#pragma once #include "utils/attributes.h" namespace devilution { /* Are we in-game? If false, we're in the main menu. */ extern DVL_API_FOR_TEST bool gbRunGame; /** Indicate if we only have access to demo data */ extern DVL_API_FOR_TEST bool gbIsSpawn; /** Indicate if we have loaded the Hellfire expansion data */ extern DVL_API_FOR_TEST bool gbIsHellfire; /** Indicate if we want vanilla savefiles */ extern DVL_API_FOR_TEST bool gbVanilla; /** Whether the Hellfire mode is required (forced). */ extern bool forceHellfire; } // namespace devilution