#include "storm/storm_svid.h" #include #include #include #include #include #ifndef NOSOUND #include #include #include "utils/push_aulib_decoder.h" #endif #include "dx.h" #include "options.h" #include "palette.h" #include "storm/storm.h" #include "storm/storm_file_wrapper.h" #include "utils/display.h" #include "utils/log.hpp" #include "utils/sdl_compat.h" #include "utils/stdcompat/optional.hpp" namespace devilution { namespace { #ifndef NOSOUND std::optional SVidAudioStream; PushAulibDecoder *SVidAudioDecoder; std::uint8_t SVidAudioDepth; #endif unsigned long SVidWidth, SVidHeight; double SVidFrameEnd; double SVidFrameLength; bool SVidLoop; smk SVidSMK; SDL_Color SVidPreviousPalette[256]; SDL_Palette *SVidPalette; SDL_Surface *SVidSurface; #ifndef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE std::unique_ptr SVidBuffer; #endif bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH) { return srcW * dstH > dstW * srcH; } #ifdef USE_SDL1 // Whether we've changed the video mode temporarily for SVid. // If true, we must restore it once the video has finished playing. bool IsSVidVideoMode = false; // Set the video mode close to the SVid resolution while preserving aspect ratio. void TrySetVideoModeToSVidForSDL1() { const SDL_Surface *display = SDL_GetVideoSurface(); IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0; if (!IsSVidVideoMode) return; int w; int h; if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) { w = SVidWidth; h = SVidWidth * display->h / display->w; } else { w = SVidHeight * display->w / display->h; h = SVidHeight; } #ifdef SDL1_FORCE_SVID_VIDEO_MODE const bool video_mode_ok = true; #else const bool video_mode_ok = SDL_VideoModeOK( w, h, /*bpp=*/display->format->BitsPerPixel, display->flags); #endif if (!video_mode_ok) { IsSVidVideoMode = false; // Get available fullscreen/hardware modes SDL_Rect **modes = SDL_ListModes(nullptr, display->flags); // Check is there are any modes available. if (modes == reinterpret_cast(0) || modes == reinterpret_cast(-1)) { return; } // Search for a usable video mode bool found = false; for (int i = 0; modes[i]; i++) { if (modes[i]->w == w || modes[i]->h == h) { found = true; break; } } if (!found) return; IsSVidVideoMode = true; } SetVideoMode(w, h, display->format->BitsPerPixel, display->flags); } #endif #ifndef NOSOUND bool HaveAudio() { return SVidAudioStream && SVidAudioStream->isPlaying(); } #endif bool SVidLoadNextFrame() { SVidFrameEnd += SVidFrameLength; if (smk_next(SVidSMK) == SMK_DONE) { if (!SVidLoop) { return false; } smk_first(SVidSMK); } return true; } } // namespace bool SVidPlayBegin(const char *filename, int flags) { if ((flags & 0x10000) != 0 || (flags & 0x20000000) != 0) { return false; } SVidLoop = false; if ((flags & 0x40000) != 0) SVidLoop = true; bool enableVideo = (flags & 0x100000) == 0; //0x8 // Non-interlaced //0x200, 0x800 // Upscale video //0x80000 // Center horizontally //0x800000 // Edge detection //0x200800 // Clear FB HANDLE video_stream; SFileOpenFile(filename, &video_stream); #ifdef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE FILE *file = FILE_FromStormHandle(video_stream); SVidSMK = smk_open_filepointer(file, SMK_MODE_DISK); #else int bytestoread = SFileGetFileSize(video_stream); SVidBuffer = std::unique_ptr { new uint8_t[bytestoread] }; SFileReadFileThreadSafe(video_stream, SVidBuffer.get(), bytestoread); SFileCloseFileThreadSafe(video_stream); SVidSMK = smk_open_memory(SVidBuffer.get(), bytestoread); #endif if (SVidSMK == nullptr) { return false; } #ifndef NOSOUND const bool enableAudio = (flags & 0x1000000) == 0; constexpr std::size_t MaxSmkChannels = 7; unsigned char channels[MaxSmkChannels]; unsigned char depth[MaxSmkChannels]; unsigned long rate[MaxSmkChannels]; // NOLINT(google-runtime-int): Match `smk_info_audio` signature. smk_info_audio(SVidSMK, nullptr, channels, depth, rate); LogVerbose(LogCategory::Audio, "SVid audio depth={} channels={} rate={}", depth[0], channels[0], rate[0]); if (enableAudio && depth[0] != 0) { sound_stop(); // Stop in-progress music and sound effects smk_enable_audio(SVidSMK, 0, enableAudio ? 1 : 0); SVidAudioDepth = depth[0]; auto decoder = std::make_unique(channels[0], rate[0]); SVidAudioDecoder = decoder.get(); SVidAudioStream.emplace(/*rwops=*/nullptr, std::move(decoder), std::make_unique(sgOptions.Audio.nResamplingQuality), /*closeRw=*/false); const float volume = static_cast(sgOptions.Audio.nSoundVolume - VOLUME_MIN) / -VOLUME_MIN; SVidAudioStream->setVolume(volume); if (!SVidAudioStream->open()) { LogError(LogCategory::Audio, "Aulib::Stream::open (from SVidPlayBegin): {}", SDL_GetError()); SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; } if (!SVidAudioStream->play()) { LogError(LogCategory::Audio, "Aulib::Stream::play (from SVidPlayBegin): {}", SDL_GetError()); SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; } } #endif unsigned long nFrames; smk_info_all(SVidSMK, nullptr, &nFrames, &SVidFrameLength); smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); smk_enable_video(SVidSMK, enableVideo ? 1 : 0); smk_first(SVidSMK); // Decode first frame smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); #ifndef USE_SDL1 if (renderer != nullptr) { SDL_DestroyTexture(texture); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight); if (texture == nullptr) { ErrSdl(); } if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) { ErrSdl(); } } #else TrySetVideoModeToSVidForSDL1(); #endif std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette)); // Copy frame to buffer SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom( (unsigned char *)smk_get_video(SVidSMK), SVidWidth, SVidHeight, 8, SVidWidth, SDL_PIXELFORMAT_INDEX8); if (SVidSurface == nullptr) { ErrSdl(); } SVidPalette = SDL_AllocPalette(256); if (SVidPalette == nullptr) { ErrSdl(); } if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) { ErrSdl(); } SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength; SDL_FillRect(GetOutputSurface(), nullptr, 0x000000); return true; } bool SVidPlayContinue() { if (smk_palette_updated(SVidSMK) != 0) { SDL_Color colors[256]; const unsigned char *paletteData = smk_get_palette(SVidSMK); for (int i = 0; i < 256; i++) { colors[i].r = paletteData[i * 3 + 0]; colors[i].g = paletteData[i * 3 + 1]; colors[i].b = paletteData[i * 3 + 2]; #ifndef USE_SDL1 colors[i].a = SDL_ALPHA_OPAQUE; #endif orig_palette[i].r = paletteData[i * 3 + 0]; orig_palette[i].g = paletteData[i * 3 + 1]; orig_palette[i].b = paletteData[i * 3 + 2]; } memcpy(logical_palette, orig_palette, sizeof(logical_palette)); if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) { Log("{}", SDL_GetError()); return false; } } if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video and audio if the system is to slow } #ifndef NOSOUND if (HaveAudio()) { const auto len = smk_get_audio_size(SVidSMK, 0); const unsigned char *buf = smk_get_audio(SVidSMK, 0); if (SVidAudioDepth == 16) { SVidAudioDecoder->PushSamples(reinterpret_cast(buf), len / 2); } else { SVidAudioDecoder->PushSamples(reinterpret_cast(buf), len); } } #endif if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { return SVidLoadNextFrame(); // Skip video if the system is to slow } #ifndef USE_SDL1 if (renderer != nullptr) { if (SDL_BlitSurface(SVidSurface, nullptr, GetOutputSurface(), nullptr) <= -1) { Log("{}", SDL_GetError()); return false; } } else #endif { SDL_Surface *outputSurface = GetOutputSurface(); #ifdef USE_SDL1 const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format); #else const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd); const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat); #endif SDL_Rect outputRect; if (isIndexedOutputFormat) { // Cannot scale if the output format is indexed (8-bit palette). outputRect.w = static_cast(SVidWidth); outputRect.h = static_cast(SVidHeight); } else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) { outputRect.w = outputSurface->w; outputRect.h = SVidHeight * outputSurface->w / SVidWidth; } else { outputRect.w = SVidWidth * outputSurface->h / SVidHeight; outputRect.h = outputSurface->h; } outputRect.x = (outputSurface->w - outputRect.w) / 2; outputRect.y = (outputSurface->h - outputRect.h) / 2; if (isIndexedOutputFormat || outputSurface->w == static_cast(SVidWidth) || outputSurface->h == static_cast(SVidHeight)) { if (SDL_BlitSurface(SVidSurface, nullptr, outputSurface, &outputRect) <= -1) { ErrSdl(); } } else { // The source surface is always 8-bit, and the output surface is never 8-bit in this branch. // We must convert to the output format before calling SDL_BlitScaled. #ifdef USE_SDL1 SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) }; #else SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wndFormat, 0) }; #endif if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) { Log("{}", SDL_GetError()); return false; } } } RenderPresent(); double now = SDL_GetTicks() * 1000; if (now < SVidFrameEnd) { SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast } return SVidLoadNextFrame(); } void SVidPlayEnd() { #ifndef NOSOUND if (HaveAudio()) { SVidAudioStream = std::nullopt; SVidAudioDecoder = nullptr; } #endif if (SVidSMK != nullptr) smk_close(SVidSMK); #ifndef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE SVidBuffer = nullptr; #endif SDL_FreePalette(SVidPalette); SVidPalette = nullptr; SDL_FreeSurface(SVidSurface); SVidSurface = nullptr; memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette)); #ifndef USE_SDL1 if (renderer != nullptr) { SDL_DestroyTexture(texture); texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight); if (texture == nullptr) { ErrSdl(); } if (renderer != nullptr && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) { ErrSdl(); } } #else if (IsSVidVideoMode) { SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight); IsSVidVideoMode = false; } #endif } } // namespace devilution