/** * @file drlg_l4.cpp * * Implementation of the hell level generation algorithms. */ #include "drlg_l4.h" #include "drlg_l1.h" #include "engine/load_file.hpp" #include "engine/random.hpp" #include "monster.h" #include "multi.h" #include "objdat.h" namespace devilution { int diabquad1x; int diabquad1y; int diabquad2x; int diabquad2y; int diabquad3x; int diabquad3y; int diabquad4x; int diabquad4y; namespace { bool hallok[20]; int l4holdx; int l4holdy; int SP4x1; int SP4y1; int SP4x2; int SP4y2; BYTE L4dungeon[80][80]; BYTE dung[20][20]; //int dword_52A4DC; /** * A lookup table for the 16 possible patterns of a 2x2 area, * where each cell either contains a SW wall or it doesn't. */ const BYTE L4ConvTbl[16] = { 30, 6, 1, 6, 2, 6, 6, 6, 9, 6, 1, 6, 2, 6, 3, 6 }; /** Miniset: Stairs up. */ const BYTE L4USTAIRS[] = { // clang-format off 4, 5, // width, height 6, 6, 6, 6, // search 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, // replace 36, 38, 35, 0, 37, 34, 33, 32, 0, 0, 31, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Stairs up to town. */ const BYTE L4TWARP[] = { // clang-format off 4, 5, // width, height 6, 6, 6, 6, // search 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, // replace 134, 136, 133, 0, 135, 132, 131, 130, 0, 0, 129, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Stairs down. */ const BYTE L4DSTAIRS[] = { // clang-format off 5, 5, // width, height 6, 6, 6, 6, 6, // search 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, // replace 0, 0, 45, 41, 0, 0, 44, 43, 40, 0, 0, 46, 42, 39, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Pentagram. */ const BYTE L4PENTA[] = { // clang-format off 5, 5, // width, height 6, 6, 6, 6, 6, // search 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, // replace 0, 98, 100, 103, 0, 0, 99, 102, 105, 0, 0, 101, 104, 106, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Miniset: Pentagram portal. */ const BYTE L4PENTA2[] = { // clang-format off 5, 5, // width, height 6, 6, 6, 6, 6, // search 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, // replace 0, 107, 109, 112, 0, 0, 108, 111, 114, 0, 0, 110, 113, 115, 0, 0, 0, 0, 0, 0, // clang-format on }; /** Maps tile IDs to their corresponding undecorated tile ID. */ const BYTE L4BTYPES[140] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 2, 1, 2, 1, 1, 2, 2, 0, 0, 0, 0, 0, 0, 15, 16, 9, 12, 4, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; } // namespace static void DRLG_L4Shadows() { for (int y = 1; y < DMAXY; y++) { for (int x = 1; x < DMAXY; x++) { if (IsNoneOf(dungeon[x][y], 3, 4, 8, 15)) { continue; } if (dungeon[x - 1][y] == 6) { dungeon[x - 1][y] = 47; } if (dungeon[x - 1][y - 1] == 6) { dungeon[x - 1][y - 1] = 48; } } } } static void InitL4Dungeon() { memset(dung, 0, sizeof(dung)); memset(L4dungeon, 0, sizeof(L4dungeon)); for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { dungeon[i][j] = 30; dflags[i][j] = 0; } } } void DRLG_LoadL4SP() { setloadflag = false; if (QuestStatus(Q_WARLORD)) { pSetPiece = LoadFileInMem("Levels\\L4Data\\Warlord.DUN"); setloadflag = true; } if (currlevel == 15 && gbIsMultiplayer) { pSetPiece = LoadFileInMem("Levels\\L4Data\\Vile1.DUN"); setloadflag = true; } } void DRLG_FreeL4SP() { pSetPiece = nullptr; } void DRLG_L4SetRoom(const uint16_t *dunData, int rx1, int ry1) { int width = SDL_SwapLE16(dunData[0]); int height = SDL_SwapLE16(dunData[1]); const uint16_t *tileLayer = &dunData[2]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); if (tileId != 0) { dungeon[i + rx1][j + ry1] = tileId; dflags[i + rx1][j + ry1] |= DLRG_PROTECTED; } else { dungeon[i + rx1][j + ry1] = 6; } } } } void DRLG_L4SetSPRoom(int rx1, int ry1) { setpc_x = rx1; setpc_y = ry1; setpc_w = SDL_SwapLE16(pSetPiece[0]); setpc_h = SDL_SwapLE16(pSetPiece[1]); DRLG_L4SetRoom(pSetPiece.get(), rx1, ry1); } static void L4makeDmt() { int dmty = 1; for (int j = 0; dmty <= 77; j++, dmty += 2) { int dmtx = 1; for (int i = 0; dmtx <= 77; i++, dmtx += 2) { int val = 8 * L4dungeon[dmtx + 1][dmty + 1] + 4 * L4dungeon[dmtx][dmty + 1] + 2 * L4dungeon[dmtx + 1][dmty] + L4dungeon[dmtx][dmty]; dungeon[i][j] = L4ConvTbl[val]; } } } static int L4HWallOk(int i, int j) { int x; for (x = 1; dungeon[i + x][j] == 6; x++) { if (dflags[i + x][j] != 0) { break; } if (dungeon[i + x][j - 1] != 6) { break; } if (dungeon[i + x][j + 1] != 6) { break; } } if (IsAnyOf(dungeon[i + x][j], 10, 12, 13, 15, 16, 21, 22) && x > 3) return x; return -1; } static int L4VWallOk(int i, int j) { int y; for (y = 1; dungeon[i][j + y] == 6; y++) { if (dflags[i][j + y] != 0) { break; } if (dungeon[i - 1][j + y] != 6) { break; } if (dungeon[i + 1][j + y] != 6) { break; } } if (IsAnyOf(dungeon[i][j + y], 9, 11, 14, 15, 16, 21, 23) && y > 3) return y; return -1; } static void L4HorizWall(int i, int j, int dx) { if (dungeon[i][j] == 13) { dungeon[i][j] = 17; } if (dungeon[i][j] == 16) { dungeon[i][j] = 11; } if (dungeon[i][j] == 12) { dungeon[i][j] = 14; } for (int xx = 1; xx < dx; xx++) { dungeon[i + xx][j] = 2; } if (dungeon[i + dx][j] == 15) { dungeon[i + dx][j] = 14; } if (dungeon[i + dx][j] == 10) { dungeon[i + dx][j] = 17; } if (dungeon[i + dx][j] == 21) { dungeon[i + dx][j] = 23; } if (dungeon[i + dx][j] == 22) { dungeon[i + dx][j] = 29; } int xx = GenerateRnd(dx - 3) + 1; dungeon[i + xx][j] = 57; dungeon[i + xx + 2][j] = 56; dungeon[i + xx + 1][j] = 60; if (dungeon[i + xx][j - 1] == 6) { dungeon[i + xx][j - 1] = 58; } if (dungeon[i + xx + 1][j - 1] == 6) { dungeon[i + xx + 1][j - 1] = 59; } } static void L4VertWall(int i, int j, int dy) { if (dungeon[i][j] == 14) { dungeon[i][j] = 17; } if (dungeon[i][j] == 8) { dungeon[i][j] = 9; } if (dungeon[i][j] == 15) { dungeon[i][j] = 10; } for (int yy = 1; yy < dy; yy++) { dungeon[i][j + yy] = 1; } if (dungeon[i][j + dy] == 11) { dungeon[i][j + dy] = 17; } if (dungeon[i][j + dy] == 9) { dungeon[i][j + dy] = 10; } if (dungeon[i][j + dy] == 16) { dungeon[i][j + dy] = 13; } if (dungeon[i][j + dy] == 21) { dungeon[i][j + dy] = 22; } if (dungeon[i][j + dy] == 23) { dungeon[i][j + dy] = 29; } int yy = GenerateRnd(dy - 3) + 1; dungeon[i][j + yy] = 53; dungeon[i][j + yy + 2] = 52; dungeon[i][j + yy + 1] = 6; if (dungeon[i - 1][j + yy] == 6) { dungeon[i - 1][j + yy] = 54; } if (dungeon[i - 1][j + yy - 1] == 6) { dungeon[i - 1][j + yy - 1] = 55; } } static void L4AddWall() { for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dflags[i][j] != 0) { continue; } if (IsAnyOf(dungeon[i][j], 10, 12, 13, 15, 16, 21, 22) && GenerateRnd(100) < WALL_CHANCE) { int x = L4HWallOk(i, j); if (x != -1) { L4HorizWall(i, j, x); } } if (IsAnyOf(dungeon[i][j], 8, 9, 11, 14, 15, 16, 21, 23) && GenerateRnd(100) < WALL_CHANCE) { int y = L4VWallOk(i, j); if (y != -1) { L4VertWall(i, j, y); } } } } } static void L4tileFix() { for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 13; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 14; } } for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 6) dungeon[i + 1][j] = 2; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 6) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 13; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 14) dungeon[i + 1][j] = 15; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 1) dungeon[i][j - 1] = 1; } } for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 27; if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 27; if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 27) dungeon[i + 1][j] = 26; if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 15) dungeon[i + 1][j] = 14; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 15) dungeon[i + 1][j] = 14; if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] != 0) /* check */ dungeon[i + 1][j] = 22; if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1 && dungeon[i + 1][j - 1] == 1) dungeon[i + 1][j] = 13; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i][j + 1] == 6) dungeon[i + 1][j] = 28; if (dungeon[i][j] == 16 && dungeon[i + 1][j] == 6 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 27; if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30 && dungeon[i + 1][j + 1] == 30) dungeon[i][j + 1] = 27; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j - 1] == 6) dungeon[i + 1][j] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 9) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15) dungeon[i + 1][j] = 14; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 18) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 15) dungeon[i + 1][j] = 14; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 19 && dungeon[i + 1][j - 1] == 30) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 24 && dungeon[i][j - 1] == 30 && dungeon[i][j - 2] == 6) dungeon[i][j - 1] = 21; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 28; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 28; if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 1][j + 1] == 1) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 19 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 13) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 21 && dungeon[i + 2][j] == 2 && dungeon[i + 1][j - 1] == 18 && dungeon[i + 1][j + 1] == 1) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 21 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 1][j - 1] == 22 && dungeon[i + 2][j] == 3) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 1) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 28 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 30) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 18) dungeon[i + 1][j] = 25; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 2][j] == 2) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 15 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 24 && dungeon[i - 1][j] == 30) dungeon[i - 1][j] = 19; if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18 && dungeon[i + 2][j] == 30) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9 && dungeon[i + 1][j + 1] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 27 && dungeon[i + 1][j + 1] == 2) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 22 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 15) dungeon[i + 1][j] = 14; if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 27) dungeon[i + 1][j] = 26; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 18) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 15) dungeon[i][j - 1] = 10; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 23 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 30 && dungeon[i + 1][j + 1] == 30) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 28 && dungeon[i + 1][j - 1] == 6) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 18 && dungeon[i][j - 1] == 6) dungeon[i + 1][j] = 24; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 23 && dungeon[i + 2][j] == 30) dungeon[i + 1][j] = 28; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 30 && dungeon[i + 1][j - 1] == 6) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 23 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 29 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 26 && dungeon[i + 1][j] == 30) dungeon[i + 1][j] = 19; if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 30) dungeon[i][j + 1] = 18; if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2) dungeon[i][j + 1] = 15; if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 13; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 13 && dungeon[i + 1][j - 1] == 6) dungeon[i + 1][j] = 16; } } for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 24 && dungeon[i][j + 2] == 1) dungeon[i][j + 1] = 17; if (dungeon[i][j] == 15 && dungeon[i + 1][j + 1] == 9 && dungeon[i + 1][j - 1] == 1 && dungeon[i + 2][j] == 16) dungeon[i + 1][j] = 29; if (dungeon[i][j] == 2 && dungeon[i - 1][j] == 6) dungeon[i - 1][j] = 8; if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 6) dungeon[i][j - 1] = 7; if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 4) dungeon[i + 1][j] = 10; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 16) dungeon[i][j + 1] = 13; if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13) dungeon[i][j + 1] = 16; if (dungeon[i][j] == 25 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 28 && dungeon[i][j - 1] == 6 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 10) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 27 && dungeon[i + 1][j] == 9) dungeon[i + 1][j] = 11; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1) dungeon[i + 1][j] = 16; if (dungeon[i][j] == 11 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 14 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 3) dungeon[i + 1][j] = 5; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 5 && dungeon[i + 1][j - 1] == 16) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 9 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 1 && dungeon[i][j - 1] == 8) dungeon[i][j - 1] = 9; if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 3) dungeon[i + 1][j] = 16; } } for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 10) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 17 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 4) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 17 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 29 && dungeon[i][j + 1] == 9) dungeon[i][j + 1] = 10; if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 9 && dungeon[i][j + 1] == 16) dungeon[i][j + 1] = 13; if (dungeon[i][j] == 10 && dungeon[i][j + 1] == 16) dungeon[i][j + 1] = 13; if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 3) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 11 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 10 && dungeon[i + 1][j] == 3 && dungeon[i + 1][j - 1] == 16) dungeon[i + 1][j] = 12; if (dungeon[i][j] == 16 && dungeon[i][j + 1] == 5) dungeon[i][j + 1] = 12; if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 6) dungeon[i][j + 1] = 4; if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 10) dungeon[i + 1][j + 1] = 12; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 10) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 22 && dungeon[i][j + 1] == 11) dungeon[i][j + 1] = 17; if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 28 && dungeon[i + 1][j] == 23 && dungeon[i + 1][j + 1] == 1 && dungeon[i + 2][j] == 6) dungeon[i + 1][j] = 16; } } for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 15 && dungeon[i + 1][j] == 28 && dungeon[i + 2][j] == 16) dungeon[i + 1][j] = 23; if (dungeon[i][j] == 21 && dungeon[i + 1][j - 1] == 21 && dungeon[i + 1][j + 1] == 13 && dungeon[i + 2][j] == 2) dungeon[i + 1][j] = 17; if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 15 && dungeon[i + 1][j + 1] == 12) dungeon[i + 1][j] = 17; } } } static void DRLG_L4Subs() { for (int y = 0; y < DMAXY; y++) { for (int x = 0; x < DMAXX; x++) { int rv = GenerateRnd(3); if (rv == 0) { uint8_t c = dungeon[x][y]; c = L4BTYPES[c]; if (c != 0 && dflags[x][y] == 0) { rv = GenerateRnd(16); int i = -1; while (rv >= 0) { i++; if (i == sizeof(L4BTYPES)) { i = 0; } if (c == L4BTYPES[i]) { rv--; } } dungeon[x][y] = i; } } } } for (int y = 0; y < DMAXY; y++) { for (int x = 0; x < DMAXX; x++) { int rv = GenerateRnd(10); if (rv == 0) { uint8_t c = dungeon[x][y]; if (L4BTYPES[c] == 6 && dflags[x][y] == 0) { dungeon[x][y] = GenerateRnd(3) + 95; } } } } } static void L4makeDungeon() { for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { int k = i * 2; int l = j * 2; L4dungeon[k][l] = dung[i][j]; L4dungeon[k][l + 1] = dung[i][j]; L4dungeon[k + 1][l] = dung[i][j]; L4dungeon[k + 1][l + 1] = dung[i][j]; } } for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { int k = i * 2; int l = j * 2; L4dungeon[k][l + 40] = dung[i][19 - j]; L4dungeon[k][l + 41] = dung[i][19 - j]; L4dungeon[k + 1][l + 40] = dung[i][19 - j]; L4dungeon[k + 1][l + 41] = dung[i][19 - j]; } } for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { int k = i * 2; int l = j * 2; L4dungeon[k + 40][l] = dung[19 - i][j]; L4dungeon[k + 40][l + 1] = dung[19 - i][j]; L4dungeon[k + 41][l] = dung[19 - i][j]; L4dungeon[k + 41][l + 1] = dung[19 - i][j]; } } for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { int k = i * 2; int l = j * 2; L4dungeon[k + 40][l + 40] = dung[19 - i][19 - j]; L4dungeon[k + 40][l + 41] = dung[19 - i][19 - j]; L4dungeon[k + 41][l + 40] = dung[19 - i][19 - j]; L4dungeon[k + 41][l + 41] = dung[19 - i][19 - j]; } } } static void uShape() { for (int j = 19; j >= 0; j--) { for (int i = 19; i >= 0; i--) { if (dung[i][j] != 1) { hallok[j] = false; } if (dung[i][j] == 1) { // BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed) if (i + 1 < 20 && j + 1 < 20 && dung[i][j + 1] == 1 && dung[i + 1][j + 1] == 0) { hallok[j] = true; } else { hallok[j] = false; } i = 0; } } } int rv = GenerateRnd(19) + 1; do { if (hallok[rv]) { for (int i = 19; i >= 0; i--) { if (dung[i][rv] == 1) { i = -1; rv = 0; } else { dung[i][rv] = 1; dung[i][rv + 1] = 1; } } } else { rv++; if (rv == 20) { rv = 1; } } } while (rv != 0); for (int i = 19; i >= 0; i--) { for (int j = 19; j >= 0; j--) { if (dung[i][j] != 1) { hallok[i] = false; } if (dung[i][j] == 1) { // BUGFIX: check that i + 1 < 20 and j + 1 < 20 (fixed) if (i + 1 < 20 && j + 1 < 20 && dung[i + 1][j] == 1 && dung[i + 1][j + 1] == 0) { hallok[i] = true; } else { hallok[i] = false; } j = 0; } } } rv = GenerateRnd(19) + 1; do { if (hallok[rv]) { for (int j = 19; j >= 0; j--) { if (dung[rv][j] == 1) { j = -1; rv = 0; } else { dung[rv][j] = 1; dung[rv + 1][j] = 1; } } } else { rv++; if (rv == 20) { rv = 1; } } } while (rv != 0); } static int GetArea() { int rv = 0; for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { // NOLINT(modernize-loop-convert) if (dung[i][j] == 1) { rv++; } } } return rv; } static void L4drawRoom(int x, int y, int width, int height) { for (int j = 0; j < height && j + y < 20; j++) { for (int i = 0; i < width && i + x < 20; i++) { dung[i + x][j + y] = 1; } } } static bool L4checkRoom(int x, int y, int width, int height) { if (x <= 0 || y <= 0) { return false; } for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { if (i + x < 0 || i + x >= 20 || j + y < 0 || j + y >= 20) { return false; } if (dung[i + x][j + y] != 0) { return false; } } } return true; } static void L4roomGen(int x, int y, int w, int h, int dir) { bool ran; int dirProb = GenerateRnd(4); int num = 0; if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) { int cw; int ch; int cx1; int cy1; do { cw = (GenerateRnd(5) + 2) & ~1; ch = (GenerateRnd(5) + 2) & ~1; cy1 = h / 2 + y - ch / 2; cx1 = x - cw; ran = L4checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") num++; } while (!ran && num < 20); if (ran) L4drawRoom(cx1, cy1, cw, ch); int cx2 = x + w; bool ran2 = L4checkRoom(cx2, cy1 - 1, cw + 1, ch + 2); if (ran2) L4drawRoom(cx2, cy1, cw, ch); if (ran) L4roomGen(cx1, cy1, cw, ch, 1); if (ran2) L4roomGen(cx2, cy1, cw, ch, 1); return; } int width; int height; int rx; int ry; do { width = (GenerateRnd(5) + 2) & ~1; height = (GenerateRnd(5) + 2) & ~1; rx = w / 2 + x - width / 2; ry = y - height; ran = L4checkRoom(rx - 1, ry - 1, width + 2, height + 1); num++; } while (!ran && num < 20); if (ran) L4drawRoom(rx, ry, width, height); int ry2 = y + h; bool ran2 = L4checkRoom(rx - 1, ry2, width + 2, height + 1); if (ran2) L4drawRoom(rx, ry2, width, height); if (ran) L4roomGen(rx, ry, width, height, 0); if (ran2) L4roomGen(rx, ry2, width, height, 0); } static void L4firstRoom() { int w = 14; int h = 14; if (currlevel != 16) { if (currlevel == quests[Q_WARLORD]._qlevel && quests[Q_WARLORD]._qactive != QUEST_NOTAVAIL) { assert(!gbIsMultiplayer); w = 11; h = 11; } else if (currlevel == quests[Q_BETRAYER]._qlevel && gbIsMultiplayer) { w = 11; h = 11; } else { w = GenerateRnd(5) + 2; h = GenerateRnd(5) + 2; } } int xmin = (20 - w) / 2; int xmax = 19 - w; int x = GenerateRnd(xmax - xmin + 1) + xmin; int ymin = (20 - h) / 2; int ymax = 19 - h; int y = GenerateRnd(ymax - ymin + 1) + ymin; if (currlevel == 16) { l4holdx = x; l4holdy = y; } if (QuestStatus(Q_WARLORD) || (currlevel == quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) { SP4x1 = x + 1; SP4y1 = y + 1; SP4x2 = SP4x1 + w; SP4y2 = SP4y1 + h; } else { SP4x1 = 0; SP4y1 = 0; SP4x2 = 0; SP4y2 = 0; } L4drawRoom(x, y, w, h); L4roomGen(x, y, w, h, GenerateRnd(2)); } void L4SaveQuads() { int x = l4holdx; int y = l4holdy; for (int j = 0; j < 14; j++) { for (int i = 0; i < 14; i++) { dflags[i + x][j + y] = 1; dflags[DMAXX - 1 - i - x][j + y] = 1; dflags[i + x][DMAXY - 1 - j - y] = 1; dflags[DMAXX - 1 - i - x][DMAXY - 1 - j - y] = 1; } } } void DRLG_LoadDiabQuads(bool preflag) { { auto dunData = LoadFileInMem("Levels\\L4Data\\diab1.DUN"); diabquad1x = 4 + l4holdx; diabquad1y = 4 + l4holdy; DRLG_L4SetRoom(dunData.get(), diabquad1x, diabquad1y); } { auto dunData = LoadFileInMem(preflag ? "Levels\\L4Data\\diab2b.DUN" : "Levels\\L4Data\\diab2a.DUN"); diabquad2x = 27 - l4holdx; diabquad2y = 1 + l4holdy; DRLG_L4SetRoom(dunData.get(), diabquad2x, diabquad2y); } { auto dunData = LoadFileInMem(preflag ? "Levels\\L4Data\\diab3b.DUN" : "Levels\\L4Data\\diab3a.DUN"); diabquad3x = 1 + l4holdx; diabquad3y = 27 - l4holdy; DRLG_L4SetRoom(dunData.get(), diabquad3x, diabquad3y); } { auto dunData = LoadFileInMem(preflag ? "Levels\\L4Data\\diab4b.DUN" : "Levels\\L4Data\\diab4a.DUN"); diabquad4x = 28 - l4holdx; diabquad4y = 28 - l4holdy; DRLG_L4SetRoom(dunData.get(), diabquad4x, diabquad4y); } } static bool DRLG_L4PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview, int ldir) { int sx; int sy; int sw = miniset[0]; int sh = miniset[1]; int numt = 1; if (tmax - tmin != 0) { numt = GenerateRnd(tmax - tmin) + tmin; } for (int i = 0; i < numt; i++) { sx = GenerateRnd(DMAXX - sw); sy = GenerateRnd(DMAXY - sh); bool found = false; int bailcnt; for (bailcnt = 0; !found && bailcnt < 200; bailcnt++) { found = true; if (sx >= SP4x1 && sx <= SP4x2 && sy >= SP4y1 && sy <= SP4y2) { found = false; } if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { sx = GenerateRnd(DMAXX - sw); sy = GenerateRnd(DMAXY - sh); found = false; } if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { sx = GenerateRnd(DMAXX - sw); sy = GenerateRnd(DMAXY - sh); found = false; } int ii = 2; for (int yy = 0; yy < sh && found; yy++) { for (int xx = 0; xx < sw && found; xx++) { if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { found = false; } if (dflags[xx + sx][yy + sy] != 0) { found = false; } ii++; } } if (!found) { sx++; if (sx == DMAXX - sw) { sx = 0; sy++; if (sy == DMAXY - sh) { sy = 0; } } } } if (bailcnt >= 200) { return false; } int ii = sw * sh + 2; for (int yy = 0; yy < sh; yy++) { for (int xx = 0; xx < sw; xx++) { if (miniset[ii] != 0) { dungeon[xx + sx][yy + sy] = miniset[ii]; dflags[xx + sx][yy + sy] |= 8; } ii++; } } } if (currlevel == 15 && quests[Q_BETRAYER]._qactive >= QUEST_ACTIVE) { /// Lazarus staff skip bug fixed quests[Q_BETRAYER].position = { sx + 1, sy + 1 }; } if (setview) { ViewX = 2 * sx + 21; ViewY = 2 * sy + 22; } if (ldir == 0) { LvlViewX = 2 * sx + 21; LvlViewY = 2 * sy + 22; } return true; } #if defined(__3DS__) #pragma GCC push_options #pragma GCC optimize("O0") #endif static void DRLG_L4FTVR(int i, int j, int x, int y, int d) { if (dTransVal[x][y] != 0 || dungeon[i][j] != 6) { if (d == 1) { dTransVal[x][y] = TransVal; dTransVal[x][y + 1] = TransVal; } if (d == 2) { dTransVal[x + 1][y] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 3) { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; } if (d == 4) { dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; } if (d == 5) { dTransVal[x + 1][y + 1] = TransVal; } if (d == 6) { dTransVal[x][y + 1] = TransVal; } if (d == 7) { dTransVal[x + 1][y] = TransVal; } if (d == 8) { dTransVal[x][y] = TransVal; } } else { dTransVal[x][y] = TransVal; dTransVal[x + 1][y] = TransVal; dTransVal[x][y + 1] = TransVal; dTransVal[x + 1][y + 1] = TransVal; DRLG_L4FTVR(i + 1, j, x + 2, y, 1); DRLG_L4FTVR(i - 1, j, x - 2, y, 2); DRLG_L4FTVR(i, j + 1, x, y + 2, 3); DRLG_L4FTVR(i, j - 1, x, y - 2, 4); DRLG_L4FTVR(i - 1, j - 1, x - 2, y - 2, 5); DRLG_L4FTVR(i + 1, j - 1, x + 2, y - 2, 6); DRLG_L4FTVR(i - 1, j + 1, x - 2, y + 2, 7); DRLG_L4FTVR(i + 1, j + 1, x + 2, y + 2, 8); } } static void DRLG_L4FloodTVal() { int yy = 16; for (int j = 0; j < DMAXY; j++) { int xx = 16; for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 6 && dTransVal[xx][yy] == 0) { DRLG_L4FTVR(i, j, xx, yy, 0); TransVal++; } xx += 2; } yy += 2; } } #if defined(__3DS__) #pragma GCC pop_options #endif bool IsDURWall(char d) { if (d == 25) { return true; } if (d == 28) { return true; } if (d == 23) { return true; } return false; } bool IsDLLWall(char dd) { if (dd == 27) { return true; } if (dd == 26) { return true; } if (dd == 22) { return true; } return false; } static void DRLG_L4TransFix() { int yy = 16; for (int j = 0; j < DMAXY; j++) { int xx = 16; for (int i = 0; i < DMAXX; i++) { if (IsDURWall(dungeon[i][j]) && dungeon[i][j - 1] == 18) { // BUGFIX: check if j >= 1 dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (IsDLLWall(dungeon[i][j]) && dungeon[i + 1][j] == 19) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 18) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 19) { dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 24) { dTransVal[xx + 1][yy] = dTransVal[xx][yy]; dTransVal[xx][yy + 1] = dTransVal[xx][yy]; dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; } if (dungeon[i][j] == 57) { dTransVal[xx - 1][yy] = dTransVal[xx][yy + 1]; dTransVal[xx][yy] = dTransVal[xx][yy + 1]; } if (dungeon[i][j] == 53) { dTransVal[xx][yy - 1] = dTransVal[xx + 1][yy]; dTransVal[xx][yy] = dTransVal[xx + 1][yy]; } xx += 2; } yy += 2; } } static void DRLG_L4Corners() { for (int j = 1; j < DMAXY - 1; j++) { for (int i = 1; i < DMAXX - 1; i++) { if (dungeon[i][j] >= 18 && dungeon[i][j] <= 30) { if (dungeon[i + 1][j] < 18) { dungeon[i][j] += 98; } else if (dungeon[i][j + 1] < 18) { dungeon[i][j] += 98; } } } } } void L4FixRim() { for (int i = 0; i < 20; i++) { // NOLINT(modernize-loop-convert) dung[i][0] = 0; } for (int j = 0; j < 20; j++) { dung[0][j] = 0; } } void DRLG_L4GeneralFix() { for (int j = 0; j < DMAXY - 1; j++) { for (int i = 0; i < DMAXX - 1; i++) { if ((dungeon[i][j] == 24 || dungeon[i][j] == 122) && dungeon[i + 1][j] == 2 && dungeon[i][j + 1] == 5) { dungeon[i][j] = 17; } } } } static void DRLG_L4(lvl_entry entry) { int ar; bool doneflag; do { DRLG_InitTrans(); do { InitL4Dungeon(); L4firstRoom(); L4FixRim(); ar = GetArea(); if (ar >= 173) { uShape(); } } while (ar < 173); L4makeDungeon(); L4makeDmt(); L4tileFix(); if (currlevel == 16) { L4SaveQuads(); } if (QuestStatus(Q_WARLORD) || (currlevel == quests[Q_BETRAYER]._qlevel && gbIsMultiplayer)) { for (int spi = SP4x1; spi < SP4x2; spi++) { for (int spj = SP4y1; spj < SP4y2; spj++) { dflags[spi][spj] = 1; } } } L4AddWall(); DRLG_L4FloodTVal(); DRLG_L4TransFix(); if (setloadflag) { DRLG_L4SetSPRoom(SP4x1, SP4y1); } if (currlevel == 16) { DRLG_LoadDiabQuads(true); } if (QuestStatus(Q_WARLORD)) { if (entry == ENTRY_MAIN) { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true, 0); if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false, 6); } ViewX++; } else if (entry == ENTRY_PREV) { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false, 0); if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false, 6); } ViewX = 2 * setpc_x + 22; ViewY = 2 * setpc_y + 22; } else { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false, 0); if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, true, 6); } ViewX++; } } else if (currlevel != 15) { if (entry == ENTRY_MAIN) { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true, 0); if (doneflag && currlevel != 16) { doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, false, 1); } if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false, 6); } ViewX++; } else if (entry == ENTRY_PREV) { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false, 0); if (doneflag && currlevel != 16) { doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, true, 1); } if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, false, 6); } ViewY++; } else { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false, 0); if (doneflag && currlevel != 16) { doneflag = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, false, 1); } if (doneflag && currlevel == 13) { doneflag = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, true, 6); } ViewX++; } } else { if (entry == ENTRY_MAIN) { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, true, 0); if (doneflag) { if (!gbIsMultiplayer && quests[Q_DIABLO]._qactive != QUEST_ACTIVE) { doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, false, 1); } else { doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, false, 1); } } ViewX++; } else { doneflag = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, false, 0); if (doneflag) { if (!gbIsMultiplayer && quests[Q_DIABLO]._qactive != QUEST_ACTIVE) { doneflag = DRLG_L4PlaceMiniSet(L4PENTA, 1, 1, -1, -1, true, 1); } else { doneflag = DRLG_L4PlaceMiniSet(L4PENTA2, 1, 1, -1, -1, true, 1); } } ViewY++; } } } while (!doneflag); DRLG_L4GeneralFix(); if (currlevel != 16) { DRLG_PlaceThemeRooms(7, 10, 6, 8, true); } DRLG_L4Shadows(); DRLG_L4Corners(); DRLG_L4Subs(); DRLG_Init_Globals(); if (QuestStatus(Q_WARLORD)) { for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } } DRLG_CheckQuests(SP4x1, SP4y1); if (currlevel == 15) { for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { if (dungeon[i][j] == 98) { Make_SetPC(i - 1, j - 1, 5, 5); } if (dungeon[i][j] == 107) { Make_SetPC(i - 1, j - 1, 5, 5); } } } } if (currlevel == 16) { for (int j = 0; j < DMAXY; j++) { for (int i = 0; i < DMAXX; i++) { pdungeon[i][j] = dungeon[i][j]; } } DRLG_LoadDiabQuads(false); } } static void DRLG_L4Pass3() { DRLG_LPass3(30 - 1); } void CreateL4Dungeon(uint32_t rseed, lvl_entry entry) { SetRndSeed(rseed); dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; ViewX = 40; ViewY = 40; DRLG_InitSetPC(); DRLG_LoadL4SP(); DRLG_L4(entry); DRLG_L4Pass3(); DRLG_FreeL4SP(); DRLG_SetPC(); } void LoadL4Dungeon(const char *path, int vx, int vy) { dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; DRLG_InitTrans(); InitL4Dungeon(); auto dunData = LoadFileInMem(path); DRLG_L4SetRoom(dunData.get(), 0, 0); ViewX = vx; ViewY = vy; DRLG_L4Pass3(); DRLG_Init_Globals(); SetMapMonsters(dunData.get(), { 0, 0 }); SetMapObjects(dunData.get(), 0, 0); } void LoadPreL4Dungeon(const char *path) { dminx = 16; dminy = 16; dmaxx = 96; dmaxy = 96; InitL4Dungeon(); auto dunData = LoadFileInMem(path); DRLG_L4SetRoom(dunData.get(), 0, 0); } } // namespace devilution