/** * @file loadsave.h * * Interface of save game functionality. */ #pragma once #include "player.h" namespace devilution { extern bool gbIsHellfireSaveGame; extern uint8_t giNumberOfLevels; void RemoveInvalidItem(ItemStruct *pItem); _item_indexes RemapItemIdxFromDiablo(_item_indexes i); _item_indexes RemapItemIdxToDiablo(_item_indexes i); _item_indexes RemapItemIdxFromSpawn(_item_indexes i); _item_indexes RemapItemIdxToSpawn(_item_indexes i); bool IsHeaderValid(uint32_t magicNumber); void LoadHotkeys(); void LoadHeroItems(PlayerStruct &player); /** * @brief Remove invalid inventory items from the inventory grid * @param pnum The id of the player */ void RemoveEmptyInventory(PlayerStruct &player); void LoadGame(bool firstflag); void SaveHotkeys(); void SaveHeroItems(PlayerStruct &player); void SaveGameData(); void SaveGame(); void SaveLevel(); void LoadLevel(); } // namespace devilution