#include #include "multi.h" namespace devilution { TEST(MultiplayerLogging, NormalExitReason) { EXPECT_EQ("normal exit", DescribeLeaveReason(net::leaveinfo_t::LEAVE_EXIT)); } TEST(MultiplayerLogging, DiabloEndingReason) { EXPECT_EQ("Diablo defeated", DescribeLeaveReason(net::leaveinfo_t::LEAVE_ENDING)); } TEST(MultiplayerLogging, DropReason) { EXPECT_EQ("connection timeout", DescribeLeaveReason(net::leaveinfo_t::LEAVE_DROP)); } TEST(MultiplayerLogging, CustomReasonCode) { constexpr net::leaveinfo_t CustomCode = static_cast(0xDEADBEEF); EXPECT_EQ("code 0xDEADBEEF", DescribeLeaveReason(CustomCode)); } } // namespace devilution