#include #include "drlg_l3.h" using namespace devilution; TEST(Drlg_l3, AddFenceDoors_x) { memset(dungeon, 0, sizeof(dungeon)); dungeon[5][5] = 7; dungeon[5 - 1][5] = 130; dungeon[5 + 1][5] = 152; AddFenceDoors(); EXPECT_EQ(dungeon[5][5], 146); } TEST(Drlg_l3, AddFenceDoors_y) { memset(dungeon, 0, sizeof(dungeon)); dungeon[5][5] = 7; dungeon[5][5 - 1] = 130; dungeon[5][5 + 1] = 152; AddFenceDoors(); EXPECT_EQ(dungeon[5][5], 147); } TEST(Drlg_l3, AddFenceDoors_no) { memset(dungeon, 0, sizeof(dungeon)); dungeon[5][5] = 7; dungeon[5 - 1][5] = 130; dungeon[5 + 1][5] = 153; AddFenceDoors(); EXPECT_EQ(dungeon[5][5], 7); }