/** * @file themes.h * * Interface of the theme room placing algorithms. */ #pragma once #include #include "gendung.h" #include "objdat.h" namespace devilution { struct ThemeStruct { theme_id ttype; int16_t ttval; }; extern int numthemes; extern bool armorFlag; extern bool weaponFlag; extern int zharlib; extern ThemeStruct themes[MAXTHEMES]; void InitThemes(); void HoldThemeRooms(); void CreateThemeRooms(); } // namespace devilution