOLData[0] = TileProperties::Solid; // Doing this manually to save running through the code in gendung.cpp EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile which is marked as solid should be considered blocked"; EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Solid non-door tiles remain unwalkable when ignoring doors"; SOLData[0] = TileProperties::None; EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Non-solid tiles are walkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Non-solid tiles remain walkable when ignoring doors"; dObject[5][5] = 1; Objects[0]._oSolidFlag = true; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a solid object is unwalkable"; EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a solid non-door object are unwalkable when ignoring doors"; Objects[0]._otype = _object_id::OBJ_L1LDOOR; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a door which is marked as solid should be considered blocked"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; Objects[0]._oSolidFlag = false; EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Tile occupied by an open door is walkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors"; SOLData[0] = TileProperties::Solid; EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Solid tiles occupied by an open door remain unwalkable"; EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Solid tiles occupied by an open door become walkable when ignoring doors"; } TEST(TilePropertiesTest, CanStepTest) { dPiece[0][0] = 0; dPiece[0][1] = 0; dPiece[1][0] = 0; dPiece[1][1] = 0; SOLData[0] = TileProperties::None; EXPECT_TRUE(CanStep({ 0, 0 }, { 1, 1 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(CanStep({ 1, 1 }, { 0, 0 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(CanStep({ 1, 0 }, { 0, 1 })) << "A step in open space is free of solid pieces"; EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 0 })) << "A step in open space is free of solid pieces"; SOLData[1] = TileProperties::Solid; dPiece[1][0] = 1; EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 0 })) << "Can path to a destination which is solid"; EXPECT_TRUE(CanStep({ 1, 0 }, { 0, 1 })) << "Can path from a starting position which is solid"; EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(CanStep({ 1, 0 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(CanStep({ 0, 0 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_TRUE(CanStep({ 1, 1 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces"; EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; dPiece[0][1] = 1; EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't walk through the boundary between two corners"; EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't walk through the boundary between two corners"; dPiece[1][0] = 0; EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner"; dPiece[0][1] = 0; dPiece[0][0] = 1; EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; dPiece[1][1] = 1; EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't walk through the boundary between two corners"; EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't walk through the boundary between two corners"; dPiece[0][0] = 0; EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner"; EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner"; dPiece[1][1] = 0; } } // namespace } // namespace devilution